| ST | IN | WI | DX | CN | CH | Com |
| 12 <PC: 13> | 10 <PC: 11> | 11 <PC: 6> | 13 <PC: 15> | 10 <PC: 15> | 14 <PC: 15> | 11 <PC: 12> |
HP: 11 <PC: 24(14+10)>
AC: 7 <PC: AC 6>
+H: -
+D: -
DB: - <PC: -1>
SB: - <PC: -1>
| BS | R/AT | PP | MS | HS |
| x2 | - | 30 | 15 | 10 |
AG: 1 [young] <10 years old>
AP: 10 [imposing]
PO: 5 [average]
SA: 1 [very stable]
GT: 20 [practical joker/prankster]
#H: -
MI: OW [crossbow
of speed], <oil of
acid resistance>, <PC: scroll
of prot. from paralyzation>
<grew up on a farm in northern Ontario>
<was adopted by the Rhenee (river gypsys)>
<NWP: weather sense>
Alice
(an imposing teen - hf CE A3: waghaltress)
S 13
I 16 (Abyssal, Thieves Cant, blue
dragon, firefriend, dwarvish)
W 11
D 17
C 10
CH 14
COM 12
P 13 (d133)
T(ALK) +10%
AC 4 (leather, small shield, dex)
Huntress (gain the abilities of a 1st level Hunter; see the class by Gary Gygax)
CE
MMC
Age: 16
Imposing
* You can intimidate
characters of lesser level AND lesser strength than you
* Examples: Peter Grant
of LED ZEPPELIN and/or St. Pete of Brooklyn, musical tyrant of TYPE O NEGATIVE
* roll twice for height
& weight, take the higher of 2 rolls
Sanity: Very stable (+4 on saves vs. insanity
effects and/or spells)
+ Prankster (100 XP every time you make
a fellow player laugh, and you have skill and/or talent when it comes to
engineering)
+ Even tempered
- - Craven
* must pass a morale check, at a +20% penalty, to
enter into melee
* must also make other morale checks, as per the
DMG
* -4 on saves vs. fear
Energetic
* +2 HP
* +10% XP
* +1 HP for every energy drink you drink during
the Game (like an aid spell)
Interest: Politics (You have the abilities of a 1st level Politician)
5'6", 130 lbs
MI: OW [crossbow of speed], <oil of acid resistance>, <PC: scroll of prot. from paralyzation>
<grew up on a farm in northern Ontario,
where Neil Young lived>
<was adopted by the Rhenee (river gypsies)>
<NWP: weather sense>