Level: 4
Components: V,S,M
Range: Touch
Casting Time: 4 segments
Duration: 66 turns/level
Saving Throw: Neg.
Area of Effect: One Creature
To enact this
spell, the cleric must touch
a target
creature with his or her
holy
symbol
(the material component
of the spell,
which is not consumed in
the casting).
If a successful hit roll
indicates that the
cleric has done so, the
cleric then by
word and gesture “casts
out” the target
of the spell. That target
creature is
allowed a save vs. spell,
and if this fails,
the creature is marked by
the spell. The
mark is visible only to
the casting cleric
and others of the same faith.
Other clerics
of the same alignment who
worship
other deities instinctively
react with
fear, hatred, and aversion
to a censured
creature, and do not trust
nor willingly
aid it.
Those faithful to the same
deity able
to see the mark will refuse
to aid or
even approach the creature,
and will
ignore it if it attempts
to deal with
them, or drive it away if
it tries to enter
a building, home, or even
a territory
controlled by one who can
see the
mark. The mark is invisible
to the one
bearing it, who may not
even know of
its existence if it was
bestowed in a battle
or while the victim was
asleep or
unconscious, and shines
clearly
through clothing or disguises.
Worshippers can thus readily
spy
upon and follow those marked
as enemies,
even in crowds or busy city
streets. It will be revealed
to others by a
detect magic, and can readily
be
removed by a dispel magic.
Clerics are
warned that misuse of such
a spell will
bring about divine disfavor.
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