Level: 4
Range: Touch
Duration: See below
Area of Effect: One creature
Components: V,S
Casting Time: 4 segments
Saving Throw: None
Casting
this spell brings into being
a thin shaft
of faint grey, shimmering
force extending
2" from the caster's pointing
finger.
This "lance" is weightless
and intangible
intangible,
but if any creature touches
or
passes through any part
of it, the lance
vanishes with a loud clap
of thunder,
and the creature struck
is dealt 4-24 hit
points of damage.
The lance may be
willed out of existence
by its caster at
any time without any discharge
or
harm to the caster (although
the spell is
lost), and disappears in
any event if the
caster dies, loses consciousness,
or
begins to cast another spell.
The caster can employ the
thunderlance
in many ways--held steady,
as a
barrier against some creature's
passage
or as a tripwire, at ankle
height, to stop
a pursuer. It is also highly
effective
when wielded as a weapon;
the caster
can move his arm and finger
about to
strike with the lance. In
any combat situation
against a thunderlance,
potential
victims are regarded as
having a base
armor class of 10 (before
any Dexterity
adjustments); the blow of
the lance is
transmitted through armor
and shields,
and the presence of such
protection
does not benefit the target
of a thunderlance
attack. However, the bonuses
of magical armor and shields
are not
negated, and will improve
a target?s
effective AC by the amount
of the
bonus.
The damage of the lance is
a physical
blow, as opposed to (for
instance) a discharge
of electricity. It is fully
effective
against creatures that are
resistant or
immune to either blunt weapons
or
edged weapons (since the
lance is actually
neither of those).
The touch of a thunderlance
destroys
a shield
spell, wall of force, or minor
globe of invulnerability,
but the lance
itself discharges (vanishes,
without
damaging anyone) upon such
contact.
Stronger protective spells
(such as antimagic
shell) will also cause the
lance to
discharge, but will themselves
withstand
the shock of its strike
and remain
in existence. A lance penetrates
fire,
water (including ice and
snow), and
electrical discharges of
natural or magical
(e.g. wall of fire, wall
of ice) origin
without discharging, and
thus the caster
may strike through such
phenomena
at an enemy.
Anyone wielding a thunderlance
(i.e.
spellcasting is complete,
but the lance
has not yet discharged)
cannot be
harmed by magic
missile spells, regardless
of what direction these
strike
from -- their force passes
harmlessly
through the lance wielder
to be
absorbed by the lance, increasing
the
damage it does (by 2-5 hp
per missile)
when it discharges. This
will not occur
if the lance wielder has
some other
magical protection against
magic missiles.
A lance does not confer
any protection
against other forms of magical
attack, nor can it be passed
to any other
creature without discharging
it--an ally
of the caster cannot wield
the lance on
the caster's behalf.
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