At the top of a short flight of stairs is
a
booth with large glass windows. Inside
are 2
salamanders, who are busy watching
the controls.
They will not notice intruders (unless
they are attacked) until several minutes
have
passed.
Salamanders
(2): hp 47, 41; XPV 1,295,
1,235
The control room is lined with many consoles
and boxes covered with wheels, levers,
buttons, dials, gauges, and speaking tubes.
These controls are used to operate the
front
mandibles of the ship
and to monitor the
boiler && machinery that operate
them. Only
a trained operator could Hope to work these
controls properly. If any character handles
any
of the controls, one of the following results
occurs
(roll 1d6). 3 salamanders
from room
#38 will come
to investigate the cause of any
disturbance, arriving in 1-3 rounds.
Hidden
in a brass cabinet in one corner of the
control
room are 5,000 gp.
1 | Four dials start reading in the red,
and alarm bells ring.
2 | A heavy rumbling is felt through the
floor.
3 | A hidden whistle shrieks.
4 | A crashing, crushing noise is
heard and felt through the floor.
5 | A squealing shriek of Metal is heard,
and levers move by themselves.
6 | All dials jump to the red, and clouds
of
steam spray from the boiler and turbine,
inflicting 2-20 points of damage
(no saving
throw) to each person within the spray
(3 in 6 chance each).
>>38. Engine Control Room>>