Khelben's Warding Whip
(Abjuration/Evocation)


L^: mu7
-
R#: (1")*
-
D^: (1r)*
C^: v.s.m
-
CT: 7s
-
S^: None
A^: 4" x 4"
-
-
--

Effect: Developed specifically as
a counter ot the various
Bigby's Hand spells, this magic enables a
caster to combat magical attacks which
take the form of pushing, striking, or
crushing forces.

It creates a whip-like,
flexible lash of invisible force directed
by one of the caster's hands, which when
directed against magical forces has the following
effects:

* All cantrips that cause loss of balance
or affect physical person: presence of whip
confers immunity on whip-wielder.

* Push: presence of whip confers
immunity on whip-wielder.

* Shield: touch of whip instantly dissipates
shiled; whip unaffected.

* Tenser's Floating Disc: touch of whip
has 40% chance (per strike: 1 per
round) of destroying disc; whip unaffected.

* Bigby's Interposing Hand: touch of whip
instantly destroys hand; 20%
chance of whip being destroyed too.

* Bigby's Forceful Hand: each strike
of whip on hand (one per round) has a
90% chance of destroying the hand and a
30% chance of destroying the whip.

* Bigby's Grasping Hand: same as above.
except the chance are 80% and 40%.

* Bigby's Clenched Fist: same as
above, except the chances are 70% and
50%.

* Bigby's Crushing Hand: same as
above, except the chances are 65% and
60%.

The caster need not concentrate on
the whip to maintain its existence, but
can CAST only verbal-only spells to avoid
destroying it before the spell expiration.
No hit roll is required to strike or
parry with the whip, but the caster cannot
also wield physical weapons without
causing the whip to dissipate.

The whip has no effect on the effects
of such spells as gust of wind, levitate,
hold person, slow, fumble, repulsion,
reverse gravity, trip, and various non-moving
magical barriers, from wall of
force up to prismatic sphere, and cannot
itself be used as a weapon--it simply
and harmlessless passes through
living objects as though they did not
exist. It may be used to parry the
physical attacks of normal and magical weapons,
incl. telekinesined missiles and
other weapon-like spell effects (such as
spiritual hammer, flame blade, and Mordenkainen's swrod)
and of magical items (such as shillelagh or ring of the ram),
with a base 60% chance of success,
plus 2% per level of the caster of the whip.
Thus, a 14th level M-U,
the lowest level able to USE 7th level
spells, will have an 88% chance of parrying,
whether the attack be a +1 dagger
or a flame blade, with a max.
chance (regardless of level) of 96%. The
whip can parry only one attack in a round,
so it can foil only single-missile
magic missile attacks, and remove only
one point of damage (per round) from
blade barrier attacks.

MC: A piece of wire and a piece of powdered electrum.
 
 
 
Selvar's Ineffable Conjurations, Magicks, and Phantasms - - - Books of the Forgotten Realms



 
 


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