CLIMATE/TERRAIN: Any non-desert land environment
FREQUENCY: Very rare
ORGANIZATION: Pack
ACTIVE TIMES: Night
DIET: Carnivore
INTELLIGENCE: Average (8-10)
TREASURE: Nil
ALIGNMENT: LG
REACTION MODIFIER: 0
NUMBER APPEARING: 2-20
ARMOR CLASS: 6
MOVEMENT: 18"
HIT DICE: 3+3
THACO: 16
NUMBER OF ATTACKS: 1 bite
DAMAGE PER ATTACK: 2-6
SPECIAL ATTACKS: Nil
SPECIAL DEFENSES: Breath weapon
MAGIC RESISTANCE: 10%
SIZE: M (4' high at the shoulder)
MORALE: Elite (16)
LEVEL/EXPERIENCE VALUE: III | 60 + 5
Mist wolves are cousins of normal wolves,
but they are
larger and have some magical abilities.
Although they’re
lawful good in alignment, mankind’s innate
fear and
hatred of wolves ensure that these creatures
will always be
misunderstood.
Physical Appearance: Mist wolves
are almost identical
to their non-magical
cousins, except they’re higher at
the shoulder and their fur is smokey grey
with white tips
on the hackles. They’re slim and muscular,
with fearsome-looking
teeth. Their eyes
are black, without the red tinge
often seen in wild wolves.
Combat: Mist wolves attack in packs
like common
wolves, often using sheer weight of numbers
to drag down
opponents. They’re more intelligent than
their cousins, so
they are less likely to continue an obviously
losing battle.
Mist wolves have a magical ability that
makes it easier
for them to disengage from stronger opponents:
A single
wolf can exhale clouds of thick mist (similar
to a wall of fog
spell) blocking all vision, filling a
volume 10 feet on a side
and lasting five rounds unless blown away.
The mist is
purely defensive, since it’s as opaque
to the wolves as it is
to their opponents. This ability can be
used twice per day.
Habitat/Society: Because of their
alignment, mist
wolves only attack humans
or demihumans who are behaving
in a flagrantly evil manner. Normally,
mist wolves will
protect travelers from evil creatures
that may wish them
harm. Unfortunately, fear and hatred of
wolves is taught
from the cradle, and is embodied in everything
from children’s
tales to common expressions (“a wolf in
the fold,”
“the wolf at the door,” etc.). The fact
that mist wolves are
frequently seen when evil is abroad doesn’t
help; people
never realize-or refuse to believe-that
the wolves only
appear when evil is near in order to fight
it. Therefore, mist
wolves are often slain by the people they’re
trying to protect.
Mist wolves have an innate ability to detect
evil. This
power operates continuously, and without
conscious volition.
They’re implacable enemies of evil, and
defenders of
goodness and law. They’ll often go to
great lengths-even
giving their lives-to protect humans and
demihumans.
Mist wolf society is based around the
pack, as with common
wolves. Packs comprise up to 20 wolves,
with an equal
number of males and females. The leader
of the pack is the
strongest individual (usually male, but
not necessarily so),
who gains and defends the position by
challenge and (nonlethal)
combat. If the pack is encountered in
its own territory
(usually wilderness forests), there are
half as many cubs
present as there are females. Mist wolves
are monogamous
and mate for life, and both parents share
the responsibility
of caring for the cubs. Cubs grow rapidly,
reaching full
maturity at the age of 12 months. They
gain their breath
weapon ability at half that age.
Mist wolves have their own rich language
consisting of
yips, barks, and growls. They understand
the common
tongue, but are unable to speak it for
anatomical reasons.
These creatures are most common in forests
with evil
reputations, because that’s where they
can do the most
good. (Of course, this doesn’t help the
wolves’ reputations
at all . . .) There are large populations
of mist wolves in
Dreadwood and in the Burneal Forest, although
they
aren’t limited to these areas.
Niche: Mist wolves are highly efficient
predators with
few natural enemies. They’re intelligent
enough to select
their victims and control their hunting
with care, making
sure never to over-predate an area or
prey population.