AT A GLANCE: Aglarond is a small coastal
nation on the Inner Sea, east of the Pirate
Isles. It is bounded on the north && west
by the Inner Sea, on the south by the
Yuirwood, and to the East by the nation
of Thay. It is one of the best-known of
eastern states to inhabitants of the North,
primarily due to the visibility of its ruler;
The Simbul, and its repeated battles with
the Red Wizards of Thay.
ELMINSTER'S NOTES: A
small realm that <size>
keeps to itself, Aglarond exerts little influence
in affairs of state beyond its borders.
It is important in the overall strategic balance
of the Inner Sea lands, however, simply
because its continued existence prevents
Thay from overwhelming the
northern region. Aglarond's strength is
its current ruler; a female <witch> of
fabled powers, known only as The Simbul.
This is also the nation's greatest danger,
for the neighboring Red Wizards of
Thay
do NOT TAKE kindly to rivals, && it
draws the attention of these beings to the
small nation. <size>
Aglarond lies on the northern side of
a peninsula jutting out into the eastern
end of the Inner Sea. It is a sparsely
inhabited, heavily wooded realm of few
farms and no large cities. Jagged pinnacles <size>
of rock stand at its tip, and run
along the spine of its lands; to the east,
these fall away into vast && treacherous
marshes that largely isolate The
Simbul's realm from the mainland. Travel
in Aglarond is by griffon, ship,
|or|
forest trails. It trades lumber, gems,
&&
some copper for glass, iron, cloth
goods, && food when freetrading
vessels
come to port. Aglarond, however,
sends out no trading ships of its own.
Aglarond cannot boast a field army of
any size, nor a navy, but within its woods
The Simbul's Foresters are expert &&
deadly troops, adept at firefighting and at
using "coastboats" (long, canoe-like open
boats handled with lateen sails, oars, &&
poles) to raid by night. These Foresters
are equally well-trained for traveling in
the treetops && fighting amongst the
foliage. The Foresters are alert
&& grim;
the menacing might of Thay is uncomfortably
near, and Aglarond's blades are
all too few. At the battles of Singing
Sands
(1194 DR) && Brokenheads (1197 DR),
Aglarond's forces turned back invading
hosts from Thay, but the cost was great.
Skirmishes with raiders hoping to win
glory for Thay, or mercs hired by
Thay, are common.
Little is known of The Simbul's aims
&& true strength, but she appears to
constantly roam the northern Realms,
working to influence all manner of
events, operating in disguise |or| from
behind the scenes. Such actions are
presumably to better Aglarond's safety,
althoughh The Simbul is said to be a
member (|or| at least an ally) of the group
known as the Harpers, whose aims are
more widespread.
GAME INFORMATION: Aglarond coast-boats
have the following stats:
Hull Value: 1-6
Length: 10' to 15'
Width: 2-4'
Movement from standstill position to
normal SPEED: 2 rounds
SPEED, Normal Sail: 3 mph
Maximum Sail: 5 mph
Normal Oar: 1 mph
Maximum Oar: 2 mph
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