Level: 5
Range: 4"
Components: V,S,M
Casting Time: 6 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: 1"/leve1
radius hemisphere
By means of
this spell, a druid is able
to alter the
movement rate and direction
of natural
or magical smokes and vapors,
including
incendiary clouds, smoke
ghosts,
breath weapons, and creatures
in gaseous
form.
Within the area of effect,
wind effects are negated,
even if of
magical origin, and the
druid is able to
hold the vapor stationary
or move it up
to 1"/level per round in
any desired
direction. If the vapor
passes out of the
stationary area of effect
of the spell,
control is lost.
Unlike the fifth level magic-user
spell
hold
vapor, creatures in gaseous form
(such as vampires) and those
wind
walking receive no saving
throw
against the spell. Vapors
cannot alter
their form or split it unless
the druid
wills, although creatures
normally able
to alter their gaseous form
into another
form can do so despite the
druid’s wishes,
although this process takes
twice as
long as it ordinarily does.
Clouds of
insects and similar insubstantial
or
amorphous-form but non-gaseous
creatures
or groups of creatures are
not
affected by this spell.
<effect in the "vaporous
medium" of the Ethereal plane = ?>
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