147. ROOM, 20' x 20'

3 bugbears are on guard in this room.
They are gaolers and know nothing of the
secret door in the west wall. Their master, the
human turnkey (area 152), is away. They fight
until they see that the situation is hopeless,
and then attempt to escape or surrender.

Bugbears (3): AC 5, MV 9", HD 3 + 1, hp
19, 17, 14, #AT 1, THACO 16, D 2-8 (bardiche), SA
surprise 50%; XP 211, 203, 191
(Total XP: 605)

The bugbears wear black leather jacks
adorned with a pale brown pattern of two
triangles. Each carries 2-16 sp, 2-16 ep, and 2-16 gp.
(Total: 24 sp, 23 ep, 27 gp)
(Total 2e XP: 41)
 
This plain room contains little of interest. A peg shoved between the blocks of
stone on the west wall holds a robe of
dull black cloth adorned with a pale
brown pattern, a pair of triangles one
atop the other. In the southeast corner of
the room stands an old battered table <large table>
with 2 chairs, a stool, and a bench <2 padded arm chairs, high stool>
(along its south edge) clustered around
it. A cask is on the table, with some
earthenware mugs and bits and pieces of
food. 3 torches burn in wall sconces, <stew, pastries, water, prunes>
and 8 fresh ones lie on the floor. An
open cupboard in the northeast corner
displays old plates, several mugs, lumpy
sacks, and a string of small dried sausages. A large water barrel stands near
the southwest corner, opposite the door.

The cask on the table holds 2 gallons of
beer. The lumpy sacks in the cupboard contain only hard biscuits.

<cask = ?>

RECRUITS:

Level 1.
>>148.>>