7. GRAND STAIRCASE
 
A flight of steps, 20 feet wide and each
step broad and tall, delves down to the
north. The stone is a dull gray, but flecks
of color — white, blue, red, green, and
black — dot its surface.
To the north of the staircase is a stone
railing, with supports of white, brown,
and green stone alternating; its upper
portion is cinnebar. The floor beyond is
paved with 3-foot squares of highly
polished red granite. The square
columns of some type of yellowish stone
are carved in bas relief, and painted to
show scenes of fire and suffering with
demonaic creatures leering on.

If PCs proceed down the flight of steps,
they come to a 10' landing and a pair of massive
double doors which exactly duplicate
those at the entrance (area #1).

These are
sealed with soft iron, chained, padlocked,
and likewise bear the silvery glowing warning
glyphs. The permanent antipathy is also
here, requiring the same saving throw,
again with a -2 penalty. However, those
who failed the saving throw at the entrance
are not here entitled to another; they automatically
shun and refuse to look at the
runes. Those who succeeded at first but fail
here are always affected by antipathy whenever
any identical set of runes is confronted.
If the party eventually breaks open these
doors, they enter Dungeon Level One, area
145.

>> 8.