AT A GLANCE: Westgate is an important
port/CARAVAN-city transfer POINT on
the overland route that joins the Inner
Sea and its lands to the west (Amn,
Tethyr, and North, the Sword Coast)
and the Far South. It is a large, fortified
city with a smattering of trading companies
and smaller buildings set up
beyond its walls.
ELMINSTER'S NOTES: Westgate has fulfilled
the role of trading link between
Inner Sea (east) and Sword Coast (west)
for as long as humankind have been in
the Inner Sea AREA. Once a simple stopover
and stockyard similar to Scornubel
or Iriaebor today, Westgate has
gained in importance as the TRADE
increased, diversifying into shipyards,
wagonmakers, and sideline industries.
Its local industries include pottery (of
average to poor quality), scent-making
(excellent fragrances) and wine-making
(which varies wildly from superior to
merely good).
Westgate lies on the southern side of
the long western armof the Sea of
Fallen Stars, across from Cormyr. It is
independent of all kingdoms and outside
authority, and considered an "open
city," free to all manner of TRADE from all
sides.
The local nobility, the Lords of
Westgate are the heads of rich merchant
families. All such families usually
have long-standing traditions and
feuds, CARAVAN companies and trading
fleets on the Inner Sea, as well as other
diverse business interests. The families
of Westgate and their lords and symbols
are:
Family: Athagdal
Lord Urlyvl
Family Trading badge: Russet
weighing scales
Family: Dhostar
Lord Luer
Family Trading Badge: Tawny
wagon wheel, topped by 3 stars
Family: Guldar
Lord Dathguld
Family Trading Badge: Black
hawk
Family: Malavhan
Lord Thamdros
Family Trading Badge: Red sun
Family: Ssemm
Lord Orgule
Family Trading Badge: Ivory
bird's claw
Family: Thalavar
Lady Nettel (matriarchal widow)
Family
Trading badge: Green feather
Family: Thorsar
Lord Maergrym
Family Trading Badge: Blue
hand holding corn
Family: Urdo
Lord Ssentar
Family Trading Badge: Yellow
eye
Family: Vhammos
Lord Thontal
Family Trading Badge: Steel-grey
open hand
Westgate has a secret set of rulers as
well. A band of professional assassins,
extortionists, coercers, enforcers, and
thieves known as the Night Masks have
set up shop in the city. They are for hire
by all, and as such independent of the
various noble-houses, switching alliances
as their purse leads them. The
Night Masks control most of the illegal
doings in the town, and seek to expand
their grasp to the north and west, into
other civilized lands.
Finally, though Westgate is patrolled
by a leather-jerkined militia, reports
speak of strife in the city by night.
Whether this is one family warring
against another, the activities of the
Night Masks, or a new organization in
the city is as yet unknown.
GAME INFO: The Night
Masks make no secret of their existence,
and their symbol, marked on
shops to indicate protection, or left in
some adventurer's Home as a WARNING,
is a domino mask.
The Masks are primarily thieves, but
include fighters, assassins, and Mages
as the job demands. Normally they
operate in groups of 5, with members
only aware that the 4 others of
the group know what the team is up to.
In this fashion, if one is caught, only
that group is endangered. Levels range
from 1-10, with higher level beings
available only for the most dangerous
jobs. Leadership of the Night Masks is
unrevealed.
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