Firebrand (Evocation)
Reversible: Quenchtouch

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Level: 4
Range: Touch
Components: V,S,M
Casting Time: 4 segments
Duration: 2 rounds plus 1 round/level
Saving Throw: None
Area of Effect: Special

By means of
this spell, which involves a pinch of sulphur
and a spark of normal flame, the
caster creates everburning flame that
blazes until the spell duration expires
without consuming the object or location
it is cast upon.

Instead, the conflagration
sucks air into itself and
somehow feeds upon the aether and
the spell energy for its burning.

The spell must be cast on an object or
particular physical spot, and cannot be
subsequently transferred to another. It
can be ended at any time by deliberate
will of the caster, but does not require
continued concentration on the caster’s
part for its existence. The maximum
spread of flames created by means of a
firebrand is a volume the size of the
caster’s fist, times the caster’s level.

This spell is usually used to make a
sword into a flaming-blade weapon.
The spell renders it magical for hit purposes,
and adds normal fiery damage
and chances of causing further combustion,
but does not make any weapon
a flametongue or give it any magical
pluses. It can also be used to create a
torch (cast upon a stick or pole) that
remains alight underwater and despite
gusts of wind and the like.

The spell can also give a caster or fellow
creature touched by the caster a
non-painful, non-injurious flaming
hand or limb, equal in effect to a normal
torch or lamp, able to readily burn hair,
paper, cobwebs, cloth, and other flammables,
and able to deal to others not
protected by the spell 2-7 points of damage
per contact (2-5 for a blow, 4-7 for a
firm grip upon an unarmored area).
Note that although this latter application
of the spell can be visually impressive,
care must be taken or damage
results due to the flamehand thus created
touching its owner’s own hair,
clothing, or flammable oil (which, if
ignited, will burn any part of the creature
it touches, including the flaming
areas). Note that more than one hand or
foot can be so affected by a single spell,
if the caster is of high enough level (a
surface area of 6 square inches per
level is affected by such a spell) and
these are placed together (e.g. clasped
hands) when the spell is cast upon
them. Non-living matter used as a spell
focus and then separated into smaller
pieces (e.g. a flaming stick broken, or a
flaming blade shattered) does not
become many smaller fires; only one
fragment retains the magical effect,
and the others do not. Note also that the
bearer of such everlasting flame is in no
way immune to the effects (heat, flame,
smoke) of other fires.

Quenchtouch: The reverse, quenchtouch, requires a
drop of water as an additional material
component, and is cast upon a limb or
object in identical manner to firebrand,
having identical duration and area of
effect properties.

The effect created is
painless, shimmering black flames that
give off no heat nor cold, and do no
damage. Whenever they come into contact
with flame of any sort, however,
that flame is instantly and utterly
quenched. Any heat in excess of its surroundings
is drained as well. Normal
fires may be extinguished in this way, as
can minute meteors and delayed blast
fireballs ere they go off, by someone
adroit enough to touch or grasp them.
Permanent or long-lasting magical (e.g.
flametongue swords, fire traps, walls of
fire) or natural (e.g. red dragon breath,
Type VI demon flames) sources of fire
are instantly quenched and prevented
from re-igniting or being set off for 1-4
rounds, determined randomly for each
instance. Fires of great extent are
quenched in a 4" radius globe per
touch of black anti-flame and real
flame. Fiery explosions within 4" of
quenchtouch darkflames neutralize
and destroy the darkflames, but themselves
dwindle into nothingness in a
scattering of sparks, doing 1-4 hit points
of damage only to any creatures who
are within 4" of the darkflames (saves
versus the explosions—e.g. fireball—
still limit such injury to half damage if
successfully made by such creatures).
 
 
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