Thorn Spray
(Alteration)


L^: d4
-
R#: 1"
-
D^: 1r
C^: v.s.m
-
CT: 3s
-
S^: None
A^: S
-
-
-
-

Effect: By means
of this spell, a druid can cause barbs,
spikes, thorns, or spines, either naturally
growing or magically created (i.e.,
by use of a spike growth, wall of thorns,
or briartangle spell), to spring with
force from his or her hand, or from
bushes or resting places (which must be
within 1" of the druid), and serve as
missiles.

The thorns will do 1 hit point
of damage each, and can fly up to 12"
away, within the round of casting, striking
as many targets as the druid wishes
and the spell allows for (see below). The
druid may direct the thorns in any combination
at any living or non-living (i.e.,
a scroll, lantern, or wineskin) target(s)
that he or she can see. The thorns strike
only if a successful 'to hit' roll is made
(at +4) for each, as though they were
directly wielded by the druid (i.e., no
range penalties apply).

Sleep-venomed wooden darts are
sometimes carried by druids who use
this spell often. The missiles of a thorn
spray twist and turn in flight to follow
moving targets and avoid obstructions,
and are fast enough to catch most birds
on the wing (moving approximately 120
yards/segment). A maximum of four
thorns per experience level of the druid
can be animated by means of this spell.
This spell will work underwater, but
the thorns roll to hit at normal odds to
hit, and the range is lessened to 3".
 
 
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