Demogorgon, (Prince of Demons)

Lesser God

Demogorgon, by Danny Ciampa

FREQUENCY: Very rare <Unique>
FREQUENCY: Very rare ([Dungeon Level X])
FREQUENCY: Very rare ([Astral Plane])

NO. APPEARING: 1 <(VII: retriever)>
ARMOR CLASS: -8
MOVE: 15"
HIT DICE: 200 HP
% IN LAIR: 50%
TREASURETYPE: R, S, J, V <(There is a 5% chance that the heart of Demogorgon is a Nanorion stone)>
NO. OF ATTACKS: 3 ~ 7
DAMAGE/ATTACK: All special
SPECIAL ATTACKS: Energy drain, rotting, hypnosis, beguiling, insanity, magic use, psionics
SPECIAL DEFENSES: +2 or better weapon to hit
MAGIC RESISTANCE: 95%
INTELLIGENCE: Supra-genius
ALIGNMENT: Chaotic evil
SIZE: L (18' tall) <(UA: 2 x 1 x 3h)>
PSlONlC ABILITY: 150/head
    Attack/Defense Modes: All/all
LEVEL/X.P. VALUE: X | 74,000 (for destroying material form) | 740,000 (if killed permanently)

Rivalry between demon lords is great,
but the enmity between Demogorgon and Orcus is immense and unending.
Demogorgon is a terrible opponent.

Gaze: First, he possesses great powers in his two heads.

    Gaze.Hypnosis: Should he fix the gaze of both upon his enemies he is able to hypnotize.
    This hypnosis will affect from 10-100 creatures of 1 to 3 hit dice,
    from 5 to 40 with 4 to 6 hit dice,
    from 3 to 24 with 7 to 9 hit dice,
    2 to 12 with 10 to 12 hit dice,
    and from 1-4 with 13 or more hit dice.
    Those over 15 hit dice save versus magic,
    all others are automatically hypnotized.
    This hypnosis of the mass sort is limited in that the victims are only under its influence for 1 turn,
    but during this time will follow most instructions absolutely (self destruction would not be heeded) and for from 1 to 6 turns ofterwards will tend to believe or carry out the residual of the hypnosis.

    Gaze.Beguiling: Demogorgon's left head has a gaze which has the effect of a rod of beguiling,

    Gaze.Insanity: and the gaze of his right head causes insanity for from 1 to 6 turns.

When used independently in this manner the potential victim or victims save vs. magic to determine whether or not they avoid the eyes.

Energy Drain: Second, Demogorgon is able to lash his forked tail,
striking with it as a whip-like weapon.
Its touch causes energy drain from one to four levels,
the tail striking as a footman's flail for hit determination. <original just reads 'flail'>

Rot: Third, his tentacles also are deadly weapons,
each causing 1-6 hit points of damage to any opponent,
but those opponents which are of lesser stature
(particularly those hailing from the material plane such as humans,dwarves, elves, etc.)
will be subject to rot -- a limb becomes useless in 6 melee rounds and drops off in another six;
the body sustains damage which permanently removes 25% of the person's hit points in 6 melee rounds, cumulative per hit.
A cure disease made within the 6 melee round limit will save the member so that it will heal in 1 to 4 weeks,
and body hits will be restored entirely with the cure if made within the 6 melee rounds after the hit.

Whenever desiring to do so, Demogorgon uses any one of the following powers:
Cast continual darkness,
charm person,
create illusion (as an illusion wand),
cause fear (as a wand of that ilk), levitate (as a 16th level magic-user),
detect magic,
read magic,
read languages,
detect invisible objects,
ESP,
dispel magic,
clairvoy,
use clairaudience,
suggest,
water breathe,
polymorph self,
wall of ice,
charm monster,
telekinese 7,000 gold piece weight with each of his two heads (or with but one),

cast a feeblemind spell once per day,

project an image,

use power word stun once per day,
use any symbol once per day,
turn sticks to snakes and
gate in other demons, 85% chance of success: 50% chance for a type I-IV, 50% chance of gating in a type V or VI.

Demogorgon should be treated as a lesser god, though very rarely does he have human worshipers.

Description: It is contended by some that this demon prince is supreme,
and in any event he is awesome in his power.
This gigantic demon is 18' tall and reptilian.
Demogorgon has two heads which bear the visages of evil baboons or perhaps mandrills with the hideous coloration of the latter named beasts.
His blue-green skin is plated with snake-like scales,
his body and legs are those of a giant lizard,
his twin necks resemble snakes,
and his thick tail is forked.
Rather than having arms,
he has great tentacles.
His appearance testifies to his command of cold-blooded things such as serpents, reptiles, and octopi.

<note: an interesting image, but:
- no baboon heads
- no forked tail
- not blue-green>

<http://fitz.jsr.com/>
<also demogorgon2.jpg in dir>
 


Also, as a longtime D&D Fanboy, I have always respected and feared the great Demon DEMOGORGON, and have been dissapointed that he has seen such limited print since 1E ( None of my players have ever lived through an ecounter with him BTW ). Do you rememeber Demogorgon's origin? Did he spring from your twisted, yet brilliant mind? Any details about his creation and/or usage in your gaming would be appreciated!

Thanks and Regards,

Joe Stoken
 


As for Demogorgon, I fond the name in mythical demonologies, devided to make him the biggest of the demon baddies, and made up the detailsand the stats.
He shouldn't be too difficult to translate into 3E, if you are now playing that...just a lot of detail work.

Cheers,
Gary


 


Quote:
Originally posted by ColonelHardisson
Gary, what mythology is Demogorgon from? I know I've seen him somewhere, but I can't recall where.


It was the Greeks, in their mythology, who had Demogorgon originally.
He was held as the elemental force of earth that which made plants grow, and was thus depicted as an old man covered with moss.
Medieval writers demonized him into a terrible ruler of the underworld--a much more colorful depiction for use in a FRPG <eek>

Cheers,
Gary

Quote:
Originally Posted by Voadam
...

It was the only non-D&D reference to Demogorgon I'd seen.
Where was the inspiration for Demogorgon then?


Demogorgon is mentioned in various occult books, demonologies list him.

Cheerio,
Gary