Lightning Storm:


Effects of the Environment: 
Special Weather
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Lightning Quasi-Elementals
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WSG

As with other types of severe precipitation discussed above, a lightning storm presents no special hazard to
characters who take simple precautions. However, the word
"simple" in this context is an expression of complexity and no
necessarily a measure of difficulty. For instance, it may not be at
all easy for a character to find somewhere to hole up during a
lightning storm if he's in the middle of a flat, featureless plain that
extends hundreds of yards, or miles, in every direction.

    The most important precaution to take against being struck by
lightning in the outdoors is to get rid of, and get away from, any
metal armor, weapons, and equipment. If time permits, it is a
good idea to scatter individual pieces of metal (the parts of a suit
of armor, for instance) over an AREA of at least several yards in diameter
to minimize the possibility of lightning hitting the armor and
gear. Heaping everything up in a pile for easier access later is
asking for trouble, especially if the top of the pile is higher than
any surrounding terrain.

    Second, if solid cover is not available, get as low as possible,
either by dropping flat on the ground or lying in a ditch or depression.
Lightning is not immediately absorbed into the ground after
it hits; the electrical force may travel some distance (up to several
hundred yards, if the stroke is very powerful) along the ground
before dissapating, and slong its route it will seek out gullies, ruts,
and other such low spots. Thus, someone lying in a ditch is not
entirely safe, but this course of action is still better than presenting
oneself as a TARGET above ground level. (Contrary to popular
belief, lightning does not travel from the clouds to the ground but
rather in the opposite direction; even so, we tend to speak of lightning
"hitting the ground" because of the visual impression created
when a strike occurs.)

    Even an apparently safe place, such as a rock overhang, is not
necessarily the best place to be. If lightning strikes on a ridge
above the overhang, it may travel downward into the enclosure
as described above. Still, an alcove of this sort is much more
preferable than a more exposed position.

Taking cover under a lone tree is not a good course of action at
all; if the tree is taller than the surrounding terrain, it is a prime target
for lightning - and even if the electrical force of the lightning
stroke does not travel down through the tree, a character is still
vulnerable to damage from falling debris (at the DM’s discretion)
if the tree is hit.

Standing beneath a thick cover of trees of equal height is perhaps
the best precaution one can take against lightning in the
outdoors when no better cover is available. Of course, if an enclosed
structure is within running distance, that is the place to
head for. If lightning hits the structure, the electrical charge will
ground itself through the roof and walls. A structure with an
earthen floor is the safest of all, since the ground provides additional
insulation against any electricity that may leak through the
structure.

The chance of a character being struck by lightning is a very
small one, even considering the possibility of normal foolish behavior,
such as standing out in the open while wearing a suit of
plate mail. In contrast, abnormal foolish behavior is rushing to the
only tall tree in sight, climbing to the top, and thrusting your sword
toward the heavens. The suggestions that follow do not take abnormal
behavior into account; the Dungeon Master is free to arbitrate
such occurrences, and it is strongly recommended that if a
character voluntarily and knowingly engages in such behavior,
he be given exactly what he appears to want -the jolt to end all
dolts.

Below, in order from least dangerous to most dangerous, are
the general circumstances in which a character could conceivably
be struck by lightning. The list is not exhaustive, and the
Dungeon Master may extrapolate from it to account for circumstances
that are not specifically mentioned. The exact chance of
lightning hitting a character is left up to the Dungeon Master, but
this list does offer relative rankings, using 1 to represent the
smallest chance. In all cases except the last, this list assumes
that the character has divested himself of armor and other large
items of metal and has taken the best available opportunity to
protect himself.

1: Inside a solid, nonmetallic structure and not touching the
structure itself. (If someone is sitting or leaning against the side of
the structure, treat this as a relative chance of 10.)
5: Protected beneath or within a natural shelter that is not the
highest point on nonfeatureless terrain, or a shelter that is expansive
enough to absorb the force of the lightning (under a large
rock overhang; beneath a thick grove of equally tall trees).
15: Partially protected on featureless terrain (lying in a ditch in
the middle of a field, or at the bottom of a gently sloping hill).
30: Scantily protected beneath a large object in the middle of
otherwise featureless terrain (standing or lying under a big tree in
a field).
50: Unprotected on featureless terrain (standing, sitting or lying
in the middle of a field).
100: Unprotected, and asking for it, on featureless terrain
(standing fully armored in the middle of a field).
The damage that can be suffered from a lightning strike extends
through a wide range of possibilities. A character who has
taken no precautions to prevent injury will be killed on a 4 in 6
chance, and if he doesn’t die outright he will lose 40-90% of his
maximum total hit points (which may still result in death if the
character was not at or near full hit points to begin with). A character
who has taken the best precautions available to him and
still gets hit will be killed on a 2 in 6 chance, and otherwise will
lose 10-60% of his current hit points. As with the rules concerning
the chance of being hit, the DM is free to adjust
these figures in any way he sees fit.