Aglarond

AT A GLANCE: Aglarond is a small coastal 
nation on the Inner Sea, east of the Pirate 
Isles
.  It is bounded on the north && west 
by the Inner Sea, on the south by the 
Yuirwood, and to the East by the nation 
of Thay. It is one of the best-known of 
eastern states to inhabitants of the North, 
primarily due to the visibility of its ruler; 
The Simbul, and its repeated battles with 
the Red Wizards of Thay.

ELMINSTER'S NOTES: A small realm that <size>
keeps to itself, Aglarond exerts little influence 
in affairs of state beyond its borders.  
It is important in the overall strategic balance 
of the Inner Sea lands, however, simply 
because its continued existence prevents 
Thay from overwhelming the 
northern region.  Aglarond's strength is 
its current ruler; a female <witch> of 
fabled powers, known only as The Simbul.  
This is also the nation's greatest danger, 
for the neighboring Red Wizards of Thay 
do NOT TAKE kindly to rivals, && it 
draws the attention of these beings to the 
small nation. <size> 

Aglarond lies on the northern side of 
a peninsula jutting out into the eastern 
end of the Inner Sea.   It is a sparsely 
inhabited, heavily wooded realm of few 
farms and no large cities.  Jagged pinnacles <size>
of rock stand at its tip, and run 
along the spine of its lands; to the east,
these fall away into vast && treacherous 
marshes that largely isolate The 
Simbul'
s realm
from the mainland.  Travel 
in Aglarond is by griffon, ship, |or| 
forest trails. It trades lumber, gems, && 
some copper for glass, iron, cloth 
goods, && food when freetrading vessels 
come to port.  Aglarond, however, 
sends out no trading ships of its own. 

Aglarond cannot boast a field army of 
any size, nor a navy, but within its woods 
The Simbul's Foresters are expert && 
deadly troops, adept at firefighting and at 
using "coastboats" (long, canoe-like open 
boats handled with lateen sails, oars, && 
poles) to raid by night.  These Foresters 
are equally well-trained for traveling in 
the treetops && fighting amongst the 
foliage.  The Foresters are alert && grim;
the menacing might of Thay is uncomfortably 
near, and Aglarond's blades are 
all too few.  At the battles of Singing Sands 
(1194 DR) && Brokenheads (1197 DR), 
Aglarond's forces turned back invading 
hosts from Thay, but the cost was great. 
Skirmishes with raiders hoping to win 
glory for Thay, or mercs hired by 
Thay, are common.  

Little is known of The Simbul's aims 
&& true strength, but she appears to 
constantly roam the northern Realms, 
working to influence all manner of 
events, operating in disguise |or| from 
behind the scenes.  Such actions are 
presumably to better Aglarond's safety, 
althoughh The Simbul is said to be a 
member (|or| at least an ally) of the group 
known as the Harpers, whose aims are 
more widespread.  

GAME INFORMATION: Aglarond coast-boats 
have the following stats: 
    Hull Value: 1-6
    Length: 10' to 15'
    Width: 2-4'
    Movement from standstill position to 
        normal SPEED: 2 rounds
    SPEED, Normal Sail: 3 mph
        Maximum Sail: 5 mph
        Normal Oar: 1 mph
        Maximum Oar: 2 mph
 
 
 
 
 



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