Shandaril's Workbook

Appearance
A crescent-shaped tome, five handwidths
in height by three handwidths
across, of two glossy, polished black
covers of ebony. The covers are hinged
with copper at the center of their curve
and enclose twenty-six pages of thin,
burnished copper sheets.

History and Description
Shandaril is a mage of great power, now
coldly evil and selfish. She uses this
Workbook as a means of ensnaring other
mages, so that she may lessen potential
competition by slaying them, after
first strengthening herself by learning
what she can of their unique magics.
Born in Telflamm, Shandaril was
brought to Sembia by her merchant
parents when young, and is known to
have studied under the mages Halakoun
(good) and later Mairgaer (neutral)
in Selgaunt. She was of great
beauty from childhood, and soon
learned to manipulate men masterfully.
While still a youth, she became apprentice
to the adventurer-mage Thalaver,
of The Company In Crimson, and
accompanied the band on a perilous
adventure into the ruins of The Stonelands.
There she slew Thalaver and all
his companions at some point, and
acquired their magic, in particular Thalaver’s
staff of power and spellbooks.
Returning to Suzail to ransack Thalaver’s
Tower, she was confronted by
Vangerdahast and other mages of note
in the city who demanded to know of
the whereabouts of the Company. She
barely escaped alive, by means of a teleportation
device. Before doing so, she
triumphantly admitted her deeds;
there is still a royal warrant for her
arrest outstanding in Cormyr.
Shandaril’s present lair is unknown
but she is thought to dwell somewhere
to the south, and is known to have
grown greatly in power. She has
released her Workbook into circulation
amongst mages as a trap, to gain her yet
more magic. Few know or even suspect
its true nature.

The first page of the
crescentiform tome
bears Shandaril’s sigil,
thus:

It also bears the invisible activation
rune of a tracer Shandaril has cast upon
the tome, which if revealed by detect
magic (note that the rune is not itself a
“trap”) looks like this:

The pages thereafter
bear the following
spells, one to a page
(all are in standard PLAYERS HANDBOOK
form, unless otherwise noted):

  • burning hands,
  • dancing lights,
  • detect magic,
  • hold portal,
  • shocking grasp,
  • sleep (variant),
  • spider climb,
  • audible glamer;
  • circle dance (a unique spell, detailed hereafter),
  • detect evil (variant),
  • fools gold,
  • rope trick,
  • shatter,
  • skyhook (a unique spell, detailed hereafter),
  • dispel magic,
  • gust of wind,
  • Leomund’s tiny hut,
  • suggestion,
  • tongues,
  • confusion,
  • dimension door,
  • firebrand (a unique spell, detailed hereafter),
  • fumble,
  • polymorph self, and
  • wall of ice.

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    Magic-User Spellbooks - - - Books of the Forgotten Realms

     



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