Advanced Dragons && Dungeons - Dragon - The Dragon # 33
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Bazaar of the Bizarre
Magical Oils: Try Lotions Instead of Potions
Larry Walters

Notes:
The durations for most oils when applied is 1 day unless otherwise stated.

Points of damage caused or cured is permanent.

When a spell is mentioned or “. . . as the spell . . .” is said, it means
use the duration, area of effect, etc. of that spell when the oil is used.

All oils can be found in powder form.

The letter found before the name of the oil is the restriction in regard
to character class:
    A: All character classes may use.
    C: Only clerics (druids) may use.
    F: Only fighters (paladins, rangers, thiefs, monks) may use.
    W: Only wizards (magic users, illusionists, witches) may use.

Beings are usually entitled to a saving throw when hostile magic is
used against them. This also applies to oils unless otherwise stated.
 
1 A ABSINTHE: When applied to another person, that person
will take twice the damage given to others.
2 A AFRICAN JU JU: Raises charisma by 2 and gives a plus
2 to all saving throws.
3 FU ALLSPICE: Plus 1 to strength.
4 A ALLSPICE: Adds plus 4 to all saving throws vs. magick.
5 A ANGER: Calms berserk warriors.
6 W ARIES, ANISE: Increases range (double) and effect
(enables user to see infrared and ultraviolet spectrums) of
clairvoyance spells.
7 A APHRODISIA: Raises <Comeliness> to 18 for sexual purposes.
8 W ARABIAN NIGHTS: Plus 5 to charisma.
9 <?> ATTRACTION: Plus 3 to charisma.
10 A BAT'S BLOOD: Does 2-8 points damage when sprinkled
on characters of good alignment.
11 A BEND OVER: Plus 5 to saving throw vs. magick.
12 A BERGAMOT: Plus 6 to saving throw vs. magick.
13 W BLACK ARTS: When applied to the forehead and
sprinkled in an X over where the victim will step, the victim
must make a saving throw vs. magic or instant death will
result. Evil characters only.
14 <-> <->
15 W BOTTOM #20: When applied to the doorknob of the
victim’s house, the victim must make a saving throw vs
magick at -3 or take 3-18 pts. damage.
16 A BRUNO'S CURSE: Protection from evil.
17 A BUDDHA: Increases chance to reach the gods by 5, 10
or 15%, depending on potency.
18 F BULLS: Increases strength to 18 for 1 turn, then subtracts
2 from original strength for 6 turns.
19 C CARNATION: Cures disease.
20 A CHOCOLATE: Makes all wandering monsters friendly
for 1 day if saving throw fails; otherwise, they will go into
frenzy.
21 A CINTRONELLA: Plus 3 to charisma.
22 A CIVIT: Protection from good.
23 F CLEO MAY, CLEOPATRA, COME TO ME: Increase
sexual charisma by 4. <Comeliness>
24 C COMMANDING: As a command spell when this oil is
touched to another.
25 WC CONCENTRATION: Causes silence in a 3” radius.
26 W CONFUSION: Causes confusion, as the spell, when
thrown or applied to another. Saving throw applicable.
27 FC CONQUERING GLORY: Adds 1 to hit probability when
applied to a weapon for 1 turn.
28 A CONTROLLING: Charm, as Charm Person spell, when
applied to another. Can also charm monster adding 1 to
saving throw for each h.d. above 1.
29 A CRAB APPLE: When applied to another that person will
be well disposed towards you (in the way of giving info,
drinks, etc.).
30 WC CROSSING: When sprinkled in the victim’s path, the
victim will sustain 3-18 pts. of damage and his/her strength
and constitution will be lowered to 3 for the day if saving
throw fails. Evil characters only.
31 A CUMIN SEED: When sprinkled in the doorway of one’s
dwelling, this dwelling will be protected from evil.
32 A CYPRESS SEED: Increases probability of a friendly
reaction from chaotic gods.
33 WC DAMNATION: When sprinkled on another, victim must
make a saving throw vs poison or die.
34 A DESIRE ME: When applied to oneself, it makes the next
being of the opposite sex fall madly in love with you. No
saving throw.
35 A DO AS I SAY: Gives the user the power to detect illusion
or detect charm.
36 W DOUBLE CROSS: When sprinkled on enemy it confuses
as spell. Also, when applied to oneself, it will cause
anyone with 10 or less Intelligence to believe whatever the
wearer says. Duration 1 turn
37 C DRAGONS BLOOD: This potent oil will remove curse,
cure disease, uncharm, or cure 3-18 pts damage.
38 C DRAGONS BLOOD: see 37.
39 A DREAM: Causes sleep when sprinkled on another.
40 A ENCHANTMENT: Plus 2 to charisma.
41 A EUCALYPTUS: Cures 2-12 pts of damage.
42 A EVE: When used by a female, it has the ability to charm
men for duration of oil.
43 A EVIL EYE: Protection from evil.
44 A EXODUS: When thrown on another, he/she will flee
from the thrower.
45 C EXORCISM: Removes curse.
46 F FIVE FINGER GRASS: Protection from good, and increases
Dexterity by 2.
47 A FRANGI PANI: When applied to oneself, all around
him/her will trust him/her and tell him/her secrets, indiscretions,
etc. Duration: 1 turn.
48 A GALANGAL: When applied to oneself before going to
court, the judge will always find in favor of the user.
49 A GARDINIA: When sprinkled on a person he/she will
be held as a Hold Person spell.
50 A GET AWAY: Will protect a dwelling from evil.
51 A GRAPE: <1000 silver dollars> will appear where this oil is
poured.
52 FC HIGH CONQUERING: Adds 2 to hit probability to
weapon applied to.
53 C HINDU GRASS: Adds 3 to wisdom.
54 C HOLY, HOLY TRINITY: Does 3-12 pts. of damage to
beings of evil alignment. Good characters only.
55 A HONEYSUCKLE: When this oil is rubbed in the eyes,
the user’s range of sight is doubled and infravision is also
obtained.
56 A HYPNOTIC: Relaxing agent.
57 A HYSSPO: Does 1-6 pts. damage vs. beings of evil alignment.
Good characters only.
58 A JAMAICA: Cures 2-8 pts of damage.
59 A JEZEBEL: See EVE.
60 A JINX REMOVING: After 3 days of continued usage of
this oil, it will remove curse.
61 FC HIGH JOHN THE CONQUEROR: Adds 3 to hit probability
of weapon anointed for 1 turn.
62 C KING SOLOMON: Increases wisdom by 3.
63 C KLUDDE: Speak with animals.
64 A LAVENDER: Increases wisdom and dexterity by 2.
65 A LIFE: Cure disease.
66 C LILY OF THE VALLEY: Can only be contained in
gold. Causes 2-12 pts damage to all creatures not of good
alignment. Good characters only.
67 A MAGNOLIA: Doubles psionic strength for 3 turns when
used by those who possess psionics.
68 F MANPOWER: Increases strength by 2.
69 A MERCURY: When one anoints himself with this oil he
will be able to contact one of the gods, ask the being a
question, and this being will answer this question with a
short phrase or word, truthfully.
70 A MOJO: This oil has the power to grant one 5th-level
wish.
71 W MOON: With the use of this oil, one can teleport him/
herself as with the spell (only once).
72 A MUSK: Adds 1 to strength and increases natural sex
drive.
73 W NARCISSUS: Causes sleep when thrown on another.
74 C NEW LIFE: Use as Forget spell.
75 C NINE MYSTERY: Use as Locate Object spell.
76 WC OBEAH: As Remove Curse spell.
77 A OLIBANUM: Reduces damage taken by 1/2.
78 W POWER: Removes charm placed upon another or oneself.
79 A PRIMROSE: Draws the truth from a liar. Duration: 1 turn.
80 A REVERSIBLE: Reverses any spell put on a person or
object.
81 A ROSEMARY: When worn on the temples, wrists, and
ankles it has the following attributes: Cures 2-8 hp of
damage, protects from evil, and gives plus 3 to saving
throw vs offensive magick.
82 C RUE: Cures insanity if used for 3 days.
83 C SANDALWOOD: Cures 2-16 pts. of damage sustained
from blunt weapons.
84 C SNAKE: When a green candle is anointed with this oil
and burned, it will cure disease as the spell.
85 A SPIKENARD: Cures 1-8 pts of damage when used on
characters of good alignment, but causes 1-8 on characters
of evil alignment.
86 C, W SPIRIT: Speak with dead, as the spell.
87 W TIME: When this oil is thrown in the air, a time stop will
occur for 10 seconds.
88 A VERBENA: Completely protects against Curse and Geas.
89 A VIBRATION: When this oil is applied to oneself and
another, that other person will be under your charm.
90 C VIRGIN OLIVE: When applied to a holy symbol or
cross it will add 4 to a cleric’s roll to turn undead, it will also
cause 2-16 pts of damage on evils if saving throw fails.
91 A VISION: Gives the power to see invisible and see into
the ultraviolet spectrum.
92 A VOODOO: When thrown at an enemy it reduces his
strength to 3 if saving throw fails.
93 F WILL POWER: When applied it raises one’s strength by
5.
94 C WINTERGREEN: Cures 1-6 pts. damage and adds 5
to saving throw vs disease. <2 point adjustment to occurence and severity>
95 A WISHING: When this oil is put on a candle and burned,
one can write a wish on a piece of parchment and it will
come true (if under 7th level).
96 W WITCH'S: When a piece of a foe’s hair is soaked in this
oil, 8 days later he/she must make a saving throw vs
poison or die. Evil characters only.
97 A XYZ: Makes one 10 years younger. <Aging>
98 A YLANG YLANG: Increases charisma by 2.
99 A ZODIAC OIL: Usually brings a favorable reaction when
speaking with lawful gods.
00 A ZULA ZULA: When sprnkled on an enemy, this oil
will kill or (if saving throw is successful) bring 3-18 pts of
damage. Evil characters only.