Level: 2
Range: 1" distant per level
Components: V,S
Casting Time: 2 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special
Invented by
the mage Alcimer (and once
known as
“Alcimer’s Flying Fist,”
ere he died and
his apprentices all made
use of it), this
spell enables the caster
to create a “fist”
of force.
Forming at the end of the
round in which the spell
is cast, the
hand is invisible
to all but the caster.
It can move 12" per round,
but cannot
pass beyond 1" distant from
the
caster per level of the
caster. The fist
can hover in mid-air, swoop,
swerve,
and dart through openings
as the caster
directs, but it will disappear
if the caster
casts another spell or is
rendered
unconscious. Physical combat,
speech,
climbing, movement, and
other activities
on the caster’s part will
not destroy
the fist.
Although the fist can exist
for one
round per level of the caster,
it can perform
only three things. It can
grab falling,
floating, or levitating
objects of
hand-size or less, any 10gp
weight or
less and carry them about
for up to 2
rounds ere it drops them.
Such objects
(keys, ioun stones, etc.)
may be in the
possession of another creature,
but the
fist does not have the strength
to tear
weapons free of fastenings,
material
components or scrolls out
of a being’s
grasp, etc. It can overcome
magnetic
pulls, but can only hold
its own against
a gust of wind or other
severe opposing
air disturbance. It can
push or slap a
single creature sufficient
to cause a missile
attack to be at -1 to hit,
a catching
attempt by the being to
be 20% more
likely to fail than otherwise,
and to
delay (not ruin) spellcasting
for one
round. It can also attack,
striking as a
blow (not a missile, and
hence unstoppable
by a shield or any protection
from missiles magic), as
though it was
the caster (but at +2 to
hit), and doing
1-2 points of damage. A
successful
punching attack by the fist
ruins
spellcasting during the
round it strikes.
A flying fist can be readily
dispelled
by a dispel magic cast on
the fist or on
its caster, and cannot penetrate
walls of
force, anti-magic shells,
or more powerful
magical barriers. It is
AC 4 (AC 7 to
opponents who can see invisible
as an
ability or by means of temporary
magic),
and can be destroyed by
any attack
that deals it 5 or more
points of damage,
or any combination of attacks
dealing it
at least 5 hit points of
damage in a single
round (cumulative damage
does not
apply to the fist).
Detho's Libram | - | - | - | Books of the Forgotten Realms |
Reduce - Reuse - Recycle