If characters are so unfortunate || unwise
to be caught in a hurricane, the best conditions they
will have to operate in are as described
on the bottom line of the
Wind Velocity Effects Table.
But things won't stay this good
for very long; as the storm moves in and
first approaches and then
reaches full intensity, it will be effectively
impossible for characters
to do anything except huddle in a shelter
and wait for the storm's
fury to abate.
If no structure (natural
or manmade) is avail. for a character
to USE, the best thing he can do is hollow
out a space in the earth
|| sand, assuming that such terrain exists,
and lie face-down in
the depression. Of course, rain and wind
work continually to
wear down the sides of the depression,
so the AREA around the
head && face must be frequently
scooped out and kept clear of
water &&
sediment. If no soft ground is available, the character
should flatten out face-down on a rock
face, preferably one that is
slanted away from the direction of the
wind and one that offers
some cracks or protrusions to USE as handholds
&& footholds. A
character who is not anchored
|| protected in at least some minimal
fashion must make a STR
Check once per turn for the
duration of the storm. Failure indicates
that the character has
been buffeted and blown across the ground,
and he has a 50%
chance of taking 1d3 points of damage,
either from the force of
the storm itself or from incidental impact
with debris.
Anyone who attempts
to stand up or MOVE during a hurricane
must make a STRCheck
to get to his feet and an additional
STRCheck
at the beginning of every round thereafter, with a
die-roll modifier of +2, to remain erect.
Failure indicates that he
has been thrown to the ground and takes
1d6 points of damage.
If characters are lucky
enough to find a cave along the seacoast
or some other similar sturdy,
natural shelter,
they can take refuge there and wait out
the storm in relative comfort and safety.
A manmade shelter, other than one hewn
out of solid rock, will be
subject to structural damage from the
storm; although such a
structure witll hold up for a while and
may even withstand the hurricane,
a significant chance exists that it will
gradually become
weakened and then abruptly collapse. The
table below summarizes
the possible effects of a hurricane on
aboveground, manmade
structures.
Table 6: HURRICANE DAMAGE TO STRUCTURES <in HP.M>
Points of Damage Against
Intensity of Storm | Wood | Earth | Soft Stone | Hard Rock |
Light | 1 | 1/2 | - | - |
Normal | 2 | 1 | 1/2 | - |
Heavy | 3 | 2 | 1 | 1 |
<HP.M = Mega Hit Points. Link to explanation>
The left-hand column on the preceding table
describes the
three stages that a hurricane may go through.
Light is a relative
term; it refers to the hurricane in its
formative stage, when wind
velocity has climbed to at least 80 miles
per hour. After an hour or
two of such activity, the storm will increase
to normal intensity,
with winds of 100 to 140 miles per hour.
Some hurricanes, but not
all, will reach heavy intensity, in which
wind speeds can be as
great as 200 miles per hour. The DM must
determine
if and when heavy intensity occurs.
The “Points of Damage” columns show the
structural points of
damage that may occur to any structure
in the hurricane’s path.
The DM should check once every three turns
to see
whether damage has accrued. There is a
50% chance on each
check that the indicated amount of damage
will have been absorbed
by the structure in question. This damage
will not usually
manifest itself on a piece-by-piece basis;
that is, a structure will
not come apart gradually. However, non-reinforced
doors and
windows will be the first things to go,
and will separate from the
surrounding structure when the structure
has taken damage sufficient
to cause such an occurrence. After that,
the structure itself
will absorb damage up to the amount of
its defensive point value
(see DMG, page 110:
Constructions,
Siege
Engines). <>
If this figure is reached before the hurricane
abates, the structure will collapse and parts
of it will be carried away by the wind.
Characters inside a structure
when it collapses may suffer damage from
being hit by debris,
at the DM’s discretion depending on where
the
characters are located and how they are
outfitted.