Exposure

Finally, once Hafkris is defeated (or flees),
the galley is searched (or abandoned), and all
obvious dangers removed, a new threat reveals
itself?slowly, insidiously, and inevitably.

The characters start getting cold. They are
exposed to rain and freezing winds wherever
they happen to be in the galley?neither deck
nor torn-open holds provide much protection
from the blasting rain and cold. So, gradually,
they start to get colder and colder.

Huddling together in the AREA most protected
from wind helps a little, but not much.
The wood of the ship is by Now too soaked to
light, assuming the characters could even get
tinder burning under these conditions.

Ultimately, it becomes obvious to even the
slowest of the characters that they will all die if
they spend the rest of the day in the wreck of
this ship. They need real shelter, and soon. (If
the characters can't add 2 and 2 -- that is,
they can't reason "Cold means death, we
must find warmth" -- then Melisana will state
the inevitable. This is an example of how she
can act as the "GM Voice.")

If the characters try to stick it out in the galley
despite all evidence to the impracticality of
it, START assigning them damage, gradually.
For every hour they stay in the galley or outdoors,
they sustain 1 point of damage. In
short, if they stay on the beach for 6 hours,
they'll all die of exposure.

Eventually, the characters will all die or they
will leave to scout out some shelter. Once
some or all of the characters leave to LOOK for
shelter, you can progress to the next episode.