Khelben's Warding Whip
(Abjuration/Evocation)
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Effect: Developed
specifically as
a counter ot the various
Bigby's Hand spells,
this magic enables a
caster to combat magical
attacks which
take the form of pushing,
striking, or
crushing forces.
It creates a whip-like,
flexible lash of invisible
force directed
by one of the caster's hands,
which when
directed against magical
forces has the following
effects:
* All cantrips that cause
loss of balance
or affect physical person:
presence of whip
confers immunity on whip-wielder.
* Push: presence of
whip
confers
immunity on whip-wielder.
* Shield: touch of
whip
instantly dissipates
shiled; whip
unaffected.
* Tenser's Floating Disc:
touch of whip
has 40% chance (per strike:
1 per
round) of destroying disc;
whip
unaffected.
* Bigby's Interposing
Hand: touch of whip
instantly destroys hand;
20%
chance of whip being
destroyed too.
* Bigby's Forceful Hand:
each strike
of whip on hand
(one per round) has a
90% chance of destroying
the hand and a
30% chance of destroying
the whip.
* Bigby's Grasping Hand:
same as above.
except the chance are 80%
and 40%.
* Bigby's Clenched Fist:
same as
above, except the chances
are 70% and
50%.
* Bigby's Crushing Hand:
same as
above, except the chances
are 65% and
60%.
The caster need not concentrate
on
the whip to maintain
its existence, but
can CAST only verbal-only
spells to avoid
destroying it before the
spell expiration.
No hit roll is required
to strike or
parry with the whip, but
the caster cannot
also wield physical weapons
without
causing the whip
to dissipate.
The whip has no effect
on the effects
of such spells as gust of
wind, levitate,
hold person, slow, fumble,
repulsion,
reverse gravity, trip, and
various non-moving
magical barriers, from wall
of
force up to prismatic sphere,
and cannot
itself be used as a weapon--it
simply
and harmlessless passes
through
living objects as though
they did not
exist. It may be used to
parry the
physical attacks of normal
and magical weapons,
incl. telekinesined
missiles and
other weapon-like spell
effects (such as
spiritual hammer, flame
blade, and Mordenkainen's swrod)
and of magical items (such
as shillelagh or ring of the ram),
with a base 60% chance of
success,
plus 2% per level of the
caster of the whip.
Thus, a 14th level M-U,
the lowest level able to
USE 7th level
spells, will have an 88%
chance of parrying,
whether the attack be a
+1 dagger
or a flame blade, with a
max.
chance (regardless of level)
of 96%. The
whip can parry only
one attack in a round,
so it can foil only single-missile
magic missile attacks, and
remove only
one point of damage (per
round) from
blade barrier attacks.
MC: A piece of wire
and a piece of powdered electrum.
Selvar's Ineffable Conjurations, Magicks, and Phantasms | - | - | - | Books of the Forgotten Realms |
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