FREQUENCY:
Uncommon ([Cold Civilized Swamp])
FREQUENCY:
Uncommon ([Cold Wilderness Swamp]) <*>
FREQUENCY:
Uncommon
([Cold Freshwater Surface]) <*>
FREQUENCY:
Uncommon
([Cold Saltwater Surface])
FREQUENCY: Uncommon ([Temperate
Civilized Swamp]) <*>
FREQUENCY: Uncommon ([Temperate
Wilderness Swamp]) <*>
FREQUENCY:
Uncommon
([Temperate Saltwater Surface]) <*> <1>
FREQUENCY:
Rare
([Temperate Saltwater Surface]) <*> <1>
FREQUENCY:
Uncommon ([Tropical Civilized Swamp]) <*>
FREQUENCY:
Uncommon ([Tropical Wilderness Swamp])
FREQUENCY:
Uncommon
([Tropical Freshwater Surface])
FREQUENCY:
Uncommon
([Tropical Saltwater Surface])
FREQUENCY:
Rare
([Tropical Saltwater Surface])
<*:
add pirate?>
<1:
Temperate Saltwater Surface appears twice>
NO. APPEARING: 50-300
ARMOR CLASS: See below
MOVE: 12"
HIT DICE: 1-6 HP
% IN LAIR: 80% or 100% (192
Buccaneers: coastal waters, TPL48:8th, REF3.90)
BOOTY TYPE: Individuals
[K], [W] in lair
NO. OF ATTACKS: 1 ~ {0 =
natural 20 | 1 = 20 | 2 = 19 | 3 = 18 | 4 = 17 | 5 = 16 | 6 = 15 | 7 =
14 | 8 = 13 | 9 = 12 | 10 = 11}
DAMAGEIATTACK: By weapon
type
SPECIAL ATTACKS: Leader
types
SPECIAL DEFENSES: Leader
types
MAGIC RESISTANCE: Standard
INTELLIGENCE: Mean: average
to very
ALIGNMENT: Neutral (chaotic
evil)
SIZE: M
PSlONlC ABILITY: leader
types
Attack/Defense
Modes: leader types
LEVEL/X.P. VALUE: I | 5
+ 1 (7 + 1 if armed with missile weapon)
Buccaneers are found
on the oceans, seas, large lakes, and broad rivers of the world.
Their armor depends upon
where they are located.
Usually the encounter will
be in the buccaneers' lair, which is their vessel(s). <link to floorplans>
Only 20% of the time will
they be encountered off of their ship(s) along some coast or shore.
For every 50 buccaneers encountered
there will be a F3 and for every 100 a Swashbuckler (F5), all in addition
to the number indicated by
the dice.
They will have from 2-5 prisoners
in their lair, these unfortunates being
held for ransom.
Buccaneers will always be
led by a captain of 8th or 10th level -- 8th if
fewer than 200 buccaneers.
He will have a 6th or 7th level lieutenant and 4
mates of 4th level. These
are all in addition to the regular buccaneers.
For every 50 buccaneers there
is a 15% chance for a cleric of 12th, 13th,
14th, or 15th level and
a 10% chance for a M-U of 6th, 7th, or 8th
level.
The armor and arms of a force of buccaneers are:
<>
01-05 | chainmail & shield, sword, hand axe | 5% |
06-10 | chainmail & sword | 5% |
11-20 | leather armor & shield, sword | 10% |
21-50 | leather armor & spear | 30% |
51-70 | leather armor & axe | 20% |
71-80 | leather armor & heavy crossbow | 10% |
81-00 | leather armor & light crossbow | 20% |
Note: All leaders and high
level types in a force will wear chainmail
rather
than plate armor, and if
magickal armor is indicated it will be of the chain
variety.
The buccaneer group given
is divided between three ships (a nao, carrack, or cog). Each ship may
have up to
three ballistae mounted
on it. Ships may be used as a group or as individual units. For more info
on ships
see Waterborne
Adventures in THE DMG.
All buccaneers may have type
[K] treasure.
Magic items are indicated
by capital letters.
The unit types of buccaneers
are:
Unit
#1 -- chain mail, shield, sword, & hand axe
Unit
#2 -- chain mail & sword
Unit
#3 -- leathers & shield & sword
Unit
#4 -- leathers & spear
Unit
#5 -- leathers & axe
Unit
#6 -- leathers & heavy crossbow
Unit
#7 -- leathers & light crossbow
Ship
#1
Total
Size: 91
Leaders:
1 tenth
level fighter (captain), P
2 fourth
level fighters (mates)
Buccaneers:
Unit
#1 -- 15
Unit
#4 -- 25
Unit
#5 -- 20
Unit
#7 -- 25
Additional High Level Characters:
2 third
level fighters
1 seventh
level magic-user, SC, W, M
Ship
#2
Total Size: 84
Leaders:
1 seventh
level fighter (lieutenant)
1 fourth
level fighter (mate)
Buccaneers:
Unit
#2 -- 10
Unit
#4 -- 25
Unit
#5 -- 20
Unit
#7 -- 25
Additional High Level Characters
1 fifth
level fighter, S, P
1 third
level fighter, OW
Ship
#3
Total Size: 85
Leaders:
1 fourth
level fighter, OW, P
Buccaneers:
Unit
#3 -- 30
Unit
#4 -- 25
Unit
#6 -- 25
Additional High Level Characters:
1 twelfth
level cleric, A, SC, OW, M, W
1 fifth
level fighter, S
2 third
level fighters
FREQUENCY: Uncommon ([Cold Wilderness Swamp])
FREQUENCY: Uncommon ([Tropical Freshwater Surface])
FREQUENCY: Uncommon ([Tropical Saltwater Surface])
FREQUENCY: Rare ([Tropical Saltwater Surface])
Pirates are CE
buccaneers
who in all other respects conform to the characteristics of the latter
type of
men.
<Q1.C: CG Pirates! Maybe change the CE to any C>