Cloak of Flame
 
Polyhedron - 1st Ed. AD&D - Polyhedron #19
Third Runner-Up: Cloak of Flame (for the AD&D games)

This item is a red or orange cloak. It functions as a Cloak +1 for any 
wearer. When worn by a magic-user or illusionist, it conveys a 
sense of warmth, and functions as a Ring of Warmth. Upon command, 
the cloak can create a Fire Shield spell effect with hot flames 
(Protection from Cold only), but this cancels the warmth. The 
duration of the fire shield is 1-4 turns. If the wearer casts any fire-based spell (Fireball, Wall of Fire, etc.), the cloak may be used to 
add one point per die of damage done. However, this causes the 
cloak to become non-magical for 1-4 turns thereafter.

While magical, this item inflicts 1-4 points of heat damage to any 
cold-based creature striking the wearer (such as an ice para-elemental). Unfortunately, it also gives a +2 bonus on the "to hit" rolls of fire-based creatures (such as salamanders) attacking the wearer. 

The cloak of flame radiates magical heat at all times, except while 
the item is non-magical. This powerful effect cannot be negated or 
modified, and can always be seen by infravision, even if the cloak 
and/or the wearer is invisible. Its heat interferes with infravison 
used nearby; creatures within 15' must use normal or magical 
vision, as infravision will reveal only a reddish cloud of heat. 

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