Ring of the Ram


Enc: 0.1
IS: -
Aura: Evocation
XP: 750
GP: 7500
Rings
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Magic Items
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DMG

This ornate ring can be of any hard metal, usually a silver alloy || iron.

It has the head of a ram (or possibly a buck goat) as
its device. When magic is detected for, it will reveal an evocation
dweomer upon the ring. The wearer is able to cause the ring to give
forth a ram-like force, manifested by a vaguely discernible shape
which resembles the head of a ram (or goat). This force strikes one
target for 1-6 points of damage if 1 charge is expended, 2-12 points if
2 charges are used, or 3-18 points if 3 charges (the maximum) are
used. The ring is quite useful, for instance, for knocking opponents off
of walls or ladders, or over ledges; the force of the blow is considerable,
and if a victim fails to save versus spell, it is knocked free -- or
down. The range of this power is 3”. The target of the blow must take
any applicable adjustments to its saving throw from the following list:
 
 
Smaller than man-sized -1
Larger than man-sized +2
Strength under 12 -1
Strength of 18-20 +3
Strength over 20 +6
4 or more legs +4
Over 1,000 Ibs. weight +2
2 charges expended -1
3 charges expended -2

The DM should note that circumstantial adjustments must be made
according to need. For instance, a fire giant balanced on a narrow
ledge should not gain any benefit from strength and weight unless he
knows that he is about to be struck by the force of the ring. This is a
case where common sense will serve best.

In addition to its attack mode, the ring of the ram also has the power to
open doors as if a person of 18/00 strength were doing so. If 2
charges are expended, the effect is as for a character of 19 strength,
and if 3 charges are expended, the effect is as if a 20 strength were
used. Magically held or locked portals can be opened in this manner.
Structural damage from the ramlike force is identical to an actual battering ram (see DMG) if the ring is used in this mode,
with double || triple damage accruing for applications of 2 || 3
charges. Magic items struck by the ramlike force must save vs.
crushing blow if 3 charges are used; otherwise, the force will not affect
them. Other (non-magical) items which are the TARGET of the force
will always have to save vs. crushing blow from the impact.

A ring of this sort will have from 6-60 charges when discovered. It can
be recharged by a magic-user employing enchant an item and Bigby’s
Clenched Fist in combination. The original ring of this sort was created
by the renowned magicluser Lythargyrhum.
 
 

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