Level: 3
Range: Touch (or self)
Components: V,S,M
Casting Time: 3 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Creature
touched
By means of
this spell, an illusionist
protects him- or
herself or another touched
creature
with temporary, illusory
armor.
The
armor has no weight, nor
does it
encumber its wearer or in
any way
affect movement or the drawing
of
weapons or rearrangement
of clothing
“under” the armor. To the
wearer, it is
“not there”—invisible and
undetectable,
making no metallic sounds
when struck
or moving, and so on. To
others, it
appears
as translucent, ghostly armor,
visible
in outline but non-reflective and
soundless.
It protects the wearer as if it
were real plate
mail (i.e. AC3), but is
immune to rust monster attacks,
and
does not conduct electrical
discharges.
It cannot be disbelieved
by opponents,
and lasts for the spell
duration regardless
of how much damage it absorbs
(it
absorbs 3 hp of damage per
attack
directed at the wearer).
This improved
phantom
armor does not hamper
spellcasting or the exercise
of any class
abilities, confers a +1
bonus against all
attacks protected against
by magic
armor, and completely covers
the protected
creature, who may be of
any size
(e.g. a horse or mule),
fitting perfectly.
The armor wearer looks as
if it were
shadowed by far larger,
more powerful
armored creatures who stand
behind it
and move with it. Creatures
of 2-7 intelligence
(“Semi-” and “Low”) who
observe this effect will
flee in fear of
the strange and powerful
armored
creature they face; more
intelligent
creatures are disconcerted
and may
respect the potential powers
of the protected
being more than they otherwise
would.
MC: A small fragment of real
armor: plate or metal mail-weave.
Selvar's Ineffable Conjurations, Magicks, and Phantasms | - | - | - | Books of the Forgotten Realms |
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