The Order of Master Shipwrights

 
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FR1 Waterdeep & The North

WATERDHAVIAN SHIP TABLE
Refer to the Dungeon Masters Guide && Wilderness Survival Guide for the meanings in this table.
 
Ship Name Hull Value Length Width Draught Normal Sail Maximum Sail Normal Oar Maximum Oar Peacetime Armaments Crew Startup
Raker 36 90' 20' 6' 10 mph 16 mph 5 mph 8 mph 4 ballistae (2 fore, 2 aft); armored ram 36 4 rounds
Striker 12 60' 10' 4' 12 mph 14 mph 6 mph 10 mph 4 ballistae; armored ram 44 3 rounds
War Nao 40 40' 20' 12' 4 mph 6 mph 1/2 mph 1 mph 2 catapults, amidships (can carry 200 armed passengers) 40 1 turn
FAST Caravel 26 60' 10' 6' 7 mph 10 mph 1 mph 3 mph 1 ballista 10 4 rounds
Caravel 33 50' 10' 8' 5 mph 8 mph 1 mph 3 mph 1 ballista (or nothing) 10 5 rounds
Cog 40 45' 20' 10' 5 mph 7 mph 1/2 mph 1 1/2 mph none 12 1 turn
Heavy Cog 60 60' 25' 15' 3 mph 5 mph 1/2 mph 1 mph none 14 1 turn

(’ = feet: mph = miles (nautical) per hour, assuming moderate favorable winds, calm seas)
 



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