Men : Dervish (Nomad)

FREQUENCY: Rare (Uncommon)
FREQUENCY, DERVISHES: Rare ([Cold Civilized Plains], [Cold Civilized Desert]), ([Cold Wilderness Plains], [Cold Wilderness Desert])
FREQUENCY, DERVISHES: Rare ([Temperate Civilized Plains], [Temperate Civilized Desert])
FREQUENCY, DERVISHES: Rare ([Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY, DERVISHES: Rare ([Tropical Civilized Plains], [Tropical Civilized Desert])
FREQUENCY, DERVISHES: Rare ([Tropical Wilderness Plains], [Tropical Wilderness Desert])

NO. APPEARING: 30-300
ARMOR CLASS: See below
MOVE: See below
HIT DICE: 1-6 HP
% IN LAIR: 5% (15%) (100 Dervishes: any(especially desert), TPL8-12:3rd, REF4.13)
TREASURE TYPE: Individuals [J] ([L]), [Z] in lair
NO. OF ATTACKS: 1 <2 with short bow> ~ {0 = natural 20 | 1 = 20 | 2 = 19 | 3 = 18 | 4 = 17 | 5 = 16 | 6 = 15 | 7 = 14 | 8 = 13 | 9 = 12 | 10 = 11}
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: Leader types
SPECIAL DEFENSES: Leader types
INTELLIGENCE: Mean: average to very
ALIGNMENT: Lawful good (neutral)
SIZE: M
PSlONlC ABILITY: Leader types
    Attack/Defense Modes: Leader types
LEVEL/X.P. VALUE: I | 5 + 1 (7 + 1 if armed with missile weapon)

Dervishes are highly religious nomads (see below). They are encountered only in desert or steppes/plains areas.

Due to their fanatical nature, dervishes add 1 to their hit probability and <check: loyalty rules in the DMG>
damage dice. They never check morale in combat. Their leaders wear
chainmail, so if magic armor is indicated, it will be of that variety.

Dervish leaders have normal chances for possession of psionic abilities.

#E:

Fighters: For every 30 dervishes encountered there will be an additional 3rd level
fighter, for every 40 there will be a 4th level, for every 50 there will be a
5th level, and for every 60 there will be a 6th level.

Clerics: Dervishes will be led by a cleric of 10th, 11th, or 12th level --
    10th if under 125 in the party,
    11th if under 250,
    12th if 250 or more.
The leader will have 2 assistant clerics of 4th, 5th, or 6th, 7th, or 8th level as his personal bodyguard.
All these characters are in addition to the number of dervishes indicated by the dice.

Magic-Users: For every 50 dervishes encountered there is a 15% chance that there will
be a magic-user of 7th or 8th level and two assistants of 3rd or 4th level in
addition to the other members of the group. If more than 200 dervishes are
encountered the magic-users will be of the higher possible level.

Lair: Dervishes will hove a walled fortress as a lair. There will be 200 to 300
dervishes there. The fortress will contain 1-4 each ballistae and light
catapults and 1-2 heavy catapults as defenses.

Weapons: The mounting, armor, and arms of a force of dervishes are:
 
 
01-25 medium warhorse, chainmail & shield, lance, sword 25%
26-30 medium warhorse, chainmail & shield, composite bow, sword 5%
31-80 light warhorse, leather armor & shield, lance, sword 50%
81-90 light warhorse, leather armor & shield, composite bow, sword 10%
91-00 light warhorse, leather armor & shield, light crossbow, mace 10%

<original: REF4.14>

Nomad:

FREQUENCY: Uncommon ([Cold Wilderness Plains], [Cold Wilderness Desert]) <examples?>
FREQUENCY: Uncommon ([Temperate Wilderness Plains], [Temperate Wilderness Desert])
FREQUENCY: Uncommon ([Tropical Wilderness Plains], [Tropical Wilderness Desert])

Nomads are bands of desert or steppes/plains dwellers who roam freely about herding && hunting.
They surprise on a 1-4 due to their ability to USE terrain to conceal themselves.

Nomads will have higher level fighters in addition to their indicated numbers as do dervishes.
They have normal possibilities for psionic abilities.

The leader of a band of nomads will be a fighter of 8th, 9th, or 10th level <barbarian>
-- 8th level if under 150 nomads are in the group, 9th if 150-250, and 10th if 250 or more.
The leader will have a subcommander of 6th, 7th, or 8th level, and 12 guards of 2nd level.
All these characters are in +addition+ to the number of nomads indicated by the dice.
For every 50 nomads encountered there is a 15% chance that there will be a cleric of 4th-7th level <(4th, 5th, 6th, 7th)> with the group.
There is a like chance for a 5th-8th level <(5th, 6th, 7th, 8th)> magic-user.
Regardless of the results of the above, there will always be 2 clerics of 3rd level and a 4th level magic-user with a band of nomads.
<a bit of a problem if they are barbarians, but both the Tiger and Wolf nomads are led by former illusionists>

If nomads are encountered in their lair it is 90% likely to be an
encampment of tents (or yurts && carts) at an oasis or stream. There will <tents: WSG link>
be females there equal in number to 200% of the males, and children
equal to 100% of their number. There will be from 10-100 slaves. There will
be 100-400 horses and double that number of herd animals (sheep, goats,
camels, cattle and/or yaks). 10% of the time the lair will be a small walled
city, with an additional 20-80 footmen armored with chain and shield and
armed with spear and sword (50%) and composite bow and sword (50%).
Other people and animals in the lair are commensurate with the number
of men.

The mounting, armor, and arms of a force of nomads depends upon where
they are encountered:

Desert Nomads:
 
1 medium warhorse, chainmail & shield, lance & sword 10%
2 medium warhouse chainmail, light crossbow, sword 10%
3-7 light warhorse, leather armor & shield, lance, sword 50%
8-9 light warhorse, leather armor & shield, sword, 2 javelins  20%
0 light warhorse, leather armor, light crossbow, sword  10%
<>

Steppes/Plains:
 
1-2 medium warhorse, chainmail8 shield, lance, sword 20%
3 medium warhorse, chainmail, composite bow, sword 10%
4-5 light warhorse, leather armor 8 shield, lance, sword 20%
6-10 light warhorse, leather armor, composite bow, sword 50%
<>

Nomads will typically withdraw from a force which inflicts over 25%
casualties upon them if the enemy appears to be able to continue stout
resistance. Nomads will also feign retreat in order to lure an enemy into
ambush. They are 75% likely to capture weaker groups, but they are 90%
likely to parley with parties of near equal strength.

Tiger Nomads +
Wolf Nomads +