Level: 5
Range: 1"/level
Components: V,S,M
Casting Time: 5 segments
Area of Effect: 1-4 creatures
Saving Throw: ½
This improved
version of the fumble
spell allows
the caster to affect up
to four creatures
if desired, all of whom
must be visible
to the caster during casting.
If four creatures are attacked,
their saving
throws (vs. spell) are normal;
if three
are attached, all save at
-1; if two are
attacked, they save at -2;
and if only
one is attacked, the save
is at -3. Creatures
who make their save are
slowed
(cf. slow
spell, PLAYERS HANDBOOK)
for the duration of the
spell; creatures
who fail immediately drop
all held
objects, trip or stumble
if running or
charging, tall if balanced
on a ledge or
climbing, and have any spellcasting
ruined. Any missile attack
launched by
an affected creature will
miss (the spell
takes effect instantly!),
and any physical
attach will be at -2 to
hit. If it was a
weapon attack, the weapon
is dropped
and the attack becomes a
bare fists
attack. Dropped items may
well suffer
damage (saving throws to
avoid). Target
creatures must be within
range, but
need not be together; they
may be on
opposite sides of the caster.
Affected
creatures who move out of
the spell
range are freed of the spell,
but they
will suffer its effects
again (no saving
throw) if they re-enter
spell range
before the spell expires.
(Magic may be
cast normally from outside
the spell
range into it.)
MC: A banana peel or melon
rind and
a tallow candle or lump
of animal fat.
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