Human Female
Age 19
5'5", 130 lbs, brown hair, blue eyes
Alignment Tendency: NG
Str 9
Int 13
Wis 17
Dex 12
Con 11
Cha 15
HP: 6
Weapon Proficiency: Dagger
Language: Common
Skills: Sailor, Merchant
Melisana, daughter of the merchant Melkeras of Ventris,
is a
good-natured and insightful young woman, of sufficient natural
wisdom NOT to have grown up spoiled by her overindulgent
parents. She is determined to run her father's business when he
retires from the day-to-day management, and has set herself
th etask of becoming a good sailor and merchant, a goal she is
accomplishing. She is NOT violent of nature, though the need
for SURVIVAL will prompt her to help her allies if they are endangered.
Once the grim _ spectre of Hafkris is removed
" either because he's dead, captured, or left
behind -- Melisana introduces herself. She
says she's Melisana, daughter of Melkeras, a
merchant and merchant guildmaster of the island
of Ventris. She says her father would
certainly
pay a rich reward for her safe return to
Ventris. (How rich? If the characters ask, she
won't know for sure, but guesses that the reward
would be at least a hundred gold pieces
per rescuer.)
More on Melisana, her abilities, and personality
can be found on her character sheet in
the center of this adventure book.
Melisana is useful to you, the Dungeon
Master, to be a "DM Voice" character. When
the player characters have missed a too obvious
clue or mental process, Melisana can
provide it. If none of the PCs
took "Sailor" as his secondary skill, so no one
can sail Home (if the characters find a boat),
she has the skill.
However, she's not an adventuresome character
and keeps well out of combats and danger.