BULL
FREQUENCY: Common
NO. APPEARING: 1-20
ARMOR CLASS: 7
MOVE: 15"
HIT DICE: 4
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 2
~ 15
DAMAGE/ATTACK: 1-6/1-6
SPECIAL ATTACKS: Charge
(3-12 + 1-4)
SPECIAL DEFENSES: Nil
INTELLIGENCE: Semi-
ALIGNMENT: Neutral
SIZE: L (5' at shoulder)
LEVEL/X.P. VALUE: III
| 85 + 4
The bull is a dangerous opponent, being aggressive
&& easily aroused to anger.
There is a 75% chance that if approached within 8" it
will attack.
Charge: A charging bull will do 3-12 points of
damage
upon impact with an additional 1-4 points of trampling damage.
A charge must cover
at least 30'.
Such animals as the wild ox
and the aurochs fall under this general class.
<>
When a herd <(see Cattle,
Wild)> is pres ent there will be several bulls which will defend the
REST.
The bull is the sacred animal of Hephaestus.
FREQUENCY: Common
([Temperate Civilized Forest], [Temperate Civilized Plains])
FREQUENCY: Very
rare ([Temperate Civilized Hills], [Temperate Civilized Swamp], [Temperate
Civilized Desert])
FREQUENCY: Common
([Temperate Wilderness Forest], [Temperate Wilderness Plains])
FREQUENCY: Very
rare ([Temperate Wilderness Hills], [Temperate Wilderness Swamp], [Temperate
Wilderness Desert])
FREQUENCY: Common
([Tropical Civilized Forest], [Tropical Civilized Plains])
FREQUENCY: Very
rare ([Tropical Civilized Hills], [Tropical
Civilized Swamp], [Tropical Civilized Desert])
FREQUENCY: Common
([Tropical Wilderness Forest], [Tropical Wilderness Plains])
FREQUENCY: Very
rare ([Tropical Wilderness Hills], [Tropical
Wilderness Swamp])
<image might be Amun-Re>
ENCOUNTER:
ADVANCE:
75% combat begins