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| 1st Edition AD&D | - | - | - | Forgotten Realms |
AT A GLANCE: Aglarond is a small coastal
nation on the Inner Sea, east of the Pirate
Isles.
It is bounded on the north && west
by the Inner Sea, on the south by the
Yuirwood, and to the East by the nation
of Thay. It
is one of the best-known of
eastern states to inhabitants of the North,
primarily due to the visibility of its
ruler;
The Simbul, and
its repeated battles with
the Red
Wizards of Thay.
ELMINSTER'S
NOTES: A small
realm that <size>
keeps to itself, Aglarond exerts little
influence
in affairs of state beyond its borders.
It is important in the overall strategic
balance
of the Inner Sea lands, however, simply
because its continued existence prevents
Thay from
overwhelming the
northern region. Aglarond's strength
is
its current ruler; a female <witch>
of
fabled powers, known only as The Simbul.
This is also the nation's greatest danger,
for the neighboring Red
Wizards of Thay
do NOT TAKE kindly to rivals, &&
it
draws the attention of these beings to
the
small nation. <size>
Aglarond lies on the northern side of
a peninsula jutting out into the eastern
end of the Inner Sea. It is
a sparsely
inhabited, heavily
wooded realm of few
farms and no large cities. Jagged
pinnacles <size>
of rock stand at its tip, and run
along the spine of its lands; to the east,
these fall away into vast && treacherous
marshes
that largely isolate The
Simbul's
realm from the mainland. Travel
in Aglarond is by griffon,
ship, |or|
forest
trails. It trades lumber, gems, &&
some copper for glass, iron, cloth
goods, && food
when freetrading vessels
come to port. Aglarond, however,
sends out no trading ships of its own.
Aglarond cannot boast a field army of
any size, nor a navy, but within its woods
The Simbul's Foresters are expert &&
deadly troops, adept at firefighting and
at
using "coastboats" (long, canoe-like open
boats handled with lateen sails, oars,
&&
poles) to raid by night. These Foresters
are equally well-trained for traveling
in
the treetops && fighting amongst
the
foliage. The Foresters are alert
&& grim;
the menacing might of Thay is uncomfortably
near, and Aglarond's blades are
all too few. At the battles
of Singing Sands
(1194 DR) && Brokenheads (1197
DR),
Aglarond's forces turned back invading
hosts from Thay, but the cost was great.
Skirmishes with raiders hoping to win
glory for Thay, or mercs
hired by
Thay, are common.
Little is known of The Simbul's aims
&& true strength, but she appears
to
constantly roam the northern Realms,
working to influence all manner of
events, operating
in disguise |or| from
behind the scenes. Such actions are
presumably to better Aglarond's safety,
althoughh The Simbul is said to be a
member (|or| at least an
ally) of the group
known as the Harpers,
whose aims are
more widespread.
GAME
INFORMATION: Aglarond coast-boats
have the following stats:
Hull Value: 1-6
Length: 10' to 15'
Width: 2-4'
Movement from standstill
position to
normal SPEED: 2 rounds
SPEED, Normal Sail:
3 mph
Maximum Sail: 5 mph
Normal Oar: 1 mph
Maximum Oar: 2 mph
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