FREQUENCY: Uncommon
FREQUENCY:
Very rare ([Dungeon Level VII])
FREQUENCY:
Rare ([Astral Plane])
NO. APPEARING: 1-2
or 2-5
ARMOR CLASS: -5
MOVE: 9"/18"
HIT DICE: 5 + 5
% IN LAIR: 55%
TREASURE TYPE: I
NO. OF ATTACKS: 4
or 1 + weapon ~ 13
DAMAGE/ATTACK: 1-4/1-4/2-5/1-3
or 1-3 and weapon
SPECIAL ATTACKS:
Tail, spell use, psionics, spec. wpn. fork (2-12) or whip (1-4 + stun)
SPECIAL DEFENSES:
Hit only by magic weapons
MAGIC RESISTANCE:
50%
INTELLIGENCE: High
ALIGNMENT: Lawful
evil
SIZE: L (9' tall)
PSIONICABILITY: 113
Attack/Defense Modes: B, C/F,G, H
LEVEL/X.P. VALUE: VII | 1320
+ 6
The "evil horns" (male
branche) are primarily from Hell's sixth
and seventh planes. These are the
least of the greoter devils, and have such
names as "Dogretch"
<"Dogvomit"> <"Dogbarf"> <"Dogpuke"> <"Dogchunks">, "Evil Tail,"
and "Bent Wing."
They hate anything
stronger than themselves and fear stronger devils accordingly.
If armed, they will
carry a two-tined fork (75%)which causes 2-12 points of
damage, or a barbed
whip (25%) which will cause 1-4 points of damage
plus a stunning effect
for the same number of melee rounds unless a
saving throw versus
magic is made. An unarmed horned devil attacks with
a claw/claw/bite.
Armed or unarmed these devils are also able to attack
with their tails,
causing 1-3 hit points of damage and a wound which will
bleed thereafter
unless bound up (lose 1 hit point/turn until bound or
cured). They exude
feor in a 5' radius (saving throw versus wand applies).
Horned devils can
do any one of the following, at will, once per turn or
melee round, as applicable:
pyrotechnics, produce flame, ESP,
detect
magic, illusion,
or summon another horned devil (50% chance of success).
Once per day they
can create a wall of fire of triple
normal strength with
regard to the damage
it causes (3-24 hit points). <note that 3-24 points is not triple damage
for a wall of fire>
Aerial Combat: 18", class D. Horned devils will attempt to impale with their fork and rip with their tails as they pass.