The Positive Material Plane
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Survival in the Energy Planes
Movement in the Energy Planes
Encounters in the Energy Planes
Combat in the Energy Planes
Magic in the Energy Planes
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Features of the Energy Planes
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The Inner Planes
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Deities & Demigods
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Manual of the Planes

    While the four major inner planes are generally hostile to Prime
Material life, they pale in comparison with the effects of the Positive
and Negative material planes. These two planes, aka
the planes of Positive && Negative Energy, are thoroughly
hostile to outside life. No Greater Deities, Lesser Deities, or Demi-gods are <alt>
known to inhabit these planes.

    The Positive Material plane is alive with light, the very atoms of
the elemental medium vibrating with energy. Power is everywhere,
so much so that it overwhelms the traveller.

    Both planes border on the major elemental planes and where
they meet are the quasi-planes. The positive quasi-elementals
are Steam, Lightning, Radiance, and Minerals, while those that
border the Negative plane are Ash, Dust, Salt, and Vacuum.

Survival in the Energy Planes

    The Positive Material plane, referred to in some texts as the
Plane of Life, seems to be a relatively friendly plane. Yet it is the
life-giving energies that make this plane so deadly. An unprotected
traveller fells every cell in his body achieve its full potential
and ignite, turning the traveller into an incandescent beacon. In
game terms, every round an unprotected character is in the
plane, he gains 2d6 HP. When the HP total is greater
than twice his original total, the character explodes (should he
manage to leave the plane before exploding, these HP disappear
in 1d20 true turns--any damage to the character is taken
from these extra HP first). This is a drastic and perilous
method of healing and is used only in the most desperate cases.

    The only common form of protection is the spell Negative plane protection
and its modified opposite Positive plane protection. Initially
created to offset the effects of level-draining creatures, these
spells provide suitable protection. These spells cannot be CAST
in the energy planes (they draw on energy from the opposite
energy plane). Spells and devices that provide protection from
elemental forces cannot be modified to provide protection from
the effects of the energy planes.

    Breathing: You cannot breathe energy, nor can it be transformed
into a breathable mixture, as by an airy element spell. The
traveller must have devices (such as an ioun stone) or spells that
negate the need to breathe, or else his adventures in the planes
of energy are limited to the time he can hold his breath.

    Vision and Senses: Vision and detection are limited to
10 yards. The light or darkness is too intense to see farther.

Movement in the Energy Planes

    The method of choosing a down direction is the fastest way to
travel here. Without a guide from an associated quasi-plane, the
traveller is lost in the infinite wastes of the energy plane.

    Some travellers have tried to remain in the Border Ethereal to
avoid the harmful effects of the energy planes. In truth, the power
of the energy planes is so intense that the Border Ethereal is
weakened. Each turn in the Border Ethereal with the Energy planes,
there is a 10% chance that the Border pulls back and
leaves the traveller trapped in the adjoining energy plane.

Encounters in the Energy Planes

    There are no random encounters in the energy planes. Owing
to the destructive nature of the plane, pockets of elemental material
are quickly destroyed. The nature of native creatures in the
energy planes is as yet undetermined, though there are no
energy animentals or elementals that duplicate the abilities of
Prime Material beings.

Combat in the Energy Planes

    Combat in the energy planes operates under the general
restrictions for the inner planes.

Magic in the Energy Planes

    The effects on magic are as for the inner planes in general.

    Spells that create matter have that matter destroyed by the plane
one round after its creation, exploding in a rainbow of harmless
motes in the Postive, collapsing into dust in the Negative. Spells that
summon creatures from other planes function, though creatures
with average or better INT are aware of the summoner's
location and either do not show up or take protective measures.

    Spells that have variable effects always inflict max. damage
in the plane of Positive Energy, and min. damage in the
plane of Negative Energy. Spells that inflict damage over a period
of several rounds function for only one round, as the spells'
effects are negated by the plane.

Features of the Energy Planes
 
Xag-Ya and Xag-Yi Trillochs Undead

Undead: Many undead draw their animating force from the
Negative Material plane, which endows them with the power to
drain ability scores or levels. Such creatures are said to exist in
both the Prime Material and Negative Material planes simultaneously,
though this is unlikely, as the 2 are not linked. There is
no record of undead spotted in either the Positive or Negative
Material planes, though they are found in the quasi-planes.
 
 
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