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WATERDHAVIAN SHIP TABLE
Refer to the Dungeon Masters Guide
&& Wilderness Survival Guide
for the meanings in this table.
Ship Name | Hull Value | Length | Width | Draught | Normal Sail | Maximum Sail | Normal Oar | Maximum Oar | Peacetime Armaments | Crew | Startup |
Raker | 36 | 90' | 20' | 6' | 10 mph | 16 mph | 5 mph | 8 mph | 4 ballistae (2 fore, 2 aft); armored ram | 36 | 4 rounds |
Striker | 12 | 60' | 10' | 4' | 12 mph | 14 mph | 6 mph | 10 mph | 4 ballistae; armored ram | 44 | 3 rounds |
War Nao | 40 | 40' | 20' | 12' | 4 mph | 6 mph | 1/2 mph | 1 mph | 2 catapults, amidships (can carry 200 armed passengers) | 40 | 1 turn |
FAST Caravel | 26 | 60' | 10' | 6' | 7 mph | 10 mph | 1 mph | 3 mph | 1 ballista | 10 | 4 rounds |
Caravel | 33 | 50' | 10' | 8' | 5 mph | 8 mph | 1 mph | 3 mph | 1 ballista (or nothing) | 10 | 5 rounds |
Cog | 40 | 45' | 20' | 10' | 5 mph | 7 mph | 1/2 mph | 1 1/2 mph | none | 12 | 1 turn |
Heavy Cog | 60 | 60' | 25' | 15' | 3 mph | 5 mph | 1/2 mph | 1 mph | none | 14 | 1 turn |
(’ = feet: mph = miles (nautical) per hour, assuming moderate favorable
winds, calm seas)
Reduce - Reuse - Recycle