Phantom Armor
(Alteration/Illusion)
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Effect: When this
spell is cast,
the illusionist creates
a quasi-real suit of plate mail.
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This semi-illusory material
covers the subject and actually gives some real protection unless the opponent
actively disbelieves in the armor (save versus spell),
or else a dispel
illusion or dispel magic spell
is cast upon it, or a wand of negation
affects it.
Until gone, or disbelieved,
the armor protects the wearer as if he or she were in plate mail (AC 3,
and armor type 3 as well). <link>
For each level of the spell
caster, the phantom armor will absorb 1 point of damage delivered
by a blow which would otherwise hit armor class 3.
When the phantom armor
has absorbed as many points of damage as the spell caster has levels of
experience, it is dispelled and vanishes.
Any remaining and all additional
damage accrues to the person.
Additionally, phantom
armor allows a bonus of +1 on saving
throws versus all attack forms which would be similarly modified by magic
armor.
The dweomer in no way affects
the spell-casting or movement abilities of the wearer.
It is not subject to rust
monster attacks (and such may enhance disbelief).
Effect.Exception: The spell will not function with any other form of magical protection.
MC: A
small plate of mithral (10 gp)
which disappears when the spell is CAST.
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