The table
below gives you a guideline respecting weight and bulk carried and how
movement is affected:
Encumbrance | Movement | Reaction and Initiative |
normal gear -- about
35# and no great bulk |
12” -- subject can
run quickly |
normal or better
(+1 for armour lighter than chain mail only - OSRIC) |
heavy gear -- armor
and/or equipment of about 70# or fairly bulky |
9” -- subject can
make a lumbering run |
normal, no bonuses
(Normal bonuses apply - OSRIC) |
very heavy gear --
armor and/or equipment of 105# and bulky (such as plate armor) |
6" -- subject can trot
for short distances |
slowed
(No normal bonuses apply, but penalties do - OSRIC) |
encumbered -- armor
and/or equipment over 105# weight and/or (very) bulky |
3" to 4" -- no
trotting possible |
slowed greatly
(No normal bonuses apply, but penalties do; -1 extra penalty) <(DMG: encumbered creatures are not allowed to charge)> <(DMG: attack encumbered creatures at +2 to hit)> |
Strength penalties or bonuses
will modify these guidelines.
Weight is usually stated
in gold pieces, 10 gold pieces equalling 1# (pound).
Volume can only be calculated
from known comparisons, as the size and shape of objects varies from individual
to individual,
i.e. how big is a tapestry?
ADQ: On page 27 of
the DMG
is a
list of movement rates for
various
armor types. Should these be
modified for STR using ENC
bonuses and penalties from
page
9,
PH?
Do these movement rates
apply to non-humans, or
do short-legged
races such as goblins move
more slowly?
It is hard to get this info
from the
MM. e.g., elves
and
dwarves
both typically wear chain mail,
but their movement rates
are listed as 12"
and 6", respectively, while
humans in
chain move at 9".
ADA: Insufficient
details are given on this
topic to answer your question
officially. Try
the following unofficial
system.
The "free
encumbrance" (the amount the
character can carry without
penalty) is
easily calculated by adding
the average
character weight (DMG,
page 102) <male> <female>
to the base "free
encumbrance"
figure (PH, page
101),
expressed in coins
<pounds>, which generates the
numbers on the following
chart. Base movement
rates are also given.
Race | Male | X | Female | X | Move |
Human | 210 | 35 | 165 | 26 | 12" |
Half-orc | 185 | 30 | 155 | 24 | 12" |
Dwarf | 185 | 30 | 155 | 24 | 9" |
Half-Elf | 165 | 26 | 135 | 20 | 12" |
Elf | 135 | 20 | 115 | 16 | 12" |
Gnome | 115 | 16 | 110 | 15 | 9" |
Hobbit | 95 | 12 | 85 | 10 | 9" |
Remember that these figures include the
character's own body weight. Find the total
for your character, and modify it by the
STR adjustment (PH,
page 9), which is already given in coins. <10 coins = 1 pound>
Finally, subtract the character's actual
weight (naked) to find the max. weight
of items which can be added without penalty.
Assuming that the 35
pound increments
used in the PH (pages 101-102)
are based on the average capacity of
the average human male, the "X" column
gives the factored increment of change for
all other character types. "X" is simply
ratio of unencumbered body weights, multiplied
by that 35 pound figure. When a
character adds "X" additional weight, the
movement rate drops to the next stage: 9",
6"; 3-4" (then, extrapolating if desired,
1"-2"; 0).
Example: A chubby half-orc female
weighing 140 pounds has a STR of
18(40). Her free ENC is 155# (from
the chart) plus 100#,
or 255#. After subtracting her weight (140#),
she can carry items totalling 115#
without problem, at 12" rate. Adding the
240-coin increment, her movement rate
drops to 9" when she's carrying a total of
139#; to 6" with 163#; 3"-4"
with 1870#, to 1"-2" with 211#;
and no movement at all with 235# or
more.
Nearly all movement rates in the system
are divisible by 3 for easier calculations. If
you wish, you may extrapolate a straight-line
function, instead of increments, to
more accurately reflect the ratio of movement
rates vs. encumbrance. However, use
the ratios of average heights, rather than
body weights, as a more accurate reflection
of SPEED.
The table in the
DMG
(page 27) to which you refer gives accurate
encumbrance figures for various armor
types, and again (I presume) it is based on a
human male. Use the movement rates given
if you prefer to avoid the complexity of the
above system.
(Polyhedron #25)
Quote:
Originally posted by
Cias the Noble
3. Page 101-102 of the PHB
states the effects of encumbrance, but leaves the description rather vague.
I believe this was done
intentionally to allow the DM to allocate such situations as he or she
saw fit, but I was wondering if you have any examples of how the effects
of encumbrance besides reduced movement and slowing (if any) should be
handled?
That sort of adjustment
was left strictly to the DM managing the play.
there are far too many variables
to allow any easy rule of thumb, so the approach you noted was given.
A PC carrying more than
about 25% of his body weight, as adjusted by Strength,
should be penalized in movement and reaction.
Bulky materials that are
light weight also have the same effect.
That's about all I care to
offer in this regard, but I had many a PC moving along at half movement
rate in my games...until they decided to be more practical.
One player with a dwarf
character was shamed when I described him as a mound of equipment with
little feel poking out of the stack, and a helmet capping the pile.
Much of the extraneous material
was then dumped by that PC.
I am delighted I refused
to do detailed encumbrance tables as a number of vocal fans advocated.