Falcons && hawks are common throughout
the world,
from tropic
to subarctic regions.
Nesher
Lair: These birds nest in tall trees
|| inaccessible cliff areas.
Treasure:
There is a 5% chance that a nest will contain some small,
shiny item, such as a coin || gem.
Dive: Attack
is typically by a plummeting dive from 100 feet or higher.
This increases to-hit probability by +2
and inflicts twice the normal talon damage,
but no beak attack is then possible.
Never Surprised:
Because of their exceptional eyesight,
birds of this sort are never surprised.
If taken while young and trained
by an expert,
falcons && hawks can be trained
to hunt.
These same birds can be set upon opponents,
and this attack will be by claw &&
beak.
Eyepeck: However,
if the opponent has unprotected eyes,
a beak hit has a 25% probability of actually
blinding 1 eye. <effect?>
The falcon is the sacred animal of Hotoru,
Horus,
Apollo,
Freya,
and Utu.
The hawk is the sacred animal of Hastseltsi
and Ra.
FREQUENCY: Rare
FREQUENCY,
FALCON: Common ([Cold Civilized Mountains], [Cold Civilized Forest], [Cold
Civilized Plains]) * Cold = Subarctic <>
FREQUENCY,
FALCON: Uncommon ([Cold Civilized Hills], [Cold Civilized Desert]), ([Cold
Wilderness Hills], [Cold Wilderness Swamp], [Cold Wilderness Desert]) *
Cold = Subarctic <>
FREQUENCY,
FALCON: Common ([Cold Wilderness Mountains], [Cold Wilderness Forest],
[Cold Wilderness Plains]) * Cold = Subarctic <>
FREQUENCY,
FALCON: Uncommon
([Cold Freshwater Surface]) * Cold = Subarctic <chk these entries>
FREQUENCY,
FALCON: Rare
([Cold Saltwater Surface]) * Cold = Subarctic <chk these entries>
<check all entries below>
FREQUENCY, FALCON: Common
([Temperate Civilized Mountains], [Temperate Civilized Hills], [Temperate
Civilized Forest], [Temperate Civilized Plains])
FREQUENCY, FALCON: Uncommon
([Temperate Civilized Swamp], [Temperate Civilized Desert])
FREQUENCY, FALCON: Common
([Temperate Wilderness Mountains], [Temperate Wilderness Hills], [Temperate
Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY, FALCON: Uncommon
([Temperate Wilderness Swamp], [Temperate Wilderness Desert])
FREQUENCY, FALCON: Uncommon
([Temperate Freshwater Surface])
FREQUENCY, FALCON: Rare
([Temperate Saltwater Surface])
FREQUENCY,
FALCON: Common ([Tropical Civilized Mountains],
[Tropical Civilized Hills], [Tropical Civilized Forest])
FREQUENCY,
FALCON: Common ([Tropical Civilized Swamps],
[Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY,
FALCON: Rare ([Tropical Civilized Desert])
<!!>
FREQUENCY,
FALCON: Common ([Tropical Wilderness Mountains],
[Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY,
FALCON: Uncommon ([Tropical Wilderness Hills],
[Tropical Wilderness Swamp], [Tropical Wilderness Desert])
FREQUENCY,
FALCON: Uncommon ([Tropical Freshwater
Surface])
FREQUENCY,
FALCON: Rare ([Tropical Saltwater Surface])
NO. APPEARING: 1 || 2
ARMOR CLASS: 5
MOVE: 1" / 36" <(MC:
C?)>
HIT DICE: 1 minus 1 <(wings)>
% IN LAIR: 30% (tall trees
|| inaccessible cliff areas)
TREASURE TYPE: see
above
NO. OF ATTACKS: 3 ~ 20
DAMAGE/ATTACK: 1/1/1
SPECIAL ATTACKS: Dive,
eyepeck
SPECIAL DEFENSES: Never
surprised
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (2' - 3' wingspread)
LEVEL/X.P. VALUE: I
| 15 + 1
SAVES: 16.17.18.20.19
Large (e.g. Peregrine Falcon) <>
FREQUENCY, FALCON: Uncommon
FREQUENCY,
FALCON: Uncommon ([Cold Civilized Mountains], [Cold Civilized Forest],
[Cold Civilized Swamp], [Cold Civilized Plains]) *
FREQUENCY,
FALCON: Rare ([Cold Civilized Hills], [Cold Civilized Swamp], [Cold Civilized
Desert]) *
FREQUENCY,
FALCON: Rare
([Cold Freshwater Surface])
FREQUENCY,
FALCON: * Cold = Subarctic <>
FREQUENCY,
FALCON: Uncommon ([Cold Wilderness Mountains], [Cold Wilderness Forest],
[Cold Wilderness Plains]) *
FREQUENCY,
FALCON: Rare ([Cold Wilderness Hills], [Cold Wilderness Swamp], [Cold Wilderness
Desert]) *
FREQUENCY,
FALCON: * Cold = Subarctic <>
FREQUENCY, FALCON: Uncommon
([Temperate Civilized Mountains], [Temperate Civilized Forest], [Temperate
Civilized Plains])
FREQUENCY, FALCON: Rare
([Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate Civilized
Desert])
FREQUENCY, FALCON: Uncommon
([Temperate Wilderness Mountains], [Temperate Wilderness Forest], [Temperate
Wilderness Plains])
FREQUENCY, FALCON: Rare
([Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate
Wilderness Desert])
FREQUENCY, FALCON: Rare
([Temperate Freshwater Surface])
FREQUENCY, FALCON: Very
rare ([Temperate Saltwater Surface])
FREQUENCY,
FALCON: Uncommon ([Tropical Civilized Mountains], [Tropical Civilized Forest],
[Tropical Civilized Plains])
FREQUENCY,
FALCON: Rare ([Tropical Civilized Hills], [Tropical Civilized Swamp])
FREQUENCY,
FALCON: Uncommon ([Tropical Wilderness Mountains], [Tropical Wilderness
Forest], [Tropical Wilderness Plains])
FREQUENCY,
FALCON: Rare ([Tropical Wilderness Hills], [Tropical Wilderness Swamp],
[Tropical Wilderness Desert])
FREQUENCY,
FALCON: Rare
([Tropical Freshwater Surface])
FREQUENCY,
FALCON: Very rare
([Tropical Saltwater Surface])
<LARGE FALCON>
NO. APPEARING: 1 or 2
ARMOR CLASS: 6
MOVE: 1" / 33" <(MC:
?)>
HIT DICE: 1 <(wings)>
% IN LAIR: 30% (tall trees
|| inaccessible cliff areas)
TREASURE TYPE: see
above
NO. OF ATTACKS: 3 ~ 19
DAMAGE/ATTACK: 1-2/1-2/1
SPECIAL ATTACKS: Dive,
eyepeck
SPECIAL DEFENSES: Never
surprised
INTELLIGENCE: Animal
ALIGNMENT: Neutral
SIZE: S (3' - 4'+' wingspread)
LEVEL/X.P. VALUE: II
| 25 + 1
SAVES: 14.15.16.17.17 <(-2 vs. fire)>
Large falcons
have been known to attack small demihumans
while {hunting} in the wild. <no attacks in
civilized regions?>
Such occurences are extremely
rare. <very rare = 4%>
<d>
by Lenard Lakofka