Number Appearing: 1
Armor Class: 6
Movement: 6”
Hit Dice: 3 + 2
THACO 16
Number of Attacks: 2 claws, 1 bite
Damage per Attack 1-6 (claw) x 2,l-12
(bite)
Special Attacks: Spell use (see
below)
Special Defenses: Nil
Magic Resistance: Nil
Size: Medium (5-6 feet tall)
Morale: Regular (10)
Experience Value: 100 + 4/hp
The ingundi is an intelligent humanoid reptile.
Physical Appearance: In its true
form, the ingundi is
similar in appearance to a
small lizard man--a lightly built,
bipedal reptile standing five to six feet
tall, with a
tail which balances its upper body. Its
mouth is wider than
a lizard man’s, however, and filled with
sharp, rending
teeth. Its forelimbs, though slimmer and
weaker, bear long
and hideously sharp claws. Color ranges
from a light green
on the back to a pale yellow-white on the
creature’s belly.
Its small eyes are yellow with large black
pupils. The
ingundi wears no clothes or ornaments of
any kind.
The ingundi rarely appears in its true form,
however. It
has a well-developed change self power
and typically
appears as some other, more innocuous,
creature. When
hunting humans or demihumans, it appears
as an attractive
individual of the same race (but opposite
sex) as its prospective
victim.
Combat: The ingundi uses its innate
powers to pick out
a victim and lure that individual away
from the herd or
group, where it can kill and eat its chosen
prey at leisure.
The creature has evolved a powerful form
of ESP. With
this, it picks out of its chosen victim’s
mind the image of the
individual the victim most wants to meet
romantically.
Then, using its power of change self, it
takes on the appearance
of the desired individual. The ingundi
can take the
form of any creature ranging in size from
that of a large dog
to that of a bear. The incubus can use
the ability twice per
day, and the effect lasts for ld10+10 rounds,
unless dispelled
before that time.
In this form, the ingundi approaches its
selected victim
and tries to engage him or her in conversation
(or courtship
ritual, for non-speaking prey). Conversation
or courtship
allows the creature more intimate contact
with the vic-
tim’s innermost desires. Playing on these
desires, the creature
casts a strong charm person spell (or charm
monster,
whichever is applicable) on its victim.
Because the creature
has access to the depths of its target’s
mind, the victim
receives a - 2 penalty on its saving throw.
If the spell is successful, the ingundi
attempts to lead the
victim away from his or her companions,
to a place where it
can slay and eat the victim in private.
It also entices the
victim to remove any armor he or she may
be wearing. The
creature’s first attack is at +4 to hit,
and the victim
receives no attack on that first round.
Thereafter the
charm is broken, and the victim can defend
and attack normally.
The ingundi’s ESP
power can be blocked by magical spells
affecting the mind(e.g., mind blank). The
ingundi can’t
charm a potential victim whose mind is
so shielded. Obviously,
an ingundi won’t approach an individual
whose
thoughts it’s unable to read. If, however,
the shield is erected
after the ingundi has started its approach,
it will withdraw
as quickly as it can without giving away
its true
nature.
If somebody other than the victim witnesses
the ingundi’
discussion with the victim, they hear a
one-sided
conversation-the victim is carrying on
his or her side of
the dialogue, but the other figure (the
ingundi) is silent.
This is because the ingundi isn’t actually
speaking-it’s
generating the conversation within the
victim’s mind. Witnesses
to this exchange are immune to the creature’s
charm; only the initially selected target
can fall victim to
it.
If the charm fails, or if someone else intervenes,
the
ingundi will try to flee. It will only
fight if cornered.
Habitat/Society:
The ingundi is a solitary creature. It
typically makes its lair inside a dead
tree or among the
roots of a live one. Individuals willingly
approach each other
only to mate, and then only once per year
in the depths of
winter. The female lays a single egg in
a concealed and
sheltered area, then totally ignores it.
The egg hatches
after 12 weeks. The young ingundi is barely
two feet long
from nose to tail, but from birth it can
fend for itself, having
full ESP, change self, and charm abilities.
(It can only
use these abilities on small animals, however).
It grows
quickly, reaching full size in six months.
Although the ingundi’ powers work well on
humans and
demihumans, such beings aren’t the ingundi’
usual prey.
Normally, the ingundi reads the minds of
other forest
creatures-deer, for example-and uses its
change self ability
to appear as a harmless member of its victim’s
species
(for example, if it’s after a stag, it
might appear as a doe; if
it’s after a doe, it might appear as a
fawn). In this form, it
draws close to its victim and touches it.
With this touch,
the ingundi casts its charm. Normal (i.e.,
non-monstrous)
animals receive no saving throw against
this charm. The
ingundi then leads its victim away, to
slay and eat at its leisure.
The ingundi has few natural enemies. There
are creatures
that would eat it if they recognized it
for what it was,
but the ingundi’ ESP and change
self abilities can be used
defensively as well. Unless it’s surprised,
the ingundi will
detect the thoughts of a creature hunting
it, and will take
on the form of a creature the hunter would
not eat.
The ingundi has no language; individuals
communicate
by reading each other’s thoughts.
Niche: The ingundi is at or near
the top of the food
chain. It’s an efficient predator, preying
on creatures from
deer to traveling humans and demihumans.
It produces
nothing. Some sages believe that incubus
populations are
partially responsible for the dire reputations
of Fellreev
Forest
and Hornwood.