Level: 1
Range: Touch
Components: V,S,M
Casting Time: 2 segments
Duration: 1 round plus 1
round/level
Saving Throw: Neg
Area of Effect: One creature
The caster of
this spell touches a being
who is
drugged, drunken, sleeping,
or unconscious,
while speaking the mystic
words and ringing a small
silver
or
brass bell.
The touched creature
receives a save against
spells at
-2; if the save is failed,
the creature
will begin to speak. (A
creature feigning
drunkenness or unconsciousness
will
never be affected by the
spell.)
The
affected being speaks at
random, in all
languages
known to it, and on random
topics, rambling. It cannot
hear questions
and cannot be forced by
mental or
magical control to give
specific
answers—any attempt to use
such control
is 96% likely to awaken
the creature.
While the creature speaks,
there
is a 22% chance per round
(not cumulative)
that it will reveal names,
truenames,
passwords, words of activation,
codes, directions, and other
useful
information. Note that the
speaker will
rarely identify such fragments
of
speech for what they truly
are, and
hearers must speculate themselves
on
meanings. Dreams, rumors,
jokes and
fairy tales may be mumbled
by a speaking
creature, not merely factual
information.
The spell will be broken
before its
expiry if the affected creature
is awakened.
Detho's Libram | - | - | - | Books of the Forgotten Realms |
Reduce - Reuse - Recycle