25-26
Alice
(an imposing young woman - hf CE A3: waghaltress)


 
ST IN WI DX CN CH Com
12 <PC: 13> 10 <PC: 11> 11 <PC: 6> 13 <PC: 15> 10 <PC: 15> 14 <PC: 15> 11 <PC: 12>

HP: 11 <PC: 24(14+10)>
AC: 7 <PC: AC 6>
+H: -
+D: -
DB: - <PC: -1>
SB: - <PC: -1>
 
BS R/AT PP MS HS
x2 - 30 15 10

AG: 1 [young] <10 years old>
AP: 10 [imposing]
PO: 5 [average]
SA: 1 [very stable]
GT: 20 [practical joker/prankster]
#H: -
MI: OW [crossbow of speed], <oil of acid resistance>, <PC: scroll of prot. from paralyzation>
<grew up on a farm in northern Ontario>
<was adopted by the Rhenee (river gypsys)>
<NWP: weather sense>


Alice
(an imposing teen - hf CE A3: waghaltress)

S 13
I 16 (Abyssal, Thieves Cant,  blue dragon, firefriend, dwarvish)
W 11
D 17
C 10
CH 14
COM 12
P 13 (d133)
T(ALK) +10%

AC 4 (leather, small shield, dex)

Huntress (gain the abilities of a 1st level Hunter; see the class by Gary Gygax)

CE
MMC
Age: 16
Imposing
    * You can intimidate characters of lesser level AND lesser strength than you
    * Examples: Peter Grant of LED ZEPPELIN and/or St. Pete of Brooklyn, musical tyrant of TYPE O NEGATIVE
    * roll twice for height & weight, take the higher of 2 rolls
Sanity: Very stable (+4 on saves vs. insanity effects and/or spells)
+ Prankster (100 XP every time you make a fellow player laugh, and you have skill and/or talent when it comes to engineering)
+ Even tempered
- - Craven
    * must pass a morale check, at a +20% penalty, to enter into melee
    * must also make other morale checks, as per the DMG
    * -4 on saves vs. fear
Energetic
    * +2 HP
    * +10% XP
    * +1 HP for every energy drink you drink during the Game (like an aid spell)
Interest: Politics (You have the abilities of a 1st level Politician)
5'6", 130 lbs

MI: OW [crossbow of speed], <oil of acid resistance>, <PC: scroll of prot. from paralyzation>

<grew up on a farm in northern Ontario, where Neil Young lived>
<was adopted by the Rhenee (river gypsies)>
<NWP: weather sense>