Level:
4
Range:
½" level
Components:
V,S,M
Casting
Time: 4 segments
Duration:
1 round/level
Saving
Throw: None
Area
of Effect: Special
This
spell creates
a
wall of swirling, opaque sand, 1'
thick
per level of the caster, 12' high,
and
4' long per level of the caster.
It
must be CAST so that it rests on a solid
surface,
and must remain in contact
with
that surface, although the caster
may
move it about. The sand is thick
and
choking; insects cannot fly through
it,
but will be battered to death, their
wings
crushed. All creatures save those
with
infravision will be rendered blind
for
as long as they are within the wall’s
confines,
and are -2 to hit and -3 on
AC
on the round after they emerge
from
the wall, as they try to draw
breath,
clear their eyes, ears, mouths,
and
noses of sand, and so on.
The
sand will extinguish any open
flame,
and renders breathing difficult.
Any
creature that needs to breathe will
lose
1 hp per round spent within a wall
of
sand, after an initial round of exposure
in
which no damage occurs.
Spellcasting
&& speech are both
impossible
within a wall of sand, and
normal
vision and tracking also cannot
occur.
Opponents fighting within a wall
of
sand are at -4 to hit unless they possess
infravision,
which reduces their
penalty
to -2. Creatures possessing
infravision
can see dimly within the
sand
(though they must keep clearing
sand
from their eyes) but cannot see
through
the sand to areas outside the
wall.
The sand does not slow movement,
not
is it solid enough to support
weight
or resist passage. The sand vanishes
at
spell expiration. A caster can
move
a wall of sand about, shifting it 1"
per
round in which such movement is
concentrated
upon (in other rounds,
the
caster can take part in such activities
as
normal combat and/or spellcasting
without
the wall ceasing to exist), so
as
to block different areas or keep
opponents
within it. A wall of sand can
fit
into a smaller space than its dimensions
allow,
simply by collapsing into
itself
(i.e. the same sand fits into a
smaller
space). Once so collapsed, it can
never
expand into its larger dimensions
again.
The compressed form does no
greater
damage to creatures within it.
The
caster of such a wall can dispel it
at
will. The material component for this
spell
is a handful of sand. Note that electrical
discharges
of any sort (including
lightning
bolts) are conducted throughout
a
wall of sand, free of all its effects,
by
providing a protected area around
the
caster. No such spells, short of a limited
wish,
will permit a continuous hole
in
such a wall. The tunnel created by a
passwall
spell, for instance, is clear on
the
round following casting, begins to
collapse
on the following round (conducting
electricity
and obscuring
vision,
but not preventing speech or
spellcasting,
or causing hp damage or
combat
penalties), and is gone completely,
obliterated
by the shifting
sands,
by the third round.
<cf.
Sandstorm, WSG>
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