Nezram's Ruby Ray
(Alteration)
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Effect: Where the
ruby
ray touches,
webs ( a la
the spell || magic item function ) and viscid globs melt away,
locks (normal and magical)
open, triggering any traps attached thereto,
knots untie,
and chains and straps loosen
and fall away.
A ruby ray will destroy
wizard
locks,
holds on portals,
and permanently break holes
in forcecages, shields, and walls of force (although
it does not cause such effects to be totally destroyed.)
The ray may be ended
at will by the caster.
It can affect only one creature
(see below) or device per segment.
It will destroy any magic
jar on contact.
If a ruby ray touches
any creature (or
the direct shape or prison
of a concealed
creature) that has been
magically
transformed (e.g. turned
to stone,
polymorphed, affected
by Tenser's transformation,
et cetera) or concealed
(e.g. by a statue spell,
an illusion, or
invisibility), the ray
restores the creautre to its original form.
Such transformations are
empowered by the
ray's magic with
such delicacy that a
system shock roll is never
required.
Such transformations are
involuntary (no save), taking
one entire round to complete
after the
touch of the ray.
During that time, the
creature being changed back
can only
think and USE psionics.
It is physically
helpless--it cannot voluntarily
MOVE,
speak, attack, or CAST spells
or xercise
spell-like powers. Such
creatures are in
no way under the control
of the caster
of the ray. Beings
who are astral || ethereal,
or in another dimensional
space through
the USE of blink, rope trick,
or a portable hole or similar
magical item,
cannot be reached by a ruby
ray.
The ray cannot penetrate
anti-magic
shells or
stronger magical barriers
(e.g. prismatic sphere)
and cannot
penetrate solid matter (w/
the xceptions
already noted). Thus it
cannot
reach imprisoned
creatures. A ray will
be destroyed if the caster
begins to CAST
another spell, teleports
or dimension doors or
passes into another plane,
or is
rendered unconscious or
feebleminded.
MC: A ruby of not
less than 1,000 gp value, which is consumed in the casting, and causes
a red ray of force to lash out from the caster's pointing finger;
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