104. ROOM, 30' x 20'

Six ghouls MOVE from here into harpy hall
(area 103) if any noise is heard therein, their
speed determined by the nature of the
sounds (as described above). These foul
creatures dwell here in harmony with the
harpies and other creatures to the north (in
areas 105-107). The harpies are allowed the
"fun" of killing charmed and other victims,
and get their fair share of the morsels thus
obtained. Most of the corpses are then taken
by the ghouls for later feasting.

Ghouls (6): AC 6, MV 9", HD 2, hp 15, 13,
12, 10, 8, 6, #AT 3, THACO 16, D 1-3/1-3/1-6, SA
touch paralyzes, SW turnable; XP 95, 91, 89, 85, 81, 77 (Total: 518)
 
The door to the west of harpy hall leads
to this place. No exits are apparent. The
place reeks of carrion, and filth and
bones litter the floor. Heaps of old cloth
along the walls indicate where the occupants of the place once nested. Old garments hang from pegs in the wall.

A thorough SEARCH reveals 187 cp, 81 sp, 5
ep, and 61 gp under the bedding. A suit of
elf-sized elfin chainmail hangs under an old
cloak on the south wall. (Elven chain may
be sold for up to 500 gp, varying by the
place and time of sale. It is not normally
available for purchase in shops, being
highly sought and often reserved for elves,
nobles, well-known leaders, and political
officials.)

(Total coin XP: ~69)

RECRUITS: 579 (June 20)

Level 1.
>>105.>>