Nezram's Ruby Ray
(Alteration)


L^: mu7
-
R#: (1")*
-
D^: (1s)*
C^: v.s.m
-
CT: 7s
-
S^: None
A^: Special
-
-
-
-

Effect: Where the ruby ray touches,
webs ( a la the spell || magic item function ) and viscid globs melt away,
locks (normal and magical) open, triggering any traps attached thereto,
knots untie,
and chains and straps loosen and fall away.

A ruby ray will destroy wizard locks,
holds on portals,
and permanently break holes in forcecages, shields, and walls of force (although it does not cause such effects to be totally destroyed.)
The ray may be ended at will by the caster.
It can affect only one creature (see below) or device per segment.
It will destroy any magic jar on contact.

If a ruby ray touches any creature (or
the direct shape or prison of a concealed
creature) that has been magically
transformed (e.g. turned to stone,
polymorphed, affected by Tenser's transformation,
et cetera) or concealed
(e.g. by a statue spell, an illusion, or
invisibility), the ray restores the creautre to its original form.

Such transformations are empowered by the
ray's magic with such delicacy that a
system shock roll is never required.
Such transformations are
involuntary (no save), taking
one entire round to complete after the
touch of the ray. During that time, the
creature being changed back can only
think and USE psionics. It is physically
helpless--it cannot voluntarily MOVE,
speak, attack, or CAST spells or xercise
spell-like powers. Such creatures are in
no way under the control of the caster
of the ray. Beings who are astral || ethereal,
or in another dimensional space through
the USE of blink, rope trick,
or a portable hole or similar magical item,
cannot be reached by a ruby ray.
The ray cannot penetrate anti-magic shells or
stronger magical barriers
(e.g. prismatic sphere) and cannot
penetrate solid matter (w/ the xceptions
already noted). Thus it cannot
reach imprisoned creatures. A ray will
be destroyed if the caster begins to CAST
another spell, teleports or dimension doors or
passes into another plane, or is
rendered unconscious or feebleminded.

MC: A ruby of not less than 1,000 gp value, which is consumed in the casting, and causes a red ray of force to lash out from the caster's pointing finger;
 
 
 
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