Maaril (MAYR-ill)
#63 or at parties (see below)
13th level magic-user
NE Mystra
Human male, IN 18, DEX 17, CHA 17
 
Waterdeep
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NPCs
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The North
1st Edition AD&D
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Forgotten Realms

A handsome, dark-eyed wizard with a jutting
black beard curling from the point of
his chin, Maaril is given to wearing dark
green or purple robes, and appearing at Palace
and nobles? private parties, and otherwise
remaining within his Dragon Tower (so
named because its peak is carved into the
shape of a dragon?s head; from the mouth
and nostrils the smoke of the chimneys
below issues, eerily), which lies on the west
side of The Street of the Singing Dolphin,
Sea Ward. Maaril always wears an amulet of
proof against detection and location and a
ring of X-ray vision. He is never without his
staff of power. Maaril is working on the
secrets of opening gates to other planes and
commanding creatures from those planes
who come to this one, and is constantly on
the watch for signs or news of new magic in
the City. The other mages of the City consider
him an eccentric, but do not realize his
evil nature (Khelben suspects, but Maaril?s
visible guardian creatures are enchanted
constructs rather than living beasts, and
can remain lifeless if Maaril has guests).
Maaril will try to seize (by means of clay
golems or gargoyles, by night) any items of
magic that PCs reveal to public view in the
City. He will prove a quiet, patient behindthe-
scenes foe to any adventurers who
retaliate against him, hiring endless
hireswords to bar their way.
 



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