Control Vapor
(Alteration-Conjuration/Summoning)

Level: 5
Range: 4"
Components: V,S,M
Casting Time: 6 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: 1"/leve1 radius hemisphere

By means of
this spell, a druid is able to alter the
movement rate and direction of natural
or magical smokes and vapors, including
incendiary clouds, smoke ghosts,
breath weapons, and creatures in gaseous
form.

Within the area of effect,
wind effects are negated, even if of
magical origin, and the druid is able to
hold the vapor stationary or move it up
to 1"/level per round in any desired
direction. If the vapor passes out of the
stationary area of effect of the spell,
control is lost.

Unlike the fifth level magic-user spell
hold vapor, creatures in gaseous form
(such as vampires) and those wind
walking receive no saving throw
against the spell. Vapors cannot alter
their form or split it unless the druid
wills, although creatures normally able
to alter their gaseous form into another
form can do so despite the druid’s wishes,
although this process takes twice as
long as it ordinarily does. Clouds of
insects and similar insubstantial or
amorphous-form but non-gaseous creatures
or groups of creatures are not
affected by this spell.

<effect in the "vaporous medium" of the Ethereal plane = ?>
 
 
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