Phantom Armor
(Alteration/Illusion)


L^: i1 (+)
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R#: Touch
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D^: Special
C^: v.s.m
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CT: 1 round
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S^: None.
A^: One person
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Effect: When this spell is cast,
the illusionist creates a quasi-real suit of plate mail. <>
<>

This semi-illusory material covers the subject and actually gives some real protection unless the opponent actively disbelieves in the armor (save versus spell),
or else a dispel illusion or dispel magic spell is cast upon it, or a wand of negation affects it.
Until gone, or disbelieved, the armor protects the wearer as if he or she were in plate mail (AC 3, and armor type 3 as well). <link>
For each level of the spell caster, the phantom armor will absorb 1 point of damage delivered by a blow which would otherwise hit armor class 3.
When the phantom armor has absorbed as many points of damage as the spell caster has levels of experience, it is dispelled and vanishes.
Any remaining and all additional damage accrues to the person.
Additionally, phantom armor allows a bonus of +1 on saving throws versus all attack forms which would be similarly modified by magic armor.
The dweomer in no way affects the spell-casting or movement abilities of the wearer.
It is not subject to rust monster attacks (and such may enhance disbelief).

Effect.Exception: The spell will not function with any other form of magical protection.

MC: A small plate of mithral (10 gp) which disappears when the spell is CAST.
 
 







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