+^SPEED^+
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A potion of speed increases the movement && combat capability of the imbiber by 100%.
Thus, a movement
rate of 9” becomes 18”, and a character normally able to attack but once
per round would gain double attacks in a round.
Note that this does not reduce spell casting
time, however (cf. haste spell).
Use of a speed potion ages the individual
by l year.
The other effects last for 5-20 rounds, the aging
is permanent.
<aura: dim alteration>
<bubbling, clear (transparent) maroon: bitter>
Wallac's Potion of Speedcasting (92.272)
Anyway, was it your intention for the Drow's ambidexterity to double his number of attacks? And were potions of speed cumulative with each other to a probable infinity? I only ask because I could never find anything in the rules opposing my theories. And if a Drow lives to be 1000+, who cares about a bit of magical aging, 'ya know?
Again, humble apologies if these sorts of questions were answered in previous Q&A's. But if so, just let me know and I'll go look for them. Thank you!
Well...
I suppose
that the Drow ambidexterity would extend
to hand-thrown missiles, so you were not off base there.
An
ambidextrous character can attack twice, yes, but of course that means
no shield, and a penalty on the second attack is usual, eh?
You
were well out in left field though claiming speed potions were cumulative.
I
can't blame you, though, as I have attempted to bulldoze GMs in like manner
when i was power gaming <paranoid>
Realistically, a drow character would care about losing 1% of his lifespan on a regular basis, don't you think?
cheers,
Gary
Quote:
Originally
Posted by Tuzenbach
You
mean .01% of his life, surely.
There
I go again, rules-lawyering like a madman.
Actually,
I had only meant for this muti-speed thing to be a sort of "secret weapon".
Afterall,
where was he to get replacements for the spent potions on a regular basis?
Hence,
it was only ever used once.
Yuppers,
my bad.
I
had the wish spell in mind, a 10-year
aging effect.
and
single-use with a year lost would not be a factor to any adventurous, long-lived
demi-human, I agree,
[Missile Weapon] of Speed~~
<img>
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The weapon is + 1 to hit && damage.
It the weapon is a bow (bows, crossbows,
and pellet
bows), the weapon allows the user to fire
at double the normal fire rate. Furthermore, the weapon automatically
pocks or cocks itself, allowing the user
to automatically fire one shot first in the melee round. If surprised,
the
character is unable to react quickly enough.
However, in situations of complete surprise, the character is able to
fire one shot in the second segment. If
the weapon is a throwing weapon, it virtually leaps from the character's
hand and darts towards the target at incredible
speed. At the beginning of any round that the character has the
weapon in hand, he may automatically make
the first attack, provided he throws the weapon.
For martial arts weapons, {SPEED} allows
the character to make twice the normal number of attacks
allowed by the martial arts style when
fighting with the magical weapon. The character must know a martial
arts style that teaches the use of the
weapon to gain this benefit.
-
Light = 5, Heavy = 8, Hand = . |
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Crossbow of Speed allows its possessor to double the rate of fire normal for the weapon.
If it is grasped, the crossbow of speed will automatically
cock itself. In surprise
situations it is of no help, but in
complete surprise
situations the held crossbow will enable its user to fire in the 2nd
segment
portion. Otherwise, it allows first fire in any melee round, and end
of
round fire also, when applicable.
10% of these weapons are heavy
crossbows. <acct. for hand crossbows>
The weapon has a +1 bonus.