Igundi
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Climate/Terrain: Temperate wilderness forest

Frequency: Very rare
Organization: Solitary
Active Times: Night
Diet: Carnivore
Intelligence: Low (5-7)
Treasure: D
Alignment: Chaotic evil
Reaction Modifier: - 2

Number Appearing: 1
Armor Class: 6
Movement: 6”
Hit Dice: 3 + 2
THACO 16
Number of Attacks: 2 claws, 1 bite
Damage per Attack 1-6 (claw) x 2,l-12 (bite)
Special Attacks: Spell use (see below)
Special Defenses: Nil
Magic Resistance: Nil
Size: Medium (5-6 feet tall)
Morale: Regular (10)
Experience Value: 100 + 4/hp

The ingundi is an intelligent humanoid reptile.

Physical Appearance: In its true form, the ingundi is
similar in appearance to a small lizard man--a lightly built,
bipedal reptile standing five to six feet tall, with a
tail which balances its upper body. Its mouth is wider than
a lizard man’s, however, and filled with sharp, rending
teeth. Its forelimbs, though slimmer and weaker, bear long
and hideously sharp claws. Color ranges from a light green
on the back to a pale yellow-white on the creature’s belly.
Its small eyes are yellow with large black pupils. The
ingundi wears no clothes or ornaments of any kind.

The ingundi rarely appears in its true form, however. It
has a well-developed change self power and typically
appears as some other, more innocuous, creature. When
hunting humans or demihumans, it appears as an attractive
individual of the same race (but opposite sex) as its prospective
victim.

Combat: The ingundi uses its innate powers to pick out
a victim and lure that individual away from the herd or
group, where it can kill and eat its chosen prey at leisure.
The creature has evolved a powerful form of ESP. With
this, it picks out of its chosen victim’s mind the image of the
individual the victim most wants to meet romantically.
Then, using its power of change self, it takes on the appearance
of the desired individual. The ingundi can take the
form of any creature ranging in size from that of a large dog
to that of a bear. The incubus can use the ability twice per
day, and the effect lasts for ld10+10 rounds, unless dispelled
before that time.

In this form, the ingundi approaches its selected victim
and tries to engage him or her in conversation (or courtship
ritual, for non-speaking prey). Conversation or courtship
allows the creature more intimate contact with the vic-
tim’s innermost desires. Playing on these desires, the creature
casts a strong charm person spell (or charm monster,
whichever is applicable) on its victim. Because the creature
has access to the depths of its target’s mind, the victim
receives a - 2 penalty on its saving throw.

If the spell is successful, the ingundi attempts to lead the
victim away from his or her companions, to a place where it
can slay and eat the victim in private. It also entices the
victim to remove any armor he or she may be wearing. The
creature’s first attack is at +4 to hit, and the victim
receives no attack on that first round. Thereafter the
charm is broken, and the victim can defend and attack normally.

The ingundi’s ESP power can be blocked by magical spells
affecting the mind(e.g., mind blank). The ingundi can’t
charm a potential victim whose mind is so shielded. Obviously,
an ingundi won’t approach an individual whose
thoughts it’s unable to read. If, however, the shield is erected
after the ingundi has started its approach, it will withdraw
as quickly as it can without giving away its true
nature.

If somebody other than the victim witnesses the ingundi’
discussion with the victim, they hear a one-sided
conversation-the victim is carrying on his or her side of
the dialogue, but the other figure (the ingundi) is silent.
This is because the ingundi isn’t actually speaking-it’s
generating the conversation within the victim’s mind. Witnesses
to this exchange are immune to the creature’s
charm; only the initially selected target can fall victim to
it.

If the charm fails, or if someone else intervenes, the
ingundi will try to flee. It will only fight if cornered.

Habitat/Society: The ingundi is a solitary creature. It
typically makes its lair inside a dead tree or among the
roots of a live one. Individuals willingly approach each other
only to mate, and then only once per year in the depths of
winter. The female lays a single egg in a concealed and
sheltered area, then totally ignores it. The egg hatches
after 12 weeks. The young ingundi is barely two feet long
from nose to tail, but from birth it can fend for itself, having
full ESP, change self, and charm abilities. (It can only
use these abilities on small animals, however). It grows
quickly, reaching full size in six months.

Although the ingundi’ powers work well on humans and
demihumans, such beings aren’t the ingundi’ usual prey.
Normally, the ingundi reads the minds of other forest
creatures-deer, for example-and uses its change self ability
to appear as a harmless member of its victim’s species
(for example, if it’s after a stag, it might appear as a doe; if
it’s after a doe, it might appear as a fawn). In this form, it
draws close to its victim and touches it. With this touch,
the ingundi casts its charm. Normal (i.e., non-monstrous)
animals receive no saving throw against this charm. The
ingundi then leads its victim away, to slay and eat at its leisure.

The ingundi has few natural enemies. There are creatures
that would eat it if they recognized it for what it was,
but the ingundi’ ESP and change self abilities can be used
defensively as well. Unless it’s surprised, the ingundi will
detect the thoughts of a creature hunting it, and will take
on the form of a creature the hunter would not eat.

The ingundi has no language; individuals communicate
by reading each other’s thoughts.

Niche: The ingundi is at or near the top of the food
chain. It’s an efficient predator, preying on creatures from
deer to traveling humans and demihumans. It produces
nothing. Some sages believe that incubus populations are
partially responsible for the dire reputations of Fellreev
Forest and Hornwood.