107. ROOM, 20' x 20'

2 ghasts have chosen this spot as their
lair. From it, they direct the ghouls and have
grown accustomed to leading an easy existence. If wounded and hard-pressed, the pair
tries to escape via the secret door in the east
wall, heading to area 115 for safety. The
secret exit works by raising a wall sconce,
which causes a five-foot-wide wall section
to pivot. This cannot be worked except
from inside the ghast's chamber (i. e. being a
one-way secret door).

Ghasts (2): AC 4, MV 15", HD 4, hp 23, 20,
#AT 3, THACO 15, D1-4/1-4/1-8, SA touch paralyzes
stench 10' radius = save vs. poison or suffer -2 "to hit" penalty, SW turnable; XP 282, 270 (Total: 552)
 
From the look of this chamber, it was
once the sanctuary of some lesser priest
of the Temple. The walls are plastered
and painted with scenes of evil nature,
featuring the earth principle. The rotting
remains of a large bed, two couches, and
several carved chairs, now broken, testify that the room was once a comfortable place.
The whole room reeks horribly. Bones
are tossed here and there, and a partially
eaten orc carcass lies on the floor near
the south wall. No exits are visible, save
the normal door to the north.

If the bed is moved, a section of stonework
with plaster missing is noteworthy. Behind a
loose block is a large gold cup (worth 450
gp) which contains 112 gp and 3 onyx gems
(each worth 50 gp).

(Total treasure XP: 712)

RECRUITS: May 20, 579

Level 1.
>>108.>>