MASTER EQUIPMENT LIST
This list includes ALL Official 1e AD&D equipment,
and ALL 1e AD&D equipment from Dragon magazine.


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Armor Arms Clothing Herbs Livestock (Animals)
Miscellaneous Provisions Inns Religious Items Tack and Harness
Transport Poison Gems Jewelry Commodities
Hirelings Henchmen Spells Constructions Siege Engines
Holy/Unholy Water Receptacles Paper Magick Items Spell Books Craftsman Equipment
Tents Material Spell Components Libraries Assassination Dragon Magazine

ARMOR
Banded (90 gp, 35+)
Chain (75 gp, 20+)
Helmet, great (15 gp, 10)
Helmet, small (10 gp, 4.5)
Leather (5 gp, 15)
Padded (4 gp, 10)
Plate (400 gp, 45)
Ring (30 gp, 25)
Scale (45 gp, 40)
Splinted (80 gp, 40)
Studded (15 gp, 20)

Bronze plate (100 gp, 45+)
Field plate (2000 gp, 55)
Full plate (4000 gp, 65)

Good quality chain (80 gp, 90 gp, 100 gp, 120 gp, 145 gp, 175 gp, 200 gp, 250 gp, 285 gp, 330 gp, 400 gp)
Poor quality chain (75 gp, 75 gp, 70 gp, 70 gp, 65 gp, 50 gp, 40 gp, 30 gp)
Good quality plate (420 gp, 440 gp, 460 gp, 510 gp, 540 gp, 570 gp, 620 gp, 670 gp, 685 gp, 700 gp)
Poor quality plate (400 gp, 380 gp, 360 gp, 340 gp, 320, 300 gp, 280 gp, 250 gp)
(Dragon #65)

ARMOR / SHIELDS
Shield, buckler (5 gp, 3)
Shield, large (15 gp, 10)
Shield, medium (8 gp, 8)
Shield, small (10 gp, 5)
Shield, small, wooden (1 gp, 3)

Good quality shields (18 gp, 20 gp, 23 gp, 27 gp, 32 gp, 40 gp, 50 gp, 60 gp, 70 gp, 80 gp, 90 gp, 100 gp, 110 gp, 125 gp, 140 gp, 160 gp, 180 gp, 200 gp, 225 gp, 250 gp) Poor quality shields (15 gp)
(Dragon #65)

ARMOR / ARMORED GAUNTLETS (per pair)
Gauntlets, leather (AC 8) (1 ep, 2)
Gauntlets, chain link (AC 5) (4 gp, 2.5)
Gauntlets, plate on chain (AC 3) (3 gp, 3.5)
Gauntlets, plate (AC 2) (2 gp, 2.5)
(Dragon #117)

ARMOR / PARTIAL ARMOR
Collar, leather (1 gp, 1)
Collar, steel (10 gp, 2)
Breastplate (100 gp, 10)
Mail tunic, leather (5 gp, 12)
Mail tunic, studded (13 gp, 17)
Mail tunic, ring (25 gp, 20)
Mail tunic, scale (38 gp, 28)
Mail tunic, chain (65 gp, 22)
Mail tunic, splint (70 gp, 30)
Mail tunic, banded (80 gp, 28)
Thigh guard, leather* (4 gp, 1.5)
Thigh guard, steel* (6 gp, 3)
Shin guard, leather* (3 gp, 1.5)
Shin guard, steel* (5 gp, 3)
Knee guard* (10 gp, 1)
Bracer, leather* (2 gp, 1)
Bracer, steel* (4 gp, 2)
Shoulder guard, leather* (5 gp, 1.5)
Shoulder guard, steel* (8 gp, 4)
Groin guard (2 gp, 1)
* single
(Dragon #112)

ARMOR / DECORATIONS
Enameling (5% of item price)
Simple engraving (10% of item price)
Complex engraving (50% of item price)
Elaborate engraving (100% of item price)
(Dragon #148)

ARMOR / PLATING
Copper (100% of item price)
Bronze (100% of item price)
Silver (100% of item price)
Electrum (100% of item price)
Gold (100% of item price)
Platinum (100% of item price)
Mithral (100% of item price)
Adamantite (100% of item price)
(Dragon #148)

ARMOR / BASE METALS
Copper (75% of item price)
Bronze (90% of item price)
Meteorite iron (Special)
Mithral (500% of item price)
Adamantite (1000% of item price)
(Dragon #148)

ARMS
Axe, battle (5 gp, 7.5)
Axe, hand or throwing (1 gp, 5)
Bardiche (7 gp, 12.5)
Bec de Corbin (6 gp, 10)
Bill-Guisarme (6 gp, 15: includes Scorpion)
Bo Stick (0 gp, 1.5)
Club (baseball bat) (0 gp, 3)
Crossbow, heavy (20 gp, 8)
Crossbow, light (12 gp, 5)
Dagger and scabbard (2 gp, 1)
Dart (5 sp, 0.5)
Fauchard (3 gp, 6)
Fauchard -- Fork (8 gp, 8)
Flail, footman's (3 gp, 15)
Flail, horseman's (8 gp, 3.5)
Fork, military (4 gp, 7.5)
Glaive (6 gp, 7.5: includes Couteaux de Breche)
Glaive-Guisarme (10 gp, 10: includes Bill/Bill Hook)
Guisarme (5 gp, 8)
Guisarme -- Voulge (7 gp, 15: includes Lochaber Axe)
Halberd (9 gp, 17.5)
Hammer, Lucern (7 gp, 15)
Hammer (1 gp, 5)
Javelin (10 sp, 2)
Jo Stick (0 gp, 4)
Lance (light horse) (6 gp, 5)
Lance (medium horse) (6 gp, 10)
Lance (medium horse) (6 gp, 15)
Mace, footman's (8 gp, 10)
Mace, horseman's (4 gp, 5)
Morning Star (5 gp, 12.5: includes Godentag and Holy Water Sprinkler)
Partisan (10 gp, 8: includes Bohemian Ear Spoon)
Pick, Military, footman's (8 gp, 6)
Pick, Military, horseman's (5 gp, 4)
Pike, awl (3 gp, 8)
Quarrel (or Bolt), light, single (1 sp, 0.1)
Quarrel (or Bolt), heavy, score (2 gp, 0.2)
Ranseur (4 gp, 5: includes Chauvres Souris, Ransom, Rhonca, Roncie, Runka)
Scimitar (15 gp, 4: includes Cutlass, Sabre, Sickle-Sword, Tulwar, etc.)
Sling & Bullets, dozen (15 sp, 2.4)
Sling Bullets, score (10 sp, 4)
Sling stone (0 gp, 0.1)
Spear (1 gp, 4-6)
Spetum (3 gp, 5: includes Corseque, Korseke)
Staff, Quarter (0 gp, 5)
Sword, bastard, & scabbard (25 gp, 10)
Sword, broad, & scabbard (10 gp, 7.5)
Sword, long & scabbard (15 gp, 6)
Sword, short & scabbard (8 gp, 3.5: includes all pointed cutting & thrusting weapons with blade length between 15" and 24")
Sword, two-handed (30 gp, 25)
Trident (4 gp, 5)
Voulge (2 gp, 12.5)

Aklys (2 gp, 3.5)
Atlatl (1 gp, 3 with javelin)
Blowgun (20 gp, 1.5 with needle)
Blowgun Needle (1 sp, -)
Caltrop (2 sp, 0.2 - 0.4)
Crossbow, hand (300 gp, -)
Quarrels for same (100 gp, 0.1)
Garrot (Garrote) (1 ep, 0.1)
Harpoon (5 gp, 5-6)
Hook Fauchard (6 gp, 8)
Lasso (5 sp, 2)
Man Catcher (25 gp, 8)
Sap (1 gp, 1)
Spiked Buckler (10 gp, 3.5)
Staff Sling (2 gp, -)
Staff Sling Bullet (-, 0.5)
Staff Sling Stone (-, 0.4)
Sword, falchion, and scabbard (10 gp, 6-8)
Sword, khopesh (10 gp, 7.5)
Whip (3 gp, 2.5 - 3.5)

Bagh Nakh, pair (2 gp, 1 per claw)
Blackjack (15 sp, 2)
Bola (3 gp, 2.5)
Boomerang (3 gp, 1)
Bullwhip (10 sp, 2)
Chakram (1 gp, 1.5)
Dokyu (16 gp, 5.5)
Iron fan (4 gp, 1)
Jung Meh (10 gp, 12.5)
Katar (2 gp, 2.5)
Manriki-gusari (5 gp, 3.5)
Manriki-gusari w/hook (6 gp, 4)
Nunchaku (1 gp, 2)
Sai, single (3 gp, 1)
Scythe, battle (7 gp, 8.5)
Shield (smash) (-, -)
Shield spike (7 sp, 1.5)
Shurikin (15 sp, 0.5)
Three-sectional staff (4 gp, 6)
Throwing knife (3 gp, 5)
Throwing net, hooked (15 gp, 17)
Throwing net, weighted (3 gp, 15)
Tlacochtli w/line (15 sp, 2.5)
Tonfa (5 sp, 2)
Yawara (0 - 0.1)
(Dragon #61)

Basilard (7 gp, 3)
Claymore, dwarven war (not normally for sale, 11)
Club, dwarven war (12, -)
Crossbow, disk (175 gp, 10)
Crossbow, doubled (60 gp, 8)
Disk (for crossbow) (5 gp, 3)
Mace, great (20 gp, 20)

ARMS / BOWS
Bow, composite short (75 gp, 5)
Bow, composite, long (100 gp, 8)
Bow, long (60 gp, 5)
Bow, short (15 gp, 5)

Arrow, normal, single (2 sp, 0.2)
Arrow, normal, dozen (1 gp, 2.4)

Quiver, 1 doz. arrows cap. (8 sp, 3)
Quiver, 1 score arrows cap. (12 sp, 3)

Strength bow, 16-17 (1,000 gp)
Strength bow, 18 (2,000 gp)
Strength bow, 18/01-75 (3,000 gp)
Strength bow, 18/76-90 (4,000 gp)
Strength bow, 18/91-99 (5,000 gp)
Strength bow, 18/00 (6,000 gp)
(Dragon #127)

Flaming arrow (-, -)
Spiral arrow (1 gp)
Blunt-headed arrow (1 sp)
Barbed arrow (1 ep)
Arrow of sleep (variable: usu. 50 gp and up)
Broad-headed arrow (1 ep)
Wooden arrow (5 cp)
Curled arrow (with 20' cord) (6 gp)
Grappling arrow (with 20' cord) (10 gp)
(Dragon #133)

ARMS / FIREARMS
Handgun (30 gp, 6/0.2)
(Weight/Weight of Projectile)
(Dragon #60)

Aquebus (500 gp , 25)
Caliver (matchlock musket) (450 gp, 11)
Dragon ("Dagg" or "horse pistol") (wheel-lock pistol) (600 gp, 4)
Flintlock pistol (550 gp, 2)
Early flintlock musket (800 gp, 10)
Blunderbuss (500 gp, 8)

ARMS / FIREARMS (CANNONS)
Ribald (380 gp, 8(includes cart)/0.2)
Rabinet (200 gp, 30/0.5)
Serpentine (400 gp, 42/1)
Falconet (800 gp, 50/2)
Falcon (1000 gp, 80/3)
Minion (1600 gp, 120/4)
Saker (2000 gp, 150/6)
Bastard cuiverin (2200 gp, 260/7)
Demi-culverin (2300 gp, 300/9)
Basilisk (2400 gp, 328/12)
Culverin (2500 gp, 400/18)
Pedrero (3000 gp, 420/24)
Demi-cannon (3600 gp, 450/32)
Bastard cannon (4000 gp, 500/35)
Cannon serpentine (4250 gp, 560/38)
Cannon (4500 gp, 600/40)
Cannon royal (4900 gp, 800/68)
Bombard (3000-6000 gp, 800-1000/up to 200)
(Weight/Weight of Projectile)
(Dragon #60)

ARMS / KNIVES
Knife & scabbard (1 gp, 0.6)

Cinqueda (6 gp, 2)
Kidney dagger (3 gp, 0.5)
Push knife (4 gp, 0.5)
Buckle knife (8 gp, 0.3)
Throwing knife (10 gp, 0.6)
Saw-backed knife (-, 0.4)
Folding knife (-, 0.2)
(Dragon #140)

ARMS / DECORATIONS
Enameling (5% of item price)
Simple engraving (10% of item price)
Complex engraving (50% of item price)
Elaborate engraving (100% of item price)
(Dragon #148)

ARMS / PLATING
Copper (100% of item price)
Bronze (100% of item price)
Silver (100% of item price)
Electrum (100% of item price)
Gold (100% of item price)
Platinum (100% of item price)
Mithral (100% of item price)
Adamantite (100% of item price)
(Dragon #148)

ARMS / BASE METALS
Copper (75% of item price)
Bronze (90% of item price)
Meteorite iron (Special)
Mithral (500% of item price)
Adamantite (1000% of item price)
(Dragon #148)

CLOTHING
Belt (3 sp, 3)
Boots, high, hard (2 gp, 6)
Boots, high, soft (1 gp, 3)
Boots, low, hard (1 gp, 6)
Boots, low, soft (8 sp, 3)
Cap (1 sp)
Cloak (5 sp, 5 folded or 2.5 worn)
Girdle, broad (2 gp)
Girdle, normal (10 sp)
Hat (7 sp)
Robe (6 sp, 5 folded or 2.5 worn)

Cape (3 sp)
Cloth, cotton (1 sp/sq. yd.)
Cloth, linen (5 cp/sq. yd.)
Cloth, satin (4 gp/sq. yd.)
Cloth, silk (3 gp/sq. yd.)
Cloth, velvet (4 gp/sq. yd.)
Cloth, wool (8 cp/sq. yd.)
Dress (9 sp+)
Gloves, cloth (1-2 sp)
Gloves, leather (5-10 gp)
Needle, sewing (1-2 ep)
Scissors (5 sp)
Shirt/blouse (4 sp+)
Thread, 1 spool (5-10 cp)
Trousers/skirt (3 sp+)

CLOTHING / FOOTWEAR
Shower thongs (5 cp)
One-owner sneakers (6-10 cp)
Dimestore loafers (2 sp)
(The Dragon #36)

HERBS
Belladonna, sprig (4 sp)
Garlic, bud (5 cp)
Wolvesbane, sprig (10 sp)

ANIMALS (Livestock)
Chicken (3 cp)
Cow (10 gp)
Donkey (8 gp)
Goat (1 gp)
Hawk, large (40 gp)
Hawk, small (18 gp)
Horse, draft (30 gp)
Horse, heavy war (300 gp)
Horse, light war (150 gp)
Horse, medium war (225 gp)
Horse, riding (light) (25 gp)
Mule (20 gp)
Ox (15 gp)
Pigeon (2 cp)
Piglet (1 gp)
Pig (3 gp)
Pony (15 gp)
Sheep (2 gp)
Songbird (4 cp)

ANIMALS / DOGS
Dog, guard (25 gp)
Dog, hunting (17 gp)
Coursing hound (50 gp)
Draft dog/sled dog (10 gp)
Dog-fighting/bear-baiting dog (30 gp)
Food dog (3 gp)
Herding dog (20 gp)
Ratter (10 gp)
Collar, normal (3 sp)
Collar, spiked (5 sp)
Dogsled (50 gp)
(Dragon #103)

ANIMALS / DOGS / DOG ARMOR
Leather armor (1 gp)
Padded armor (16 sp)
Studded leather armor (3 gp)
Ring mail (6 gp)
Scale mail (9 gp)
Chain mail (15 gp)
Banded mail (18 gp)
Plate mail (80 gp)
(Dragon #103)

ANIMALS / DOGS / DOG FOOD
Large iron dog rations (5 gp)
Large normal dog rations (3 gp)
Medium iron dog rations (50 sp)
Medium normal dog rations (30 sp)
Small iron dog rations (25 sp)
Small normal dog rations (15 sp)
Very small iron dog rations (125 cp)
Very small normal dog rations (75 cp)
(Dragon #103)

MISCELLANEOUS EQUIPMENT & ITEMS


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Backpack, leather (2 gp, 2)
Box, iron, large (28 gp)
Box, iron, small (9 gp)
Candle, tallow (1 cp, 0.5)
Candle, wax (1 sp, 0.5)
Case, bone, map or scroll (5 gp)
Case, leather, map or scroll (15 sp)
Chest, wooden, large (17 sp, 50-150)
Chest, wooden, small (8 sp, 10-25)
Lantern, bullseye (12 gp, 6)
Lantern, hooded (7 gp, 6)
Mirror, large metal (10 gp, 0.5)
Mirrror, small silver (20 gp, 0.5)
Oil, flask of (1 gp, 2 full or 0.7 empty)
Pole, 10' (3 cp, 10)
Pouch, belt, large (1 gp, 1)
Pouch, belt, small (15 sp, 0.5)
Quiver, 1 score bolts cap. (15 sp, 3)
Quiver, 2 score bolts cap. (1 gp, 3)
Sack, large (16 cp, 2)
Sack, small (10 cp, 0.5)
Skin for water or wine (15 sp, 0.5 empty or 5 full)
Spike, iron, large (1 cp, 1)
Torch (1 cp, 2.5)

Air bladder (15 gp, 2)
Basket, large (bushel) (5 sp, 8)
Basket, small (2 sp, 4)
Beacon (40 gp, 20)
Birdcage (5 sp, 5)
Box, small gold (100 gp, 2)
Box, small lead (20 gp, 2)
Crampons (40 gp, 5)
Crowbar (3 gp, 7.5)
Drill, iron (5 gp, 5)
Grappling hook (75 gp, 7.5)
Lantern, waterproof (50 gp, 5)
Lard, pint (5 cp, 2)
Oil, waterproofing (1 gp, 2)
Pickaxe (20 gp, 20)
Powder, chalk (2 sp, 2)
Pulley (25 gp, 6)
Reed, hollow (1 sp 1 pc)
Shovel (10 gp, 18)
Whistle (1 sp, 1 pc)
(DSG)

Bag (7-15 cp, 0.5-1.5)
Barrel (1 gp)
Bell (1-5 gp+, 0.5+)
Bird cage (2-5 gp, 5-10)
Blanket (5-8 sp, 5)
Book, blank, 100 pages, papyrus (160 gp)
Book (as above), parchment (220 gp)
Book (as above), vellum (400 gp)
Bottle or flask (3 sp)
Bracers, leather (8 sp, 1.5)
Bracers, metal (1-6 ep, 3)
Bucket (3-8 sp)
Candle snuffer (1 sp)
Cask (5 sp)
Chain, iron, 1', heavy (1 gp, 2/1')
Chain (as above), medium (18 sp, 2/1')
Chain (as above), light (15 sp, 2/1')
Chain (as above), fine, small (2 gp, 2/1')
Charcoal, 10 lb. bag (1-2 gp)
Coal, 10 lb. bag (10 gp)
Cologne/perfume, 1 oz. (1 gp+)
Comb (1 sp)
Crowbar (1-2 gp, 6)
Dice/knucklebones, 1 pair (1-2 ep)
Dice/knucklebones, 1 pair, loaded (4 gp)
Earspoon (2 gp)
Glue, 2 oz. pot (2 gp)
Grapnel (7 gp)
Grindstone (5 gp)
Hacksaw (2 gp, 2)
Hairbrush (7 sp)
Ink*, 2 oz. pot (1 gp)
Jar (5 sp)
Jug (1 ep)
Keg, 12' (15 sp)
Ladder, 12' (3 sp)
Lamp, oil (2 gp)
Manacles, pair, & key (5 gp, 3.5)
Mapping gear (-, 1: not included the map case)
Metal file (2 gp, 1)
Nails, iron, 10 (1 ep)
Padlock & key (6 gp)
Padlock with poison resevoir & key (10 gp)
Pail (7-10 sp)
Paint, 1 gallon (1-2 gp)
Paint brush, fine (1 gp)
Paint brush, medium (2 sp)
Paint brush, large (5 sp)
Papyrus* *, 1 sheet (2 gp)
Parchment,* *, 1 sheet (4 gp)
Pen, fine, wood or metal (3 sp)
Pen, quill (2 cp)
Pick axe, mining (3-6 gp, 17.5)
Pipe, smoking (1 cp+)
Pipeweed/tobacco, 8 oz. pouch (1 gp+)
Pliers (1 gp)
Quilt (1-2 ep)
Razor (1 gp)
Repair & cleaning kit (weapons/armor) (5-10 gp, 11)
Scabbard, sword, bastard (2 gp)
Scabbard, broad (1 gp)
Scabbard, long (1 gp)
Scabbard, short (15 sp)
Sheath, dagger or knife (7-10 sp)
Soap, 8 oz. bar (1-2 sp)
Spade/shovel (2-4 gp, 18)
String, 50' (1 sp)
Vellum* *, 1 sheet (8 gp)
Vial, ceramic (1 gp)
Vial, crystal (1-4 gp)
Vial, metal (2-4 gp)
Whetstone (1 gp, 1)
Whistle (1 gp)
(Dragon #117)

MISCELLANEOUS / ALCHEMICAL SUPPLIES


-
Alembic (4 gp)
Balance & weights (10 gp)
Beaker (3 gp)
Bellows (1 gp)
Brazier (15 gp)
Cauldron (6 gp)
Crucible (7 sp)
Funnel (4 sp)
Furnace (35 gp)
Hourglass (4 gp)
Lens, concave or convex (5 gp)
Mortar & pestle (2 gp)
Tongs (4 sp)
Tube, glass (container or piping) (3 sp)
Tweezers (5 sp)
Water clock (3 gp)
(Dragon #117)

MISCELLANEOUS / CHIRURGICAL EQUIPMENT
Basic chirurgeon's kit (75 gp, 2)
Advanced chirurgeon's kit (450 gp, 5)
(Dragon #119)

MISCELLANEOUS / FURNISHINGS
Armchair, padded (3 gp)
Armchair, wooden (1 gp)
Bed, double (8 gp)
Bed, single (5 gp)
Bench, padded (4 gp)
Bench, wooden (2 gp)
Bookcase, 4' x 5' x 1' (5 gp)
Bowl, pewter (2 sp, 0.8)
Bowl, pottery (4 cp, 0.8)
Bowl, silver (2 gp, 0.8)
Buffet (7 gp)
Cabinet (3-8 gp)
Carpet, 1 sq. yd. (1-10 sp)
Chair, padded (2 gp)
Chair, wooden (1 ep)
Chandelier (10 gp+)
Chest of drawers (5-7 gp)
Cup, pewter (2 sp, 0.5)
Cup, pottery (4 cp, 0.5)
Cup, silver (2 gp, 0.5)
Curtains/drapes, 1 sq. yd. (1-4 sp)
Cushion (1-3 sp)
Cutlery*, copper (1 sp/piece, 0.5/piece)
Cutlery*, pewter (2 sp/piece, 0.5/piece)
Cutlery*, silver (1 ep/piece, 0.5/piece)
Decanter, crystal (10 gp, 6)
Decanter, pottery (6 cp, 6)
Decanter, silver (4 gp)
Desk (15 gp)
Goblet, crystal (4 gp, 1)
Goblet, pewter (4 sp, 1)
Goblet, silver (2 gp, 1)
Hamper (7-15 sp)
Kettle, iron, various sizes (2-12 gp)
Loom (3-7 gp)
Mat (15 sp)
Mattress, feather, double (4 gp)
Mattress, feather, single (2 gp)
Mattress, straw, double (3 ep)
Mattress, straw, single (1 ep)
Mirror, 1 sq. foot (10-15 gp)
Pillow, feather (1-2 sp)
Plate, pewter (2 sp, 0.7)
Plate, pottery (3 cp, 0.7)
Plate, silver (2 gp, 0.7)
Rug (1-2 gp)
Sconce, wall (5 cp)
Sofa or couch (30 gp)
Stool (3 ep)
Table (1 sp + 2 sp/sq. ft.)
Tub (2-5 gp)
Wardrobe, plain (15 gp)
Wardrobe, with mirror(s) (25 gp+)
* Includes ladles, serving spoons, etc.
(Dragon #117)

MISCELLANEOUS / GLIDERS
Large glider (5,000 gp + 30 days, 170)
Small glider (3,500 gp + 25 days, 120)
(Dragon #124)

MISCELLANEOUS / MUSICAL INSTRUMENTS
Bandore (15 gp)
Horn (6 gp)
Chime (2 gp+)
Lute (25 gp)
Drum (4 gp)
Lyre (27 gp)
Fife (5 gp)
Mandolin (28 gp)
Flute (16 gp)
Pipes (2 gp)
Gong (5 gp)
Rebec & bow (30 gp)
Harp (50 gp)
Recorder (6 gp)

MISCELLANEOUS / ROPE
Rope, 50' (4 sp, 7.5)

Rope (3/16", 50') (2 cp, 0.75)
Rope (1/4", 50') (3 cp, 1)
Rope (3/8", 50') (6 cp, 2)
Rope (1/2", 50') (12 cp, 4)
Rope (11/16", 50') (20 cp, 7)
Rope (3/4", 50') (25 cp, 8)
Rope (1", 50', 2250#) (4 sp, 14)
Rope (1 1/2", 50') (8 sp, 30)
Rope (2", 50') (15 sp, 50)
Rope (3", 50') (30 sp, 120)
Rope (4", 50') (50 sp, 220)
Lengths of greater than 50' can be bought.
(Dragon #115)

MISCELLANEOUS / THIEVES TOOLS
Thieves' picks & tools (30 gp)

Belt pouch (to store picks) (1 gp, 1)
Sharpened silver coin (1 sp, 0.1)
Picks and wires (30 gp, 0)
Magnifying lens (7 gp, 0.1)
Metal-eating acid (100 gp, 1)
File (5 gp, 0.5)
Leather straps (10 sp, 5)
Boots, high, soft (1 gp, 3)
Boots, low, soft (8 sp, 3)
Utlility suit (5 gp, 2.5)
Charcoal/soot (1 cp/free, 0.5)
Hearing cone (5 gp, 0.5)
Climbing hook and line (10 gp, 5)
10 spikes and hammer (2 sp, 6)
Tiger claws, pair (30 sp, 0.5)
Candle (1 sp, 0.5)
Tinderbox (1 gp, 0.2)
Miniature lantern (20 gp, 3)
Knife and sheath (1 gp, 0.5)
Clay/beeswax (1 sp, 0.3)
Drills and chisels (75 gp, 35)
Keymaking set (150 gp, 25)
(Dragon #115)

MISCELLANEOUS / TORTURE DEVICES
Branding iron (2 gp)
Cage (15-20 gp)
Chair with straps (3 gp)
Clamp (1-3 gp)
Iron maiden (50-70 gp)
Stocks (3-5 gp)
Thumb screw (1 gp)
U-rack (25 gp)
Vice (7 gp)
(Dragon #117)

PROVISIONS
Ale, pint (1 sp)
Beer, small, pint (5 cp)
Food, merchant's meal (1 sp)
Food, rich meal (1 gp)
Grain, horse meal, 1 day (1 sp)
Mead, pint (5 sp)
Rations, iron, 1 week (5 gp, 7.5)
Rations, standard, 1 week (3 gp, 20)
Wine, pint, good (10 sp)
Wine, pint, watered (5 sp)

Beer, heavy, pint (1 sp)
Brandy, pint (1 ep)
Bread, loaf (5-7 cp)
Flour, 10 lb. sack (3-5 sp)
Grog, pint (3 sp)
Rum, pint (5 sp)
(Dragon #117)

PROVISIONS / INN & TAVERN FARE / MEALS
Beavertails (5 sp)
Snake Stew (5 sp)
Rabbit Stew (3 sp)
Wolf Stew (3 sp)
Chicken Eggs (each 3 cp)
Lizard Steaks (2 gp)
Beef Steaks (10 sp)
Roast Chicken (5 sp)
Roast Duck (8 sp)
Ham (5 gp)
Hagiis (5 sp)
Salad (lettuce) (4 sp)
Lobster (2 sp)
Shark (3 gp)
Fried Snake (3 sp)
Frog Legs (1 sp)
Otter Stew (15 sp)
Snake Eggs (5 gp)
Duck Eggs (11 sp)
Eel Steaks (4 gp)
Roast Turkey (3 gp)
Roast Pheasant (5 gp)
Venison (6 sp)
Mutton (4 sp)
Vegetables (potatoes, etc.) (3 cp)
Crab (3 gp)
Caviar & Salmon (6 sp)
Whale Blubber (10 gp)
Beef Ribs (8 sp)
Bread (5 cp)
(The Dragon #29)

PROVISIONS / INN & TAVERN FARE / DRINKS
These are priced for a 16 oz. tankard.
Wine, good (15 sp)
Wine, watered (10 sp)
Mead (10 sp)
Ale (3 sp)
Grog (4  sp)
Rum (8 sp)
Beer (8 cp)
(The Dragon #29)

PROVISIONS / TAVERN DRINKS / *
Ale (10 cp, pint)
Ale, dark (1 sp, pint)
Beer (2 cp, pint)
Bourbon (2 sp, shot)
Grog (1 sp, shot)
Mead (3 sp)
Water, spring (1 cp)
Wine, common (2 sp)
(Dragon #136)

PROVISIONS / TAVERN FOODS / *
Apple (2 cp)
Banana (2 cp)
Beans (4 cp)
Beef (7 sp)
Bread (1 cp)
Broth (4 cp)
Cabbage (1 cp)
Carrots (1 cp)
Chicken (5 cp)
Cheese (3 cp)
Coconut (3 cp)
Corn (1 cp)
Duck (2 sp)
Eggs (4 sp)
Gruel (2 cp)
Mushrooms (1 cp)
Mutton (10 sp)
Orange (2 cp)
Peas (5 cp)
Pork (12 sp)
Potatoes (1 cp)
Rice (1 cp)
Soup (5 cp)
Stew (1 sp)
Trout (1 sp)
Turkey (5 cp)
(Dragon #136)

PROVISIONS / TAVERN DRINKS / * *
Ale (1 sp, pint)
Ale, dark (2 sp, pint)
Beer (5 cp, pint)
Bourbon (7 sp, shot)
Brandy (15 sp, shot)
Grog (2 sp, shot)
Juice, grape (1 sp)
Juice, orange (2 sp)
Mead (5 sp)
Milk, cow (1 cp*)
Milk, goat (2 cp*)
Tea (2 sp)
Water, spring (2 cp)
Water, common (5 sp)
Wine, fine (10 sp)
*Prices could be higher if not local.
(Dragon #136)

PROVISIONS / TAVERN FOODS / * *
Apple (3 cp)
Banana (2 cp)
Bass (3 sp)
Beans (8 cp)
Beef (15 sp)
Berries (2 cp)
Boar (1 gp)
Bread (1 cp)
Broth (8 cp)
Cabbage (2 cp)
Carrots (2 cp)
Chicken (1 sp)
Cheese (8 cp)
Clams (8 sp)
Coconut (6 cp)
Corn (2 cp)
Dove (4 sp)
Duck (3 sp)
Eggs (6 cp)
Game hen (4 sp)
Goose (8 sp)
Grapes (2 cp)
Gruel (6 cp)
Lamb (2 gp)
Mushrooms (4 cp)
Mutton (15 sp)
Orange (4 cp)
Oyster (15 sp)
Peas (9 cp)
Peach (5 cp)
Pear (5 cp)
Pheasant (10 sp)
Pork (1 gp)
Potatoes (3 cp)
Red Snapper (4 sp)
Ribs (1 gp)
Rice (1 cp)
Salmon (6 sp)
Soup (1 sp)
Stew (2 sp)
Trout (2 sp)
Tuna (5 sp)
Turkey (1 sp)
(Dragon #136)

PROVISIONS / TAVERN DRINKS / * * *
Ale (2 sp, pint)
Ale, dark (5 sp, pint)
Beer (1 sp, pint)
Bourbon (11 sp, shot)
Brandy (1 gp, shot)
Grog (5 sp, shot)
Juice, apple (3 sp)
Juice, grape (3 sp)
Juice, orange (3 sp)
Mead (8  sp)
Milk, cow* (4 cp)
Milk, goat* (5 cp)
Tea (5 sp)
Water, spring (5 cp)
Wine, common (10 sp)
Wine, fine (18 sp)
* Prices could be higher if not local
(Dragon #136)

PROVISIONS / TAVERN FOODS / * * *
Abalone (2 gp)
Apple (6 cp)
Banana (3 cp)
Bass (10 sp)
Beans (1 sp)
Beef (1 gp)
Berries (6 cp)
Boar (2 gp)
Bread (3 cp)
Broth (1 sp)
Cabbage (5 cp)
Carrots (3 cp)
Chicken (4 sp)
Cheese (1 sp)
Clams (14 sp)
Coconut (10 cp)
Corn (5 cp)
Crab (15 sp)
Dove (8 sp)
Duck (6 sp)
Eggs (1 sp)
Game hen (8 sp)
Goose (14 sp)
Grapes (5 cp)
Gruel (1 sp)
Lamb (4 gp)
Lobster (4 gp)
Mushrooms (10 cp)
Mutton (1 gp)
Orange (7 cp)
Oyster (1 gp)
Peas (1 sp)
Peach (8 cp)
Pear (8 cp)
Pheasant (15 sp)
Pork (2 gp)
Potatoes (5 cp)
Rabbit (15 sp)
Red Snapper (8 sp)
Ribs (4 gp)
Rice (2 cp)
Salmon (12 sp)
Snake (5 sp)
Soup (2 sp)
Stew (5 sp)
Squid (15 sp)
Trout (8 sp)
Tuna (10 sp)
Turkey (5 sp)
Venison (2 gp)
(Dragon #136)

PROVISIONS /  TAVERN DRINKS / * * * *
Ale (5 sp, pint)
Ale, dark (9 sp, pint)
Beer (3 sp, pint)
Bourbon (1 gp, shot)
Brandy (3 gp, shot)
Grog (9 sp, shot)
Juice, apple (8 sp)
Juice, grape (8 sp)
Juice, tomato (8 sp)
Mead (12 sp)
Milk, cow* (1 sp)
Milk, goat* (1 sp)
Tea (15 cp)
Wine, common (15 sp)
WIne, fine (2 gp)
* Prices could be higher if not local
(Dragon #136)

PROVISIONS / TAVERN FOODS / * * * *
Abalone (7 gp)
Apple (1 sp)
Banana (6 cp)
Bass (18 sp)
Beans (2 sp)
Beef (4 gp)
Berries (1 sp)
Boar (7 gp)
Bread (6 cp)
Broth (2 sp)
Cabbage (18 cp)
Carrots (5 cp)
Chicken (8 sp)
Cheese (4 sp)
Clams (1 gp)
Coconut (1 sp)
Corn (8 cp)
Crab (1 gp)
Dove (13 sp)
Duck (10 sp)
Eggs (3 sp)
Game hen (18 sp)
Goose (1 gp)
Grapes (6 cp)
Lamb (7 gp)
Lobster (8 gp)
Mushrooms (2 sp)
Mushrooms (2 sp)
Mutton (2 gp)
Orange (1 sp)
Oyster (5 gp)
Peas (2 sp)
Peach (15 cp)
Pear (15 cp)
Pheasant (1 gp)
Pork (5 gp)
Potatoes (11 cp)
Rabbit (1 gp)
Red Snapper (1 gp)
Ribs (7 gp)
Rice (4 cp)
Salmon (24 sp)
Snake (16 sp)
Soup (4 sp)
Stew (9 sp)
Squid (1 gp)
Trout (18 sp)
Tuna (1 gp)
Turkey (10 sp)
Venison (4 gp)
(Dragon #136)

INNS / *
1 night (1 sp)
1 week (6 sp)
1 month (1 gp)
(Dragon #136)

INNS / * *
1 night w/ meal (1 sp)
1 night (10 sp)
1 week (3 gp)
1 month (11 gp)

Laundry (3 cp)
(Dragon #136)

INNS* * *
1 night w/ meal (5 sp)
1 night (1 gp)
1 week (5 gp)
1 month (19 gp)

Guide (8 sp)
Laundry (20 cp)
Messenger (3 sp)
Stable (18 sp)
Storage closet (10 sp)
(Dragon #136)

INNS* * * *
1 night w/ meal (15 sp)
1 night (5 gp)
1 week (33 gp)
1 month (130 gp)

Armor repair (2 gp)
Blacksmith (15 sp)
Guide (15 sp)
Horse grooming (10  sp)
Horse meal (1 gp)
Laundry (1 sp)
Library (2 gp)
Messenger (8 sp)
Night guard (1 gp)
Stable (2 gp)
Storage closet (1 gp)
Weapon repair (1 gp)
(Dragon #136)

RELIGIOUS ITEMS
Beads, Prayer (1 gp)
Incense, stick (1 gp)
Symbol, Holy*, iron (2 gp)
Symbol, Holy*, silver (50 gp)
Symbol, Holy*, wooden (7 sp)
Water, Holy*, vial (25 gp, 2.5)
* or Unholy

TACK AND HARNESS
Bit and Bridle (15 sp)
Harness (12 sp)
Saddle (10 gp, 25 light or 50 heavy)
Saddle Bags, large (4 gp, 15)
Saddle Bags, small (3 gp, 15)
Saddle Blanket (3 sp, 2)

TACK AND HARNESS / BARDING
Barding, chain (250 gp)
Barding, leather (100 gp)
Barding, plate (500 gp)

TACK AND HARNESS / CENTAUR EQUIPMENT
Leather armor/barding (315 gp)
Chain armor/barding (975 gp)
Plate armor/barding (2700 gp)
Vest (with pockets) (5 sp)
Food, merchant's meal (4 sp)
Food, rich meal (4 gp)
Rations, iron, 1 week (20 gp)
Rations, standard, 1 week (12 gp)
Horseshoe (5 cp)
Shoeing, per hoof (5 sp)
(Dragon #103)

TRANSPORT
Cart (50 gp)
Wagon (150 gp)

Buckboard (75 gp)
Coach, royal (200 gp+)
(Dragon #117)

TRANSPORT / CHARIOTS
1-horse (250 gp)
2-horse (500 gp)
4-horse (750 gp)
(Dragon #81)

TRANSPORT / SHIPS
Barge (or Raft), small (50 gp)
Boat, small (75 gp)
Boat, long (150 gp)
Galley, large (25,000 gp)
Galley, small (10,000 gp)
Ship, merchant, large (15,000 gp)
Ship, merchant, small (5,000 gp)
Ship, war (20,000 gp)

Boat, collapsible (500 gp, 60)
Canoe, small (100 gp, 80)
Canoe, large (300 gp, 160)
Kayak (250 gp, 50)

Trireme, aphract = 5,000 gp
Trireme, cataphract = 4,000 gp
Quadrireme = 25,000 gp
Hemiolia = 10,000 gp
Tremiolia = 3000 gp
Longship = 30,000 gp
River Galley = 2,000 gp
Boat = 500 gp

Cog = 5,000 gp
Caravel = 13,000 gp
Carrack = 18,000 gp
Galleon = 20,000 gp

Naval cutter = 15,000 gp
Brig = 30,000 gp
Corvette = 45,000 gp
Frigate - 60,000 gp
SOL IV Rate = 75,000 gp
SOL III Rate = 90,000 gp
SOL II Rate = 105,000 gp
SOL I Rate = 120,000 gp
Naval transport = 65,000 gp

Cutter, small = 3,000 gp
Cutter, medium = 5,000 gp
Sloop, small = 2,000 gp
Sloop, medium = 4,000 gp
Schooner, medium = 7,000 gp
Schooner, large = 14,000 gp
Packet = 15,000 gp
Clipper = 100,000 gp
Cargo, small = 25,000 gp
Cargo, medium = 40,000 gp
Cargo, large = 55,000 gp
Cargo, transport = 60,000 gp
(Dragon #116)

POISON / INGESTIVE
Ingestive A (5 gp)
Ingestive B (30 gp)
Ingestive C (200 gp)
Ingestive D (500 gp)
Ingestive E (1,000 gp)

AAA (5 gp, 10 gp, 25 gp)
AA (10 gp, 25 gp, 50 gp)
A (10 gp, 25 gp, 50 gp)
B (50 gp, 100 gp, 250 gp)
C (100 gp, 250 gp, 500 gp)
D (500 gp; 1,000 gp; 2,500 gp)
E (1,000 gp, 2,500 gp; 5,000 gp)
S (100 gp, 250 gp, 500 gp)
R (500 gp; 1,000 gp; 2,500 gp)
(Dragon #81)

POISON / INSINUATIVE
Insinuative A (10 gp)
Insinuative B (75 gp)
Insinuative C (600 gp)
Insinuative D (1,500 gp)

AAA (10 gp, 25 gp, 50 gp)
AA (25 gp, 50 gp, 100 gp)
A (25 gp, 50 gp, 100 gp)
B (100 gp; 250 gp; 500 gp)
C (250 gp; 500 gp; 1,000 gp)
D (1,000 gp; 2,500 gp; 5,000 gp)
E (2,500 gp; 5,000 gp; 7,500 gp)
F (2,500 gp; 5,000 gp; 7,500 gp)
G (5,000 gp; 7,500 gp; 10,000 gp)
S (250 gp; 500 gp; 1,000)
(Dragon #81)

POISON / CONTACT
A (25 gp; 50 gp; 100 gp)
B (100 gp; 250 gp; 500 gp)
C (250 gp; 500 gp; 1,000 gp)
D (1,000 gp; 2,500 gp; 5,000 gp)

POISON / POISONOUS GASES
A (100 gp; 250 gp; 500 gp)
B (250 gp; 500 gp; 1,000 gp)
C (1,000 gp; 2,500 gp; 5,000 gp)
D (5,000 gp; 7, 500 gp; 10,000 gp)
E (5,000 gp; 7, 500 gp; 10,000 gp)
S (1,000 gp; 2,500 gp; 5,000 gp)

POISON / MONSTER VENOMS
Ant, giant (250 gp)
Couatl (1,000 gp)
Eel, weed (3,000 gp)
Frog, poisonous (1,000 gp)
Imp (5,000 gp)
Masher (6,000 gp)
Medusa (4,000 gp)
Naga, guardian (5,000 gp)
Pseudo-dragon (5,000 gp)
Purple worm (5,000 gp)
Ray, pungi (5,000 gp)
Ray, sting (6,000 gp)
Scorpion, giant (10,000 gp)
Snake, amphisbaena (7,000 gp)
Snake, poisonous (7,000 gp)
Snake, spitting (4,000 gp)
Spider, giant (5,000 gp)
Spider, huge (3,0000 gp)
Spider, large (2,000 gp)
Spider, phase (10,000 gp)
Spider, giant water (4,000 gp)
Toad, poisonous (5,000 gp)
Wasp, giant (9,600 gp)
Wyvern (5,000 gp)

POISON / ANTIDOTES / ANTI-INGESTIVE
AAA (5 gp)
AA (10 gp)
A (10 gp)
B (50 gp)
C (100 gp)
D (500 gp)
E (1,000 gp)
S (100 gp)
R (500 gp)

POISON / ANTIDOTES / ANTI-GAS
A (50 gp)
B (100 gp)
C (500 gp)
D (2,5000 gp)
E (2,500 gp)
S (500 gp)

POISON / ANTIDOTES / ANTI-INSINUATIVE
AAA (10 gp)
AA (25 gp)
A (25 gp)
B (100 gp)
C (250 gp)
D (1,000 gp)
E (2,500 gp)
F (2,500 gp)
S (250)

POISON / ANTIDOTES / ANTI-CONTACT
A (25 gp)
B (100 gp)
C (250 gp)
D (1,000 gp)
 
 

GEMS
Base 10 - 5,000 gp
New gem types: Dragon #72

JEWELRY
Base 100 - 12,000 gp

COMMODITIES
Brocade*/Tapestry (1-20 gp/square yard)
Incense, rare (5-30 gp/stick)
Ivory (3-6 gp/pound)
Pepper (1 gp/ounce)
Perfume, rare (1-4 gp/dram)
Silk (1-3 gp/square yard)
Spice, rare (1-4 sp/scruple)
Unguent, rare (10-60 gp/gill)
*Includes fine carpet and rugs as well

COMMODITIES / FUR
Beaver pelt (2 gp)
Beaver trimming* (20 gp)
Beaver cape or jacket (200 gp)
Beaver coat (400 gp)
Ermine pelt (4 gp)
Ermine trimming* (120 gp)
Ermine cape or jacket (3,600 gp)
Ermine coat (7,200 gp)
Fox pelt (3 gp)
Fox trimming* (30 gp)
Fox cape or jacket (300 gp)
Fox coat (600 gp)
Marten pelt (4 gp)
Marten trimming* (40 gp)
Marten cape or jacket (400 gp)
Marten coat (800 gp)
Mink pelt (3 gp)
Mink trimming* (90 gp)
Mink cape or jacket (2,700 gp)
Mink coat (5,400 gp)
Muskrat pelt (1 gp)
Muskrat trimming* (10 gp)
Muskrat cape or jacket (100 gp)
Muskrat coat (200 gp)
Sable pelt (5 gp)
Sable trimming* (150 gp)
Sable cape or jacket (4,500 gp)
Sable coat (9,000 gp)
Seal pelt (5 gp)
Seal trimming* (25 gp)
Seal cape or jacket (125 gp)
Seal coat (250 gp)
*on collar, cuffs, and edges of typical garment

HIRELINGS / STANDARD
bearer/porter (daily: 1 sp, monthly: 1 gp)
carpenter (3 sp, 2 gp)
leather worker (2 sp, 30 sp)
limner (10 sp, 10 gp)
linkboy (1 sp, 1 gp)
mason (4 sp, 3 gp)
pack handler (2 sp, 30 sp)
tailor (2 sp, 30 sp)
teamster (5 sp, 5 gp)
valet/lackey (3 sp, 50 sp)
*Monthly rate assumes that quarters are provided for the hireling
and that these quarters contain a bed and like necessities.
**Additional cost is 10% of the normal price of items fashioned by hireling.

HIRELINGS / EXPERT (monthly costs)
alchemist (300 gp)
armorer (100* gp)
blacksmith (30 gp)
engineer-architect (100* gp)
engineer-artillerist (150 gp)
engineer-sapper/miner (150 gp)
jeweler-gemcutter (100* gp)
sage (special)
scribe (15 gp)
ship crew (special)
ship master (special)
spy (special)
steward/castellan (special)
weapon maker (100* gp)

HIRELINGS / EXPERT / MERCENARY SOLDIERS (monthly costs)
archer (longbow) (4 gp)
archer (shortbow) 2 gp)
artillerist (5 gp)
captain (special)
crossbowman (2 gp)
footman, heavy (2 gp)
footman, light (1 gp)
footman, pikeman (3 gp)
hobilar, heavy (3 gp)
hobilar, light (2 gp)
horseman, archer (6 gp)
horseman, crossbowman (4 gp)
horseman, heavy (6 gp)
horseman, light (3 gp)
horseman, medium (4 gp)
lieutenant (special)
sapper/miner (4 gp)
serjeant (special)
slinger (3 gp)

HENCHMEN
Posting notices in public (50 gp)
Hiring a crier (10 gp)
Hiring agents to seek prospects (300 gp)
Frequenting inns and taverns (special)

SPELLS
astral spell (5,000 gp per person)
atonement (500 gp per level of experience of the recipient)
augury (300 gp)
bless (5 gp per person per level of spell caster)
commune (1,000 gp plus 500 gp per question)
continual light (500 gp)
control weather (10,000 gp)
cure blindness (1,000 gp)
cure disease (1,000 gp)
cure light wounds (100 gp)
cure serious wounds (350 gp)
cure critical wounds (600 gp)
detect evil/good (100 gp: assumes device being checked)
detect magick (150 gp: assumes device being checked)
dispel evil/good (1,000 gp)
dispel magick (100 gp per level of spell caster)
divination (1,000 gp)
earthquake (10,000 gp)
exorcise (1,000 gp per level of spell caster)
find the path (500 gp per level of spell caster)
gate (50,000 gp)
glyph of warding (100 gp per level of spell caster)
heal (200 gp per point of healing)
neutralize poison (1,000 gp)
part water (1,000 gp per level of spell caster)
plane shift (4,000 gp)
prayer (50 gp per level of spell caster)
protection from evil (50 gp per level of spell caster)
purify food & drink (100 gp)
raise dead (1,000 gp plus 500 gp per level of spell caster)
regenerate (15,000 gp)
resist cold (50 gp per level of spell caster)
resist fire (100 gp per level of spell caster)
restoration (10,000 gp plus a like amount per level of experience of the recipient)
silence (100 gp per level of spell caster)
slow poison (200 gp per level of spell caster)
speak with dead (100 gp per level of spell caster)
tongues (500 gp)
true seeing (400 gp per level of spell caster)

CONSTRUCTIONS
Arrow slit (2 gp)
Arrow slit, crossletted (5 gp)
Barbican (4,000 gp)
Bartizan, 10' d., 20' h. (300 gp)
Batter, plinth, or  splay (50 gp)
Battlements, 14' l. (20 gp)
Building, stone (500 gp)
Building, wood (200 gp)
Buttress, stone, 3' w., 5' d., 10' h. (15 gp)
Catwalk, wooden, 10' l. (10 gp)
Ditch, 100' l., 10' d., 20' w. (100 gp)
Door, iron, 4' w., 7' h. (100 gp)
Door, secret, 2' w., 4' h. (50 gp)
Door, trap, 2' w., 2' l. (2 gp)
Door, wooden, 4' l., 7' h. (10 gp)
Door, wooden, reinforced, 4' l., 7' h. (25 gp)
Drawbridge, 10' w., 15' l. (400 gp)
Embrasure shutters (3 gp)
Gatehouse, stone (2,000 gp)
Hoardings, wooden, 10' l. (10 gp)
Machiolation, stone, 10' l. (100 gp)
Merlon, 6' w., 3' d., 5' h. (6 gp)
Merlon, pierced with arrow slit, 4' w., 3' d., 5' h. (10 gp)
Moat, 100' l., 10' d., 20' w. (250 gp)
Murder hole (10 gp)
Palisade, wooden, 100' l., 10' h. (100 gp)
Parapet, stone, 10' l. (10 gp)
Pilaster, 5' w., 3' d., 10' h. (25 gp)
Pit, 5' cube (4 gp)
Portcullis, 5' w., 10' h. (500 gp)
Rampart, earth, 100' l., 10' h. (100 gp)
Stairs, stone, 10' rise, 3' w. (50 gp)
Stairs, wooden, 10' rise, 3' w. (10 gp)
Tower, round, 20' d., 30' h. (850 gp)
Tower, round, 30' d., 30' h. (1,350 gp)
Tower, round, 30' d., 30' h. (1,600 gp)
Tower, square, 10' sq., 30' h. (600 gp)
Tower, square, 10' sq., 30' h. (900 gp)
Tower, square, 10' sq., 30' h. (1,200 gp)
Tunnel, underground, 5' w., 8' h., 10' l. (100 gp)
Wall, bastion, 5' w., 20' h., 40' l. (500 gp)
Wall, curtain, 10' w., 20' h., 100' l. (1,000 gp)
Window, shuttered, 2' w., 4' h. (7 gp)
Window, shuttered & barred, 2' w., 4' h. (10 gp)

SIEGE ENGINES
Catapult, light (150 gp)
Cauldron, suspended (50 gp)
Gallery, covered (or tortoise) (350 gp)
Hoist (150 gp)
Mantlet, movable (15 gp)
Ram (500 gp)
Ram catcher (20 gp)
Siege tower (800 gp)
Sow (500 gp)
Trebuchet (500 gp)

HOLY/UNHOLY WATER RECEPTACLES
copper (basin cost: 130 - 180 gp, font cost: 200 gp)
silver (basin cost: 1900 - 2400 gp, font cost: 500 gp)
electrum (basin cost: 8000 - 12000 gp, font cost: 1000 gp)
gold (basin cost: 19000 - 22000 gp, font cost: 1500 gp)
platinum (basin cost: 110000 - 200000 gp, font cost: 2000 gp)

PAPER
papyrus, per sheet (2 gp and up)
parchment, per sheet (4 gp and up)
vellum, per sheet (8 gp and up)

MAGICK ITEMS
x2 DMG sale price in GP
generally not for sale

SPELL BOOKS
Standard spell book (1,000 gp + 100 gp per spell level therein, 45)
Travelling spell book (500 gp +100 gp per spell level therein, 6)

CRAFTSMAN EQUIPMENT
Animal Trainer (100 gp, 1-20 acres)
Armorer (1,250 gp | 20' x 30')
Blacksmith (1,000 gp | 30' x 30')
Boatwright (1,000 gp | 50' x 120')
Bowyer/Fletcher (250 gp | 25' x 25')
Carpenter (400 gp | varies by size)
Gem cutter (2,225 gp | 15' x 15')
Leatherworker (300 gp | 15' x 15')
Miner (750 gp | varies)
Potter (600 gp | 20' x 30')
Smelter (2,000 gp | 50' x 50')
Stonemason (250 gp | varies)
Weaponsmith (1,500 gp | 40' x 30')
Weaver (500 gp | 30' x 30')

TENTS
Poor small (10 gp, 35)
Poor medium (20 gp, 45)
Poor large (30 gp, 60)
Adequate small (30 gp, 50)
Adequate medium (50 gp, 60)
Adequate large (75 gp, 75)
Good  small (75 gp, 60)
Good medium (120 gp, 80)
Good large (180 gp, 100)
Superior small (200 gp, 75)
Superior medium (300 gp, 100)
Superior large (400 gp, 150)

MATERIAL SPELL COMPONENTS

Acid, strong (Uncommon, 1 gp/oz.): alchemist, brickmaker, engraver, stonecutter
Acorns (Common; 5 cp/lb.): druid, gathering
Adder stomach (Scarce; 5 gp/ea.): magick shoppe
Alcohol, grain (Common; 1 gp/qt.): alchemist, barber, dyer, jeweler, painter, paper/ink maker, perfumer, physician, tanner
Alkaline salts1 (Scarce; 5 gp/oz.): alchemist, gathering, physician
Alum (Uncommon; 1 gp/oz.): alchemist, barber, dyer, paper/ink maker, perfumer, physician
Amaryllis (Hypoxis) stalk2 (Rare; 24 gp/doz.): botanist, druid, flower shop
Animal hoof, powdered (Uncommon; 1 gp/oz.): alchemist, physician, stable,
vetrinarian
Bag, tiny (Common; 15 sp/ea.): leatherworker, moneylender, tailor, tanner
Bark, tree / Bark chips (Common; 1 cp/lb.): carpenter, druid, gathering, lumber mill
Bat fur/Bat guano/Bat hairs (Scarce; 10 gp/oz.): gathering magick shoppe
Bead, crystal or glass (Common; 5 sp/ea.): glassblower, jeweler
Beeswax (Everyday; 1 cp/oz.): beekeeper, bowyer/fletcher, food store
Bitumen3 (Uncommon; 5 gp/oz.): alchemist, barrelmaker, carpenter, shipmaker
Blood, black dragon4 (Rare; 100 gp/oz.): alchemist, druid, magick shoppe, physician
Blood, human4 (Rare; 100 gp/oz.): alchemist, druid, magick shoppe, physician
Blood, mammal (Uncommon; 1 gp/oz.): alchemist, butcher
Bone, powder or shard (Common; 1 gp/lb.): alchemist, butcher, magick shoppe, physician
Bone from undead (Rare; 50 gp/ea.): alchemist, magick shoppe
Brandy, drop (Common; 1 gp/pt.): tavern, winemaker
Brass dust (Common; 5 sp/oz.): armorer, smith, weapon maker
Brazier (Uncommon; 25 gp/ea.): candlemaker, smith, temple
Bromine salts5 (Scarce; 5 gp/oz.): alchemist, saltmaker
Bronze disc (Common; 15 sp/ea.): armorer, engraver, smith
Bull's horn, carved (Uncommon, 1 gp/ea.): carver, stable
Burrs (Everyday; 1 cp/oz.): gathering, stable
Butter (Everyday; 5 cp/lb.): dairy, farm, food store, tavern
Candles, various types (Everyday, 1 cp/ea., for tallow; Common, 1 sp/ea., for wax; Uncommon, 1-6 gp/ea. for special candles): candlemaker
Carbon (Common; 1 cp/oz.): candlemaker, paper/ink maker, smith
Carp, live miniature (Scarce; 1 sp/ea.): bait shop, fishmonger
Carrot, dried or powdered (Scarce; 1 sp/oz): alchemist, food store, herbalist
Castor beans6 (Rare; 10 gp/oz.): alchemist, dyer, perfumer, physician
Caterpillar cocoon (Uncommon; 5 sp/ea.): druid, gathering, silkmaker
Chalk (Common; 1 sp/stick): quarry
Charcoal: see Carbon
Citric acid (lemon or lime juice) (Uncommon; 1 gp/pt.): food store
Clay (Common; 1 gp/lb.): artist/sculptor, brickmaker, potter
Cloth (Everyday; 1-10 gp/yd.): clothmaker, sailmaker, spinner, tailor, weaver
Club, oaken (Common; 1 gp/ea.): weapon shop, woodcarver
Coal (Common; 1 gp/lb.): brickmaker, quarry, smith
Cone, crystal or glass (Scarce; 10 gp/ea.): glassblower, jeweler
Copper piece (Everyday; 1 cp/ea.): moneylender
Copper wire, fine (Common; 1 gp/ft.): smith
Corn extract (Common; 2 sp/lb.): alchemist, food dealer, herbalist
Cricket, live (Uncommon; 1 gp/ea.): bait shop, gathering
Crystal (Uncommon; 1-10 gp/ea.): glassblower, jeweler
Dart (Common; 5 sp/ea.): weapon shop
Demon ichor (Type I, Very Rare, 500 gp/oz.; Type II, Very Rare, 750 gp/oz.;
Type III, Very Rare, 1000 gp/oz.): alchemist, magick shoppe
Dirt (Everyday; free): gathering
Dirt, graveyard (Common; 1 gp/oz.): graveyard, temple
Down (Common; 1 sp/lb.): bowyer/fletcher, farm
Dragon bones (Rare; 500 gp/set): magick shoppe
Drum, small (Uncommon; 10 gp/ea.): musical instrument shop
Dung (Everyday; 1 gp/lb., packaged): stable
Dust (Everyday; free): gathering
Eagle eye (Rare; 20 gp/ea,): alchemist, magick shoppe
Egg, rotten (Uncommon; 1 cp/ea.): farm, food dealer
Eggshell (Common; 1 cp/ea.): farm, food dealer
Elixir made from the juice of dried plums
and the oil of 5-8 beans of a castor plant (Rare; 50 gp/oz.): alchemist
Evergreen (Common; 1 sp/lb.): druid, lumber mill
Eyelash, normal (Everyday; free): gathering
Eyelash of basilisk, ki-rin, ogre mage or
other spell-using creature (Very Rare; 100 gp/ea.): alchemist, magick shoppe
Fan (Common; 1-6 gp/ea.): clothing store, tailor
Fat (Everyday; 1 cp/lb.): farm, food store, tavern
Feather, wing / White / owl (Common/Common; 1-6 gp/ea.): farm, tailor
Feather, exotic (Scarce; 10-20 gp/ea.): clothing store, tailor
Firefly, live (Uncommon; 1 sp/ea.): gathering
Firefly, tail (Uncommon; 5 sp/ea.): magick shoppe
Fleece (Common; 1 gp/lb): farm, fuller, tailor, weaver
Flesh, human7 (Rare; 50 gp/bit): alchemist, magick shoppe, physician
Flint (Common; 10 sp/ea.): armorer, candle maker, smith, tobacconist, weapon maker
Flower petal (Everyday; free): gathering
Flour, white (Common; 1 sp/lb.): food store, miller
Fool's gold: see Iron Pyrite
Fur (Common; 1-20 gp/skin): farm, fuller, furrier, tailor
Garlic (Common; 5 cp/bud): food store, herbalist, tavern
Gauze (Common: 10 gp/sq. ft.): physician, weaver
Glass (Uncommon; 10 gp/sq. ft.): glassblower
Glove (Common; 1-6 gp/pr.): leatherworker, tailor
Glove, snakeskin (Scarce; 25 gp/pr.): tailor
Gold (Uncommon; price varies by weight and workmanship, base value 1 gp/1gp wt.): goldsmith, jeweler, moneylender
Grain (Everyday; 1 sp/lb.): bakery, brewery, farm, food store, miller, stable, tavern
Granite, dust or block (Common; 1 sp/oz.): mason, quarry
Grasshopper hind legs (Uncommon; 5 sp/ea.): gathering, magick shoppe
Gum arabic8 (Uncommon; 2 gp/oz.): alchemist, bakery, candy maker, physician
Gut (Uncommon; 1 gp/yd.): butcher, musical instrument shop
Hairs from a strong animal (Common; 1 cp/bunch): gathering, stable
Hammer, war (Common; 1 gp/ea.): weapon maker
Hawk eye (Scarce; 15 gp/ea.): alchemist, hawker, magick shoppe
Heart of a hen (Uncommon; 1 sp/ea.): butcher, farm
Herbs, various (Uncommon/Rare; 2 gp/oz.): alchemist, fishmonger, herbalist
Holly (Common, 5 sp/oz.): druid, gathering
Honey/honeycomb (Everyday; 1 sp/pt.): alchemist, beekeeper, farm, food store
Horn, carved (Uncommon; 1 gp/ea.): carver, stable
Humus9 (Common; 1 cp/lb): farm
Ice or snow10 (Varies)
Incense (Common; 1 gp/stick): candlemaker, perfumer, temple
Inks, special (Scarce, 100-500 gp/oz.; Rare, 600-1000 gp/oz.): alchemist
Ink, normal or lead-based (Uncommon; 10 gp/oz.): alchemist, paper/ink maker
Iron, various shapes and sizes (Common; 1-6 gp/ea.): smith, weapon maker
Iron pyrite (Uncommon; 5 gp/lb.): alchemist, magick shoppe
Jade circlet (Rare; 5000 gp): jeweler
Lampblack (Common; 3 cp/oz.): candlemaker, illuminator/scribe, painter, paper/ink maker
Lard (Common; 2 cp/lb.): farm, food store, tavern
Leaf (Everyday; free): gathering
Leaf from poison ivy, oak, or sumac (Common; 1 sp/ea.): druid, gathering
Leather loop (Common; 1-6 sp/ea.)L: leatherworker, tailor
Leather blessed by cleric (Uncommon; 100 gp/ea.): leatherworker or tailor + cleric/temple
Leek, crushed (Common: 5 cp/ea.): food store, tavern
Licorice root, shaving (Scarce; 15 sp/oz.): alchemist, food store, herbalist, physician, tavern
Lime, powdered or crushed (Uncommon, 1 gp/lb.): alchemist, quarry, stonemason
Loam (Common; 1 gp/lb.): brickmaker, farm, foundry, quarry, smith
Lodestone (Rare; 25 gp/ea.): astronomer/navigator, chandler, magick shoppe
Magnets: see Lodestone
Mandrake root (Scarce; 15 sp/ea.): alchemist, herbalist, physician
Marble, polished (Uncommon; 1 gp/cu. in.): mason, quarry
Marigold (Common; 1 cp/ea.): druid, flower shop, gathering
Mercuric-nitric crystals (Rare; 50 gp/oz.): alchemist, physician
Mercury11 (Scarce; 25/oz): alchemist, physician
Metal bar: rod, nail (Common; 1-6 cp/ea.): barrelmaker, carpenter, smith, weapon maker
Mica (Uncommon; 1 gp/cu. in.): mason, quarry
Milkfat, solidified (Common; 5 sp/pt.): dairy, food store
Mirror, silver (Uncommon; 20 gp/ea.): jeweler, silversmith
Mistletoe, borrowed (Uncommon; 10 sp/sprig): gathering
Mistletoe, greater (Scarce; as per PLAYERS HANDBOOK)
Mithral plate (Rare; 50 gp/1 gp wt.): armorer, jeweler, smith, weapon maker
Moonseed plant12 (Scarce; 5 gp/ea.): druid, flower shop, herbalist
Mud (Everyday; free): gathering
Mushroom spores (Rare; 50 gp/oz.): alchemist, herbalist, physician
Nettle leaves, crushed (Uncommon; 10 gp/oz.): alchemist, druid, herbalist, physician
Nitre: Saltpeter
Nut shells (Common; 1 sp/lb.): food store, gathering
Oak bark / leaf (Common:  1 sp/lb.): food store, gathering
Octopus (giant) tentacle (Rare; 50 gp/ea.): fishmonger
Oil (Common; 1 gp/flask): alchemist, candlemaker
Oil, sweet / oil  refined from hickory and walnuts (Uncommon; 5 gp/flask): alchemist, bakery
Ointment of very rare mushroom powder, saffron and fat (Very Rare; 500 gp/oz.): alchemist, herbalist
Ointment of oil, poppy dust, and pink orchid essence (Rare; 150 gp/oz.): alchemist, herbalist
Paddle, wooden (Common; 1 sp/each.): carpenter, woodcarver
Parchment (Common; 10 sp/sheet): illuminator, paper/ink maker, scribe
Peas, split dry (Common; 3 cp/lb.): food store
Phosphorus (Uncommon; 5 gp/oz.): alchemist, painter
Pigments (Uncommon; 1-6 gp/oz.): alchemist, painter
Pine/pine cone (Common; 1 cp/ea.): druid, gathering
Pine tar (Common; 5 sp/pt.): alchemist, carpenter, physician
Pins, silver (Uncommon; 1 sp/ea.): jeweler, silversmith
Pitch (Common; 5 sp/pt.): carpenter, painter, physician
Plant, green (Everyday; free): gathering
Plums, dried (Common; 2 cp/doz.): food store
Pork rind (Common; 5 cp/lb.): butcher, food store, tavern
Potion of heroism or superheroism (Rare: 500/700 gp/ea.): alchemist
Prayer beads / Prayer wheel / Prayer book (Common; 1-100 gp/ea.): temple
Prism, mineral (Uncommon; 5 gp/ea.): glassblower, jeweler
Quicksilver: see Mercury
Quartz, rock crystal, smoky quartz (Uncommon; 1-6 gp/ea.): glassblower, jeweler
Raisin (Common; 3 cp/lb.): food store
Ram's horn (Uncommon; 15 sp/ea.): farm
Reed (Common; 1 cp/lb.): gathering, mill, weaver
Resin (Common, 1 gp/oz. for ordinary sort; Uncommon, 5 gp/oz. for resin from camphor tree): alchemist, musical instrument shop, painter, paper/ink maker, physician
Rhubarb leaf, powdered (Uncommon, 5 sp/oz.): alchemist, herbalist
Roc eye (Very Rare; 500 g p/ea.): alchemist, magick shoppe
Rock (Everyday; free): gathering
Rod of amber, crystal or glass (Uncommon; 15 gp/ea.): glassblower, jeweler
Rope (Common; 50' for 4 sp): expedition outfitter, ropemaker
Rose petals (Common; 1 sp/ea. rose): flower shop
Salt/Rock salt (Common; 1 gp/lb.): food store, herbalist
Saltpeter (Uncommon; 1 gp/oz.): stable, quarry
Sand, fine / colored (Uncommon; 1 gp/oz.): clockmaker, gathering
Scroll (Uncommon-Scarce; 10-60 gp/ea.): illuminator, paper/ink maker, scribe
Seashell (Common; 1 sp/ea.): fishmonger, gathering, jeweler
Sesame seeds (Uncommon; 2 gp/lb.): herbalist
Shamrock leaf (Uncommon; 5 sp/ea.): druid, gathering
Silk, various (Scarce; 50-300 gp/yd.): clothier, tailor, trader/importer, weaver
Silver (Common; price varies by weight and workmanship): jeweler, silversmith
SInew from strong animal (Uncommon; 1 gp/ea.): alchemist, butcher
Skunk cabbage leaves (Uncommon; 1 gp/cabbage): druid, gathering
Slug (giant) digestive juice (Rare; 50 gp/flask): alchemist
Smoke (Everyday; free): any fire source
Snake scales / skin / tongue (Scarce; 6-12 gp/ea.): alchemist, magick shoppe
Snow: see Ice and snow
Soot: see Lampblack
Spectre, essence of (Very Rare; 750 gp/oz.): alchemist, magick shoppe
Spell books14 (Rare; 1000 gp + 100 gp/spell level): magick shoppe
Spell books, travelling14 (Rare; 500 gp + 100 gp/spell level): magick shoppe
Spheres of crystal, glass, or mineral (Uncommon; 5 gp/ea.): glassblower, jeweler
Spider, live (Uncommon; 1 gp/ea.): gathering, magick shoppe
Spider web (Everyday; 1 gp/web): alchemist, gathering, magick shoppe
Squid (giant) tentacle (Rare; 50 gp/tentacle): fishmonger
Squid secretion (Rare; 50 gp/flask): alchemist
Stalactites (Scarce, 5 gp/ea.): gathering
Steel (Uncommon; 10-60 gp/sq. yd.): smith
Stone, small (Everyday; free): gathering
Stone, square chip (Common; 1 cp/ea.): mason, quarry
Straw (Common; 5 sp/bale): farm, stable
String, piece (Everyday; 1 cp/yd:): clothing store, any craft shop, tailor, weaver
Stylus (Uncommon; 1 gp/ea.): engraver, paper/ink maker, scribe/illuminator
Sugar (Common; 1 gp/lb.): food store, herbalist, tavern
Sulphur (Uncommon; 1 gp/oz.): alchemist, physician
Sumac (Uncommon; 1 gp/oz.): druid, gathering
Talc (Uncommon; 1 gp/oz.): alchemist, beauty shop
Tallow (Common; 1 cp/lb.): candlemaker
Tea, herb (Uncommon; 1-6 gp/lb.): herbalist
Thread (Common; 1 sp/spool): clothing store, tailor
Thorns (Common; 1 sp/lb.): druid, gathering
Tort, minute (Common; 3 sp/ea.): bakery
Tortoise / Turtle shell (Common; 3 sp/ea.): fishmonger, jeweler
Treacle (Common; 5 sp/qt.): alchemist, food store, physician, tavern
Tiwgs (Everyday; free): gathering
Umber hulk blood (Very Rare; 750 gp/flask): alchemist
Viz-million (Uncommon; 10 gp/oz.): alchemist, dyer, paper/ink maker
Vestments, clerical (Uncommon; 100-600 gp/set): tailor, temple
Vial (Common; 1 gp/ea.): alchemist, glassblower
Vinegar (Common; 5 cp/qt.): food store, tavern, wine shop
Water (Everyday; free): gathering
Wax (Common; 1 sp/lb.): candlemaker
Whitewash (Common; 1 gp/gal.): painter
Willow or other flexible wood (Common; 1 cp/yd.): carpenter, druid, gathering, lumber yard
Wood, small piece (Everyday; free): gathering
Wool (Common; 1 cp/oz. unwoven, 1-20 sp/yd. woven): farm, fuller, tailor, weaver
Wytchwood15 (Uncommon; 5 gp/piece): druid
Yellow-tinted glass, crystal, or mica (Uncommon; 1-6 gp/ea.): glassblower, jeweler

LIBRARY
See Dragon #82