Encumbrance of Characters


 
Encumbrance (PH) - - - Encumbrance Values of Standard Items (DMG)
Encumbrance and Movement - - - WSG

Under normal circumstances, any character needs clothing,
armor, and equipment (including weapons) to survive in the wilderness.
The advantages of wearing and carrying equipment far
outweigh the disadvantages. In fact, there is only one significant
disadvantage: encumbrance.
Practically anything a character wears or carries contributes to
his degree of encumbrance. Notable exceptions (as mentioned in
the DMG, page 225) include, but are not necessarily
limited to, the following:

* One set of clothing - normal, light attire, but not heavy and
bulky cold-weather outerwear.
* Thieves’ picks and tools, or any similar small and easy-to-carry
items (a small waterskin, a small food pouch, etc.), when such an
object is the only thing being carried.
* Material components for spells, if such items are not large or
bulky.
* A helmet (but not a great helmet) worn by a character who is
also wearing armor.

The encumbrance value of an object is expressed in gold
pieces, and a standard conversion in the game system specifies
that a weight of 10 gp is equivalent to one<1> pound. However, for
purposes of determining an object’s encumbrance value, this direct
conversion does not always suffice. Although the weight of
an object is often a major factor, other considerations are also important.
The volume, or bulkiness, of an object may be more significant
than its weight; as pointed out on page 101 of the PH, a 20-pound sack of feathers certainly has an encumbrance
value greater than its actual weight in gold pieces. Similarly,
a character who is walking while balancing a 20-foot-long
wooden pole on his shoulder is encumbered to a much greater
degree than the weight of the pole alone would indicate.
No set of rules or guidelines can cover all the objects a character
may want to wear or carry, and for this reason the DM
will frequently be required to make rulings on encumbrance
value. As a rule of thumb, any non-bulky item can be assigned
an encumbrance value equal to, or only slightly greater
than, its weight in gold pieces; a bulky object should be given an
encumbrance value of at least two or three times its weight; and a
very bulky object should have en encumbrance value of at least
five times its weight.

Table 11: ENCUMBRANCE LIMITS FOR CHARACTERS
<added directly to Str. table, None column was added>
<check this : could be one column off>
<as well, an extended version .... S1 - S25 ... should be done>

                            ........................... Encumbrance Category .........................................................
Strength None Light Moderate Heavy Severe
- - - - - -
3 0-39 40-100 101-350 351-700 701-1150
4 0-49 50-150 151-450 451-800 801-1250
5 ^ ^ ^ ^ ^
6 0-59 60-200 201-550 551-900 901-1350
7 ^ ^ ^ ^ ^
8 0-89 90-350 351-700 701-1050 1051-1500
9 ^ ^ ^ ^ ^
10 ^ ^ ^ ^ ^
11 ^ ^ ^ ^ ^
12 0-119 120-450 451-800 801-1150 1151-1600
13 ^ ^ ^ ^ ^
14 0-139 140-550 551-900 901-1250 1251-1700
15 ^ ^ ^ ^ ^
16 0-159 160-700 701-1050 1051-1400 1401-1850
17 0-169 170-850 851-1200 1201-1550 1551-2000
18 0-179 180-1000 1001-1400 1401-1700 1701-2250
18/01-50 0-189 190-1100 1101-1450 1451-1750 1751-2500
18/51-75 0-199 200-1200 1201-1500 1501-1800 1801-2750
18/76-90 0-209 210-1300 1301-1600 1601-2000 2001-3000
18/91-99 0-221 220-1400 1401-1700 1701-2200 2201-3500
18/00 0-249 250-1500 1501-1900 1901-2400 2401-4500

How to USE the Encumbrance Limits for Characters Table

Calculate the total encumbrance value, in #, of all
objects worn or carried by the character. Read across on the line
where the character’s current STR score appears until reaching
the column that contains the number range where the encumbrance
value falls. The character’s current encumbrance status
is described by the heading at the top of that column.
If the total encumbrance value is less than the lower number in the “light” column, the character is considered not encumbered.
An encumbrance value greater than the higher number in the “Severe” column is effectively impossible; a character cannot
move, engage in combat, or perform any other physical activity if
the encumbrance value of his equipment exceeds this amount --
and he may, at the DM’s discretion, suffer damage as a result of being overburdened.