Level: 3
Range: 1"/level
Components: V,S
Casting Time: 3 segments
Duration: 4 rounds
Saving Throw: Special
Area of Effect: One creature
By means of
this spell, a magic-user
can instantly
arrest the movement of a
falling, jumping,
or flying creature within
spell
range (including the caster
him- or herself),
stopping all movement for
a short
time.
This allows the hovering
being to
launch missile weapons,
cast spells (the
lack of mobility is an absolutely
stable
fix), read scrolls, open
locks, shout
instructions, catch ropes
or thrown
items, and the like. The
spell affects
only one creature, of the
caster’s
choice—and thus the magic
can readily
serve to separate a being
riding an aerial
steed from the (unaffected)
mount.
Willing or not, target creatures
visualized
or seen and concentrated
upon
by the caster of this spell
are affected
for 1 round. (Thus, a fleeing
monster
could be halted to receive
a round’sworth
of spells or missile weapons.)
On
the next round, the creature
(even if
willing) receives a saving
throw versus
spell; if successfully made,
movement
begins again, magically
slowed for 1
round to feather
fall (q.v.) rate, and
thereafter continues normally.
If the save fails, hovering
continues as
long as the caster concentrates
on it.
However, the target gets
a saving throw
every round it is held,
whether willing
or not. No powers can affect
these saving
throws or the initial stoppage
(even
a dispel magic cast on itself
by the
affected creature), but
creatures able to
become astral or ethereal
or plane shift
may escape the spell in
this way. Creatures
wearing a ring of free action
are
halted for one round by
a hover spell,
but are thereafter free
to move normally
without being slowed in
any way.
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