Thay has a noble class as well. Tharchions
&& Tharchionesses govern its
provinces, under the direction of the
Red Wizards' chosen spokesmen, the
Zulkirs. There are at present believed
to be 8 Zulkirs, of whom the Name
of only one is known in the Inner Sea
lands: the Zulkir Szass Tam.
The Red Wizards and their minions
use several badges; that most often
seen outside Thay is A leaping red flame
on A black or deep
purple field.
The collected Red Wizards are
devoted to an expansionistic && imperialistic
policy of swallowing neighbor
states. This policy has been hampered
by internal strife among various factions
&& personality cults among The Red Wizards,
and by the fact THE CULT
neither trusts mercs |or| high-level
adventurers that are not of their cult.
Of the large number of invasions of
Rashemen, 3 out of 4 have been by
some particular faction leader of the
wizards seeking to expand his domination
at home by bringing victories from
the field.
GAME INFORMATION: The
Red Wizards
roam the lands seeking to increase
their power. Any Red Wizard so
encountered wil not be of less than 9th
level (Sorcerer), and up to 15th level
(Wizard 15). There is A
50% chance of THE WIZARD having bodyguards
(usually ogres |or| other non-human
creatures), && an equal chance
of having 1-4 <lower>-level (1-8) magickal
aspirants to the Red Cloth. The
Red Wizards
do not go in for subtlety, &&
will wear their crimson robes haughtily
in all but the most discreet situations.