Hover (Alteration)

Level: 3
Range: 1"/level
Components: V,S
Casting Time: 3 segments
Duration: 4 rounds
Saving Throw: Special
Area of Effect: One creature

By means of
this spell, a magic-user can instantly
arrest the movement of a falling, jumping,
or flying creature within spell
range (including the caster him- or herself),
stopping all movement for a short
time.

This allows the hovering being to
launch missile weapons, cast spells (the
lack of mobility is an absolutely stable
fix), read scrolls, open locks, shout
instructions, catch ropes or thrown
items, and the like. The spell affects
only one creature, of the caster’s
choice—and thus the magic can readily
serve to separate a being riding an aerial
steed from the (unaffected) mount.
Willing or not, target creatures visualized
or seen and concentrated upon
by the caster of this spell are affected
for 1 round. (Thus, a fleeing monster
could be halted to receive a round’sworth
of spells or missile weapons.) On
the next round, the creature (even if
willing) receives a saving throw versus
spell; if successfully made, movement
begins again, magically slowed for 1
round to feather fall (q.v.) rate, and
thereafter continues normally.

If the save fails, hovering continues as
long as the caster concentrates on it.
However, the target gets a saving throw
every round it is held, whether willing
or not. No powers can affect these saving
throws or the initial stoppage (even
a dispel magic cast on itself by the
affected creature), but creatures able to
become astral or ethereal or plane shift
may escape the spell in this way. Creatures
wearing a ring of free action are
halted for one round by a hover spell,
but are thereafter free to move normally
without being slowed in any way.
 
 
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