FREQUENCY: Very rare
<Unique>
FREQUENCY: Very rare
([Dungeon Level X])
FREQUENCY:
Very rare ([Astral Plane])
NO. APPEARING: 1 <(VII:
retriever)>
ARMOR CLASS: -8
MOVE: 15"
HIT DICE: 200 HP
% IN LAIR: 50%
TREASURETYPE: R,
S, J, V <(There is a 5% chance that the heart of Demogorgon is a Nanorion
stone)>
NO. OF ATTACKS: 3
~ 7
DAMAGE/ATTACK: All
special
SPECIAL ATTACKS:
Energy drain, rotting, hypnosis, beguiling, insanity, magic use, psionics
SPECIAL DEFENSES:
+2 or better weapon to hit
MAGIC RESISTANCE:
95%
INTELLIGENCE: Supra-genius
ALIGNMENT: Chaotic
evil
SIZE: L (18' tall)
<(UA: 2 x 1 x 3h)>
PSlONlC ABILITY:
150/head
Attack/Defense Modes: All/all
LEVEL/X.P. VALUE: X | 74,000
(for destroying material form) | 740,000 (if killed permanently)
Rivalry between demon
lords is great,
but the enmity between
Demogorgon and Orcus is immense and unending.
Demogorgon is a terrible
opponent.
Gaze: First, he possesses great powers in his two heads.
Gaze.Hypnosis: Should he fix the gaze of both upon his enemies he is
able to hypnotize.
This hypnosis will affect from 10-100 creatures of 1 to 3 hit dice,
from 5 to 40 with 4 to 6 hit dice,
from 3 to 24 with 7 to 9 hit dice,
2 to 12 with 10 to 12 hit dice,
and from 1-4 with 13 or more hit dice.
Those over 15 hit dice save versus magic,
all others are automatically hypnotized.
This hypnosis of the mass sort is limited in that the victims are only
under its influence for 1 turn,
but during this time will follow most instructions absolutely (self destruction
would not be heeded) and for from 1 to 6 turns ofterwards will tend to
believe or carry out the residual of the hypnosis.
Gaze.Beguiling: Demogorgon's left head has a gaze which has the effect of a rod of beguiling,
Gaze.Insanity: and the gaze of his right head causes insanity for from 1 to 6 turns.
When used independently in this manner the potential victim or victims save vs. magic to determine whether or not they avoid the eyes.
Energy Drain:
Second, Demogorgon is able to lash his forked tail,
striking with it
as a whip-like weapon.
Its touch causes
energy drain from one to four levels,
the tail striking
as a footman's flail for hit
determination. <original just reads 'flail'>
Rot: Third,
his tentacles also are deadly weapons,
each causing 1-6
hit points of damage to any opponent,
but those opponents
which are of lesser stature
(particularly those
hailing from the material plane such as humans,dwarves, elves, etc.)
will be subject to
rot -- a limb becomes useless in 6 melee rounds and drops off in another
six;
the body sustains
damage which permanently removes 25% of the person's hit points in 6 melee
rounds, cumulative per hit.
A cure disease
made within the 6 melee round limit will save the member so that it will
heal in 1 to 4 weeks,
and body hits will
be restored entirely with the cure if made within the 6 melee rounds after
the hit.
Whenever desiring
to do so, Demogorgon uses any one of the following powers:
Cast continual darkness,
charm person,
create illusion (as
an illusion wand),
cause fear (as a
wand of that ilk), levitate (as a 16th level magic-user),
detect magic,
read magic,
read languages,
detect invisible
objects,
ESP,
dispel magic,
clairvoy,
use clairaudience,
suggest,
water breathe,
polymorph self,
wall of ice,
charm monster,
telekinese 7,000
gold piece weight with each of his two heads (or with but one),
cast a feeblemind spell once per day,
project an image,
use power word stun
once per day,
use any symbol once
per day,
turn sticks to snakes
and
gate in other demons,
85% chance of success: 50% chance for a type I-IV, 50% chance of gating
in a type V or VI.
Demogorgon should be treated as a lesser god, though very rarely does he have human worshipers.
Description:
It is contended by some that this demon prince is supreme,
and in any event
he is awesome in his power.
This gigantic demon
is 18' tall and reptilian.
Demogorgon has two
heads which bear the visages of evil baboons or perhaps mandrills with
the hideous coloration of the latter named beasts.
His blue-green skin
is plated with snake-like scales,
his body and legs
are those of a giant lizard,
his twin necks resemble
snakes,
and his thick tail
is forked.
Rather than having
arms,
he has great tentacles.
His appearance testifies
to his command of cold-blooded things such as serpents, reptiles, and octopi.
<note: an interesting
image, but:
- no baboon heads
- no forked tail
- not blue-green>
<http://fitz.jsr.com/>
<also demogorgon2.jpg
in dir>
Also, as a longtime D&D Fanboy, I have always respected and feared the great Demon DEMOGORGON, and have been dissapointed that he has seen such limited print since 1E ( None of my players have ever lived through an ecounter with him BTW ). Do you rememeber Demogorgon's origin? Did he spring from your twisted, yet brilliant mind? Any details about his creation and/or usage in your gaming would be appreciated!
Thanks and Regards,
Joe Stoken
As for Demogorgon, I fond
the name in mythical demonologies, devided to make him the biggest of the
demon baddies, and made up the detailsand the stats.
He shouldn't be too difficult
to translate into 3E, if you are now playing that...just a lot of detail
work.
Cheers,
Gary
Quote:
Originally posted by ColonelHardisson
Gary, what mythology is Demogorgon
from? I know I've seen him somewhere, but I can't recall where.
It was the Greeks, in their
mythology, who had Demogorgon originally.
He was held as the elemental
force of earth that which made plants grow, and was thus depicted as an
old man covered with moss.
Medieval writers demonized
him into a terrible ruler of the underworld--a much more colorful depiction
for use in a FRPG <eek>
Cheers,
Gary
Quote:
Originally Posted by Voadam
...
It was the only non-D&D
reference to Demogorgon I'd seen.
Where was the inspiration
for Demogorgon then?
Demogorgon is mentioned in
various occult books, demonologies list him.
Cheerio,
Gary