Ilph (real name: Myturkh Longpipe)
All wards (see below)
7th level thief-acrobat
CN Brandobaris
Halfling male, ST 15, DEX 17
 
Waterdeep
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NPCs
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The North
1st Edition AD&D
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Forgotten Realms

Ilph says little, keeps to dark Dock Ward
taverns or sewers by day, and roams the
roofs of the City by night, looking for open
windows and unattended belongings in
walled courtyards and gardens. The Watch
has never caught him, although they have
often seen him running nimbly along the
top of a villa wall, far above them, shrouded
in hood and silence. Ilph is not willing to
train others, and if encountered in a tavern
by day will profess to be a simple farming
lad from Corm Orp, come to see the sights
of the big City, and not a thief at all. If
approached on the rooftops by night, he
will attack instantly, and then flee. He is not
adverse to stealing from adventurers. He
has a perfect hiding place for his booty,
inside a hollowed-out block of stone on the
roof of the Palace itself

The ornate, many-spired roof of the Palace
is lightly guarded because it is considered
too difficult to reach and climb about
on. The various roof hatches are heavily
guarded within, but if one can climb
unobserved?Ilph always comes by night,
from the Mount Waterdeep side-one is
likely to be unchallenged. Ilph never tries to
get into the Palace, and so never runs afoul
of the Guard. PCs trying to follow Ilph or
enter the Palace by this route will no doubt
discover the scenic delights that the Palace
offers the discerning visitor: steep, greased
roof slates, spike-studded ledges, wire
snares, treacherously-crumbling stone
trim, and tripwire-activated alarms and
automatic crossbows.
 



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