Night Scar (Illusion/Phantasm)

Level: 3
Range: 3"
Components: S
Casting Time: 3 segments
Duration: 10 turns/level
Saving Throw: Neg.
Area of Effect: One creature or object

This magic is
brought about by will and gesture only;
it creates an invisible, unique mark (the
night scar) on a creature or object.

The
target is entitled to a save versus
spell to avoid the mark, but unless
the target is a creature who both
observes and recognizes the gestures of
casting, the target will be unaware that
any spell has been attempted. This
mark is visible only to the caster and
those creature(s) who touch the caster
during the casting of the scar (up to seven
M-sized creatures could conceivably
do so). The scar will not be revealed by
true seeing or the like because it is not
really there, nor can another creature
be enabled to see it by having the caster
(or another who can see it) describe it to
them. The scar fades at the spell expiration,
and can be removed by dispel
magic or remove curse. It does not radiate
magic, and cannot be thus detected.
The scar shows through clothing, disguises,
etc., and to those who can see it,
appears to glow slightly—thus, a
marked person can be readily distinguished
in a crowd if one is within visual
range. This spell is primarily used to
trace thieves or murderers who escape
from the scene of a crime but live or
remain in the area (so that they can be
apprehended later).
 
 
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