152. TORTURE CHAMBER

The solid door to this area is not locked, and
can be opened easily and quietly if care is
taken. The turnkey and his bugbear assistant are here busily engaged in torturing a
human on a rack, and will therefore probably be surprised (1-4 on 1d6) by careful and
quiet invaders.

Turnkey: AC 1, MV 9", Swashbuckler (F5), hp
30, THACO 12, #AT 1, D d8+4 (battle axe); XP 240 <alt>
<cruel>
<double specialisation: THACO 9, #AT 2, D d8+7>

Bugbear: AC 3, MV 9", HD 3 + 1, hp 22,
#AT 1, THACO 16, D 2-7 (flail); XP 223 <footman's flail> <alt>

(Total XP: 463) (475)

The turnkey is wearing chain mail armor,
and has 16 Strength and 17 Dexterity (the
damage and AC bonuses for which are
included in the statistics above). He wears a
bronze ring with a triangular setting of jet
(worth 50 gp), and has 23 gp in his purse.
Inside a hidden pocket in his surcoat are
four tourmalines (worth 100 gp each). The
bugbear is wearing a chain mail shirt and
leather jack with metal plates. In its purse
are 1-6 sp, 1-6 ep, 1-6 pp, <5 sp, 3 ep, 2 pp>
and a rock crystal (worth 50 gp).

(Total treasure XP: 484)

Their victim is a man-at-arms, who was
recently taken in a raid which netted other
captives (see below). He refused to join the
Temple fighters, and so is to be slowly killed
here and then fed to the gnolls.

Victim: AC 10, Level 0, hp 3 (originally 6);
XP 13
<perceptive>
 
Lurid light from a flaming cresset and a
glowing brazier full of charcoal reveals a
30' x 20' chamber containing a rack,
IRON MAIDEN, cage, and all the other
unspeakable devices common to a torture chamber. 
<boots (iron), oil (barrel of), wheel, fire pit>
<barrel: 26.25 gallons, 210#>

2 adjacent 10' square
alcoves, 1 to the south and 1 east,
are barred, their doors held fast by chain
and padlock. 2 prisoners are in each,
obviously here to await the tender mercies of the torturers. 2 female humans
are in the south alcove, and 2 orcs in
the east.

The humans are mere country folk, taken in
a recent raid. They ask to be shown an exit
from the dungeon so that they may return to
their homes. The orcs JOIN and FIGHT with the
party if given arms (being Lawful and
opposed to the Temple followers, despite
their evil natures) though they desert in any
tough situation. They know a way to get to
the level below (area 153) and the route to
stairs up (near the south end of the level
map, east and west sides).

<Orc HP: 3, 2>
<Prisoner XP: 25 for the orcs>

RECRUITS:

Level 1.
>>153.>>