Level: 3
Range: 3"
Components: S
Casting Time: 3 segments
Duration: 10 turns/level
Saving Throw: Neg.
Area of Effect: One creature
or object
This magic is
brought about by will and
gesture only;
it creates an invisible,
unique mark (the
night scar) on a creature
or object.
The
target is entitled to a
save versus
spell to avoid the mark,
but unless
the target is a creature
who both
observes and recognizes
the gestures of
casting, the target will
be unaware that
any spell has been attempted.
This
mark is visible only to
the caster and
those creature(s) who touch
the caster
during the casting of the
scar (up to seven
M-sized creatures could
conceivably
do so). The scar will not
be revealed by
true seeing or the like
because it is not
really there, nor can another
creature
be enabled to see it by
having the caster
(or another who can see
it) describe it to
them. The scar fades at
the spell expiration,
and can be removed by dispel
magic or remove curse. It
does not radiate
magic, and cannot be thus
detected.
The scar shows through clothing,
disguises,
etc., and to those who can
see it,
appears to glow slightly—thus,
a
marked person can be readily
distinguished
in a crowd if one is within
visual
range. This spell is primarily
used to
trace thieves or murderers
who escape
from the scene of a crime
but live or
remain in the area (so that
they can be
apprehended later).
The Shadowtome | - | - | - | Books of the Forgotten Realms |
Reduce - Reuse - Recycle