Detho's Delirium (Necromantic)

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Level: 1
Range: Touch
Components: V,S,M
Casting Time: 2 segments
Duration: 1 round plus 1 round/level
Saving Throw: Neg
Area of Effect: One creature

The caster of
this spell touches a being who is
drugged, drunken, sleeping, or unconscious,
while speaking the mystic
words and ringing a small silver or
brass bell.

The touched creature
receives a save against spells at
-2; if the save is failed, the creature
will begin to speak. (A creature feigning
drunkenness or unconsciousness will
never be affected by the spell.)

The
affected being speaks at random, in all
languages known to it, and on random
topics, rambling. It cannot hear questions
and cannot be forced by mental or
magical control to give specific
answers—any attempt to use such control
is 96% likely to awaken the creature.
While the creature speaks, there
is a 22% chance per round (not cumulative)
that it will reveal names, truenames,
passwords, words of activation,
codes, directions, and other useful
information. Note that the speaker will
rarely identify such fragments of
speech for what they truly are, and
hearers must speculate themselves on
meanings. Dreams, rumors, jokes and
fairy tales may be mumbled by a speaking
creature, not merely factual information.
The spell will be broken before its
expiry if the affected creature is awakened.


 
 
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