Wall of Sand (Evocation)

Level: 4
Range: ½" level
Components: V,S,M
Casting Time: 4 segments
Duration: 1 round/level
Saving Throw: None
Area of Effect: Special

This spell creates
a wall of swirling, opaque sand, 1'
thick per level of the caster, 12' high,
and 4' long per level of the caster.

It must be CAST so that it rests on a solid
surface, and must remain in contact
with that surface, although the caster
may move it about. The sand is thick
and choking; insects cannot fly through
it, but will be battered to death, their
wings crushed. All creatures save those
with infravision will be rendered blind
for as long as they are within the wall’s
confines, and are -2 to hit and -3 on
AC on the round after they emerge
from the wall, as they try to draw
breath, clear their eyes, ears, mouths,
and noses of sand, and so on.

The sand will extinguish any open
flame, and renders breathing difficult.
Any creature that needs to breathe will
lose 1 hp per round spent within a wall
of sand, after an initial round of exposure
in which no damage occurs.

Spellcasting && speech are both
impossible within a wall of sand, and
normal vision and tracking also cannot
occur. Opponents fighting within a wall
of sand are at -4 to hit unless they possess
infravision, which reduces their
penalty to -2. Creatures possessing
infravision can see dimly within the
sand (though they must keep clearing
sand from their eyes) but cannot see
through the sand to areas outside the
wall. The sand does not slow movement,
not is it solid enough to support
weight or resist passage. The sand vanishes
at spell expiration. A caster can
move a wall of sand about, shifting it 1"
per round in which such movement is
concentrated upon (in other rounds,
the caster can take part in such activities
as normal combat and/or spellcasting
without the wall ceasing to exist), so
as to block different areas or keep
opponents within it. A wall of sand can
fit into a smaller space than its dimensions
allow, simply by collapsing into
itself (i.e. the same sand fits into a
smaller space). Once so collapsed, it can
never expand into its larger dimensions
again. The compressed form does no
greater damage to creatures within it.

The caster of such a wall can dispel it
at will. The material component for this
spell is a handful of sand. Note that electrical
discharges of any sort (including
lightning bolts) are conducted throughout
a wall of sand, free of all its effects,
by providing a protected area around
the caster. No such spells, short of a limited
wish, will permit a continuous hole
in such a wall. The tunnel created by a
passwall spell, for instance, is clear on
the round following casting, begins to
collapse on the following round (conducting
electricity and obscuring
vision, but not preventing speech or
spellcasting, or causing hp damage or
combat penalties), and is gone completely,
obliterated by the shifting
sands, by the third round.

<cf. Sandstorm, WSG>
 
 
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