FREQUENCY: Rare (Uncommon)
FREQUENCY,
DERVISHES: Rare ([Cold Civilized Plains], [Cold Civilized Desert]), ([Cold
Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY, DERVISHES: Rare
([Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY, DERVISHES: Rare
([Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY,
DERVISHES: Rare ([Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY,
DERVISHES: Rare ([Tropical Wilderness Plains], [Tropical Wilderness Desert])
NO. APPEARING: 30-300
ARMOR CLASS: See below
MOVE: See below
HIT DICE: 1-6 HP
% IN LAIR: 5% (15%) (100
Dervishes: any(especially desert), TPL8-12:3rd, REF4.13)
TREASURE TYPE: Individuals
[J] ([L]), [Z] in lair
NO. OF ATTACKS: 1 <2
with short bow> ~ {0 = natural 20 | 1 = 20 | 2 = 19 | 3 = 18 | 4 = 17 |
5 = 16 | 6 = 15 | 7 = 14 | 8 = 13 | 9 = 12 | 10 = 11}
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: Leader
types
SPECIAL DEFENSES: Leader
types
INTELLIGENCE: Mean: average
to very
ALIGNMENT: Lawful good (neutral)
SIZE: M
PSlONlC ABILITY: Leader
types
Attack/Defense
Modes: Leader types
LEVEL/X.P. VALUE: I | 5
+ 1 (7 + 1 if armed with missile weapon)
Dervishes are highly religious nomads (see below). They are encountered only in desert or steppes/plains areas.
Due to their fanatical nature,
dervishes add 1 to their hit probability and <check: loyalty
rules in the DMG>
damage dice. They never
check morale in combat. Their leaders wear
chainmail, so if magic armor
is indicated, it will be of that variety.
Dervish leaders have normal chances for possession of psionic abilities.
#E:
Fighters: For every
30 dervishes encountered there will be an additional 3rd level
fighter, for every 40 there
will be a 4th level, for every 50 there will be a
5th level, and for every
60 there will be a 6th level.
Clerics: Dervishes
will be led by a cleric of 10th, 11th,
or 12th level --
10th
if under 125 in the party,
11th
if under 250,
12th
if 250 or more.
The leader will have 2 assistant
clerics of 4th, 5th, or 6th, 7th, or 8th level as his personal bodyguard.
All these characters are
in addition to the number of dervishes indicated by the dice.
Magic-Users: For every
50 dervishes encountered there is a 15% chance that there will
be a magic-user of 7th or
8th level and two assistants of 3rd or 4th level in
addition to the other members
of the group. If more than 200 dervishes are
encountered the magic-users
will be of the higher possible level.
Lair: Dervishes will
hove a walled fortress as a lair. There will be 200 to 300
dervishes there. The fortress
will contain 1-4 each ballistae
and light
catapults and 1-2 heavy
catapults as defenses.
Weapons: The mounting,
armor, and arms of a force of dervishes are:
01-25 | medium warhorse, chainmail & shield, lance, sword | 25% |
26-30 | medium warhorse, chainmail & shield, composite bow, sword | 5% |
31-80 | light warhorse, leather armor & shield, lance, sword | 50% |
81-90 | light warhorse, leather armor & shield, composite bow, sword | 10% |
91-00 | light warhorse, leather armor & shield, light crossbow, mace | 10% |
<original: REF4.14>
FREQUENCY: Uncommon
([Cold Wilderness Plains], [Cold Wilderness Desert]) <examples?>
FREQUENCY: Uncommon ([Temperate
Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Uncommon
([Tropical Wilderness Plains], [Tropical Wilderness Desert])
Nomads are bands of desert
or steppes/plains dwellers who
roam freely about herding && hunting.
They surprise
on a 1-4 due to their ability to USE terrain
to conceal themselves.
Nomads will have higher level
fighters in addition to their indicated numbers as do dervishes.
They have normal
possibilities for psionic abilities.
The leader of a band of nomads
will be a fighter of 8th, 9th, or 10th
level <barbarian>
-- 8th level if under 150
nomads are in the group, 9th if 150-250, and 10th if 250 or more.
The leader will have a subcommander
of 6th, 7th, or 8th level, and 12 guards of 2nd level.
All these characters are
in +addition+ to the number of nomads indicated by the dice.
For every 50 nomads encountered
there is a 15% chance that there will be a cleric of 4th-7th level <(4th,
5th, 6th, 7th)> with the group.
There is a like chance for
a 5th-8th level <(5th, 6th, 7th, 8th)> magic-user.
Regardless of the results
of the above, there will always be 2 clerics of 3rd level and a 4th level
magic-user with a band of nomads.
<a bit of a problem if
they are barbarians, but both the Tiger and Wolf nomads are led by former
illusionists>
If nomads are encountered
in their lair it is 90% likely to be an
encampment of tents (or
yurts && carts) at an oasis or stream. There will <tents: WSG
link>
be females there equal in
number to 200% of the males, and children
equal to 100% of their number.
There will be from 10-100 slaves. There will
be 100-400 horses and double
that number of herd animals (sheep, goats,
camels, cattle and/or yaks).
10% of the time the lair will be a small walled
city, with an additional
20-80 footmen armored with chain and shield and
armed with spear and sword
(50%) and composite bow and sword (50%).
Other people and animals
in the lair are commensurate with the number
of men.
The mounting, armor, and
arms of a force of nomads depends upon where
they are encountered:
Desert
Nomads:
1 | medium warhorse, chainmail & shield, lance & sword | 10% |
2 | medium warhouse chainmail, light crossbow, sword | 10% |
3-7 | light warhorse, leather armor & shield, lance, sword | 50% |
8-9 | light warhorse, leather armor & shield, sword, 2 javelins | 20% |
0 | light warhorse, leather armor, light crossbow, sword | 10% |
Steppes/Plains:
1-2 | medium warhorse, chainmail8 shield, lance, sword | 20% |
3 | medium warhorse, chainmail, composite bow, sword | 10% |
4-5 | light warhorse, leather armor 8 shield, lance, sword | 20% |
6-10 | light warhorse, leather armor, composite bow, sword | 50% |
Nomads will typically withdraw
from a force which inflicts over 25%
casualties upon them if
the enemy appears to be able to continue stout
resistance. Nomads will
also feign retreat in order to lure an enemy into
ambush. They are 75% likely
to capture weaker groups, but they are 90%
likely to parley with parties
of near equal strength.