FREQUENCY: Very Rare
NO. APPEARING: 1;
also see consorts below
ARMOR CLASS: -3
MOVE: 6”/18” but
also astral, ethereal, teleport
HIT DICE: 16 (128
hit points)
% IN LAIR: 90%
TREASURE TYPE: 100%
H, S T, U
# OF ATTACKS: 6
DAMAGE/ATTACK: 2-16/3-18/2-20/3-24/3-30/1-6
and s.t. vs poison
or death
SPECIAL ATTACKS:
breath, weapons, poison, magic use
SPECIAL DEFENSES:
½ damage from fire, cold, acid, lightning and chlorine gas, +2 to
hit
IMMUNITIES: Holds,
Charm, Death Magic, Suggestions
MAGICK RESISTANCE:
75% in the prime material, 105% in Hell
INTELLIGENCE: Genius
ALIGNMENT: Lawful
Evil
SIZE: L (60’)
PSIONIC ABILITY:
Nil
Sleeps only 10%,
and only if consort on guard
Tiamat, like other
devils, can use or has, at will: Charm
Person,
Suggestion,
Illusion, Infravision, Teleportation
(no error), Know
Alignment,
Cause
Fear, Animate Dead. However, because
of her
relative immunities
to attack forms similar to her breath weapons (½
damage from Fire,
Cold, Acid, Lightning and Chlorine, ¼ if ST
successful, and she
obtains her Magick Resistance first), she takes
double damage from
iron weapons (including steel) and double
damage from silver
weapons (note: swords like Flame
Tongues or
Frost
Brands cause no extra damage due to those properties).
Poison
can kill her though her saving throw is at +3, Magic
Missiles
do full damage. To
hit Tiamat, a +2 or better weapon must be used.
Being an Arch Devil,
Tiamat is subject to Protection
from Evil
spells, Protection
from Arch Devil Scrolls <Scroll
of Protection from Devils>, etc. A Holy
Word will send
her back to Hell
but will only do damage if said aloud in Hell. Holy <Holy
Avenger Sword +5>
Swords, Vorpal
Blades, etc. will not sever one of her heads unless a
natural 20 is rolled.
All damage to her is divided, 10% going to each
head and 50% to the
body, with all points not evenly divisible going
to any single head
or the body at the player's choice. Thus if she took
27 points in one
round, 2 would go to each head, 10 to the body and
the remaining 7 points
could go to any one head or to the body at the
player's option.
Any head taken out of commission can not cast
spells, breathe or
bite.
Tiamat can select
from the following spell roster, being allowed
two spells per head
per day:
| White | Black | Green | Blue | Red | Brown | Orange | Yellow | Purple |
| Affect Normal Fires | Audible Glamer | Clairvoyance | Confusion | Contact Other Dimension | ?? | ?? | ?? | ?? |
| Dancing Lights | Continual Light / Continual Darkness | Clairaudience | FEAR | Distance Distortion | ?? | ?? | ?? | ?? |
| Detect Magick | Detect Invisibility | Dispel Magick | Fire Charm | Feeblemind | ?? | ?? | ?? | ?? |
| Identify | Fools Gold | Explosive Runes | Fire Shield | Hold Monster | ?? | ?? | ?? | ?? |
| Light | Forget | Haste | Fire Trap | Magick Jar | ?? | ?? | ?? | ?? |
| Magick Missile | Invisibility | Hold Person | Ice Storm | TK | ?? | ?? | ?? | ?? |
| Protection from Good | Locate Object | Phantasmal Force | Polymorph Other | Wall of Force | ?? | ?? | ?? | ?? |
| Shield | Mirror Image** | Slow | Polymorph Self | Wall of Iron | ?? | ?? | ?? | ?? |
| Unseen Servant | Ray of Enfeeblement | Tongues | Place Curse** | Wall of Stone | ?? | ?? | ?? | ?? |
| Ventriloquism | Stinking Cloud | Fly | Wall of Fire | Monster Summoning III** | ?? | ?? | ?? | ?? |
The three spells marked
with asterisks are very special when cast
by Tiamat; Mirror
Images, Place Curse and Monster Summoning III.
When in the presence
of her consorts, Mirror Images has the effect of
changing each of
them present into a vision of her! That single male
can, of course, use
his own normal breath weapon and his normal
spells! Further,
the fake heads can inflict 1-6 points of damage each,
though the male can
only take the number of points of damage he
can normally withstand.
Once he dies the illusion vanishes at once.
Tiamat can only do
this in her lair.
Place
Curse has the force of a Wish or the
decree of a deity but it
can never be used
to kill an opponent, turn
him/her/it to stone, etc.
though banishment
is a proper use of the spell. It has a range of 3" so
that a touch is not
required. A ST at -3 is allowed the
Curse but items that
effect ST or racial CON bonuses (if any)
do not apply to her
Curse! Only 1 target per curse. Finally, her
Monster
Summoning can call for other Devils. It will
work 100% of
the time in Hell,
70% on the Prime Material (and remember, only
one call is allowed).
If successful, 4 Barbed Devils (75%) or
3 Bone
Devils
(25%) will arrive in 1 round.
Tiamat's consorts
are a White Adult (7H.D.), Black
Adult
(8H.D.), Green
Adult (9H.D.), Blue Adult (10H.D.) and
Red Adult
(11H.D.). They can
all cast spells up to their full potential. While <Brown
Adult, Orange Adult, Yellow
Adult, Purple Adult>
blessed (?) with
consort status, these males can Polymorph
themselves
3 times a day and
are allowed to travel astrally or ethereally
once a week. Tiamat
will rid herself of a consort if he gets Old but
his consort status
will still allow him 1 polymorph per day but
astral and ethereal
travel is wholly lost. Her ex-consorts may call
upon her once during
their lives on the Prime Material. She is
95%
likely to answer
such a call by sending a single Barbed Devil
or Bone Devil
to the ex-consort
for his free use.
It should be mentioned
here briefly that as DM you should decide
what spells, items,
and various magicks will work in other planes like
Hell. It should be
observed that Protection from Evil,
or Protection
from
Devil Scrolls simply do not function in Hell! Cures
are only ½
strength. Calling
upon another deity in Hell will summon a Devil at
once and is 65% likely
to not be heard on another plane in any
event! When the players
decide to take the fight to a deity's home it
must be at an extreme
penalty. All deities are strongest on their home
planes and "relatively"
weakest on the Prime Material--all statistics
for deities are for
their powers on the Prime Material only, thus they
may well be, and
likely are, far more powerful in their home.
Finally, it must be
observed that Tiamat will rarely, if ever, fight to
the death.
She has the power of Teleportation and multi-plane travel
and she will use
it. For all of you who think you have killed Tiamat,
guess again!
| Monster Manual | - | Dragon | Redefining the Dragon | AD&&D |
Chromatic Dragon
(Tiamat)
-
| Monster Manual | - | Dragon | - | AD&&D |
FREQUENCY : Very rare <(Unique)>
FREQUENCY: Very
rare ([Dungeon Level X])
FREQUENCY: Very
rare ([Astral Plane])
FREQUENCY: Very
rare ([Ethereal Plane])
NO. APPEARING : 1
ARMOR CLASS : 0
MOVE : 6"/18"
HIT DICE : 16 (128 hit points)
% IN LAIR : 90%
TREASURE TYPE : 100% [H], [S], [T], [U]
NO. OF ATTACKS : 6 ~ 7
DAMAGE/ATTACK : 2-16/3-18/2-20/3-24/3-30/1-6 <color>
SPECIAL ATTACKS : Breath weapons, poison sting, and magic use
SPECIAL DEFENSES : Nil
INTELLIGENCE : Genius
ALIGNMENT : Lawful evil
SIZE : L (60' long)
CHANCE OF :
Speaking : 100%
Magic-Use : 100%
Sleeping : 10%
LEVEL/X.P. VALUE: X | 63,580 (for destroying material form) | 635,800 (if killed permanently)
Tiamat rules Avernus, The 1st Hell,
where she spawns all of evil dragonkind.
She hates all good as fiercely as she loves cruelty and hoards wealth.
She is seldom (10%) outside her lair, but occasionally she comes to
earth to place a new dragon or to seek more treasure.
She can travel astrally or ethereally.
Although her sheer size prevents claw attacks, Tiamat can bite with all five of her heads and sting with her tail at the same time, breathe with one or more of these heads or cast spells with one or more heads at the same time. Tiamat's heads are white, black, green, blue, and red. Her breath weapons correspond to the color of each head, exactly duplicating the size and shape of the appropriate dragon's breath weapon and doing damage equal to a huge, ancient dragon of the species applicable, i.e. 56 hit points frost (cold) damage, 64 hit points acid damage, 72 points gas (chlorine) damage, 80 hit points electrical (lightning) damage, and 88 hit points fire damage. She can use each breath weapon but once per day.
<
Note that each of her heads is also capable of employing two spells.
Tiamat's white head is able to cast two
1st level spells, her black head two 2nd level
spells, her green head two 3rd level spells,
her blue head two 4th level spells, and her
red
head two 5th level spells.
| white | black | green | blue | red |
| w1 | w2 | w3 | w4 | w5 |
| w1 | w2 | w3 | w4 | w5 |
<suggested spells can be given: they should be listed in a DL source>
>
Each of Tiamat's heads can withstand 16 hit points damage before going
out of commission until regeneration replaces it the following day.
If her body takes more than 48 hit points of damage she is dispelled
to her own plane of Hell (or slain if fought in Hell) just as any other
devil.
When encountered in her lair, Tiamat will always have five consort/guards with her - one huge, adult male dragon of the white, black, green, blue, and red types respectively. They are all able to speak and use spells, if applicable.
-
Bahamut should be treated as a lesser
god, though he very rarely has human worshipers.
<Takhisis>
Description: Tiamat's heads have already been noted. These colors run the length of each neck and into the forepart of the body as stripes, gradually blending to three stripes of gray, blue-green, and purple over her back and hind quarters, and merging into a muddy dark brown tail. Her underbelly and legs are greenish white fading into her upper body colors.
<Tiamat is listed under devil in the index at p.106>
MP: Tiamat has a cavernous lair in Avernus,
the uppermost layer.
Her lair is filled with abishai and all manner of evil dragons and
their spirits. These she sends to lay low those who challenge or
displease her.
<note: Tiamat's lair is detailed in H4>
<note: see Melnibonean mythos in the DDG. iirc, these deities exist
simultaneously on more than one plane. might this help to explain the 1e&DL
cosmological contradictions?>

Takhisis. The Queen of Darkness, Dragonqueen,
She of Many Faces--in all lands and cultures,
her countenance has been the visage of
evil. Her name is the call of darkness. Takhisis
led the shadows from Beyond and brought them
to aid in the creation of this cosmos. Her deeds
have ever since been a constant struggle to assert
her rule over all creation. It is, in her view, only
right and just that this be so.
Sargonnas is
her consort and has been since
before the beginning of all things known to
Krynn. They have but one offspring, that
being Nuitari, their dark son of black magic.
There is a respectful peace between Takhisis
and Sargonnas, yet they do not hesitate to use
their power to better their relative positions.
The Dark Queen instigated the All-Saints
War before the beginning of Krynn and was
primarily responsible for the separation of the
gods at that time. She saw the prized spirits of
mortals that fell to Krynn as her key to final
triumph over all the other gods. To this end,
has she moved throughout the centuries to
take control of the world through the force of
her will and the power of her minions.
All three of the Dragon Wars were instigated
at her behest and for her betterment.
This continued until Huron, using a powerfully
endowed dragonlance, drove the Dark
Queen from the face of Krynn and banished
her to the Abyss. Dragons of all kinds were
banished deep into the ground from whence
they came and soon passed into legend.
Then the pride of the Kingpriest provided
Takhisis with new opportunities for her ambitions.
She had been brooding for nearly a millennium
over her plans of conquest and now
they were about to come to fruition. As the
Kingpnest and his nation fell into pride and
boasting, the way was open for her cunning
suggestions. The Cataclysm was the result.
The Cataclysm caused great destruction in the
world of Krynn, but it did not destroy the Temple
of the Kingpriest as many had thought.
Instead, the temple was sent to the Abyss and
was soon discovered by the Queen of Darkness.
Using its presence and the great magics that she
commanded, she was able to force a portal
through Huron's banishment and again make
her way into the world. That story and the tale of
the Dragonlance Wars is told in more detail in
the historical sections of this text.
Takhisis can appear in any form she wishes
and often takes on a disguise. She is most
often seen as either a five-headed chromatic
dragon or as a beautiful temptress. She is
equally deadly in either form.
Takhisis
Cleric/Black Robe Wizard (40th level each)
Alignment: LE
Movement: 18"/48"
AC: -10
HP: 999
HD: 40
# of Attacks: 4
Damage/Attack: 1-1000 * / 1-1000 * / 1-1000 * / 1-1000 *
* The damage done by this attack is 1d10
times a number from 1 to 100, inclusive
(Takhisis gets to pick this number!). See the
prior entry for Paladine for more information
on this attack.
Q: Is Paladine Bahamut?
Is Takhisis
Tiamat?
A: Yes and no. Paladine
and Takhisis are the
avatars or incarnations
of Bahamut and
Tiamat in the Krynn universe.
They each
have special powers within
this setting.
Slaying Bahamut or Tiamat
in another
universe will not affect
Paladine or Takhisis,
and vice versa.
(143.12)
Q: In DRAGON issue
#98, ?The
dragons of Krynn? said that
Takhisis
fled to the Abyss, but not
the one
which is home to all demonkind.
Which part of the Abyss
did Takhisis
flee to? Where do the other
gods of
Krynn live?
A: This is a difficult
question to answer,
since Krynn?s exact position
in the planes
is unclear. According to
TSR?s Jeff Grubb,
the term Abyss, when used
on Krynn,
refers to the lower outer
planes in general.
Thus, Takhisis could have
gone just
about anywhere. If you are
using a planar
set-up similar to the one
detailed in the
Manual of the Planes, the
first layer of Hell
is the obvious choice for
Takhisis since she
is an incarnation of Tiamat.
Paladine?s
Dome of Creation is located
on the Deep
Ethereal (Manual of the
Planes, page 11).
Being a powerful lawful-good
deity, Paladine
probably also maintains
a residence
somewhere in the Seven Heavens
and,
being an incarnation of
Bahamut, probably
has a residence in the elemental
plane of
Air. Other Krynn deities
probably maintain
residences on the outer
planes that match
their alignments, with additional
residences
on planes that match their
spheres
of influence. Gilean, for
example, probably
has residences on the Concordant
Opposition,
the Deep Ethereal (the Hidden
Vale),
and the Astral planes.
(143.12)
Follower's Abilities
Spheres
Astral, Guardianship, Protection, Summoning
Specials:
VI: [animate object]
Additionals:
II: [spiritual hammer]
III: [create food & water]
V: [flame strike]
VII: unholy word
Spell List
L1
ceremony <d>
[combine]
darkness
endure/dispel cold/heat
protection from good
[purify food and water]
[resist cold]
[sanctuary]
L2
[barkskin]
[holy symbol]
[resist fire]
[silence, 15' r]
[spiritual hammer]
[withdraw]
[wyvern watch]
L3
bestow curse
continual darkness
[create food and water]
dispel magic <d> <3/4>
[flame walk]
[glyph of warding]
[magical vestment]
[negative plane protection]
[protection from fire]
L4
abjure/implore
dispel magic <d> <3/4>
exorcise
protection from good, 10 r.
[protection from lightning]
[spell immunity]
L5
[atonement]
dispel evil/good
[flame strike]
[golem]
[plane shift]
L6
[aerial servant]
[animate object]
[blade barrier]
[conjure animals]
[forbiddance]
succor
symbol <6/7>
[word of recall]
L7
[astral spell]
exaction
gate
symbol <6/7>
unholy word

Takhisis
The Queen of Darkness
The Dark Queen can take any
form--male,
female, or dragon--depending upon her
needs. She can appear as the Dark Temptress,
the most beautiful, desirable woman a man
has ever seen in his life. She can appear as
the
Dark Warrior, a fearsome warrior in black
armor with eyes
of fire and a sword of flame or
she can transform into her favored shape, that
of the five-headed dragon.
No matter what form the Dark
Queen
takes, all those in her presence (including
those of good alignment) feel her power and
experience a sense of awe and reverence. Even
though she is evil, she is one of the three creators
of the world.
Game statistics for Takhisis
can be found in
the section on Krynn's gods (page
46).
Quote:
Originally posted by
Larcen
2) How do you pronounce
Gygax, Ioun, Iuz, Tarrasque, Lich, and Tiamat? I pronounce them GUY-gax,
Yoon, Yuz, tar-ASK, litch, and TEE-a-matt.
2. GUY-gax is how my family
pronounces the name, but in proper Swiss it is pronounced GHE-gox.
As for Ioun, I say Eeun
but Yoon sounds fine,
and so too Eeuse, but Yuz
is okay,
We almost agree on the pronunciation
of Terrasque--err-ASK TO YOUR tar-ASK,
WE HARMONIZE ON litch (many
prefer lick),
and Tiamat as TEE-a-matt.
Of course Bahamut was based
off of the Biblical name Behemoth, but Tiamut's five-heads were inspired
only by the five colors of Evil dragon.
not the beast with seven
heads and 10 horns that the Scarlet Whore of Babylon rode on before she
was devoured by it from the Book of Revelation.